Use LogicalTreeHelper to Validation

 public class Validator
    {
        // Validate all dependency objects in a window
        public static bool IsValid(DependencyObject node)
        {
            // Check if dependency object was passed
            if (node != null)
            {
                // Check if dependency object is valid.
                // NOTE: Validation.GetHasError works for controls that have validation rules attached
                bool isValid = !Validation.GetHasError(node);
                if (!isValid)
                {
                    // If the dependency object is invalid, and it can receive the focus,
                    // set the focus
                    if (node is IInputElement) Keyboard.Focus((IInputElement) node);
                    return false;
                }
            }

            // If this dependency object is valid, check all child dependency objects
            foreach (object subnode in LogicalTreeHelper.GetChildren(node))
            {
                if (subnode is DependencyObject)
                {
                    // If a child dependency object is invalid, return false immediately,
                    // otherwise keep checking
                    if (IsValid((DependencyObject) subnode) == false) return false;
                }
            }

            // All dependency objects are valid
            return true;
        }
    }

private void BtnSave_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            if (Validator.IsValid(this))
            {
                e.Handled = false;
            }
            else
            {
                e.Handled = true;
            }
        }

        private void UserControl_PreviewKeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.Enter)
            {
                if (Validator.IsValid(this))
                {
                    e.Handled = false;
                }
                else
                {
                    e.Handled = true;
                }
            }
        }

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