贪吃蛇
帧:如果时间片足够小,就是动画,一秒30、60帧,连起来是动画,拆开就是静态的动画!
键盘监听
定时器:Timer
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("狂神说Java-贪吃蛇小游戏");
//正常的游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
//窗口大小不可变
frame.setResizable(false);
frame.setBounds(10, 10, 900, 720);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
//数据中心
public class Data {
//头部图片
public static URL headerUrl = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerUrl);
//头部:上下左右
public static URL upUrl = Data.class.getResource("statics/up.png");
public static URL downUrl = Data.class.getResource("statics/down.png");
public static URL leftUrl = Data.class.getResource("statics/left.png");
public static URL rightUrl = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upUrl);
public static ImageIcon down = new ImageIcon(downUrl);
public static ImageIcon left = new ImageIcon(leftUrl);
public static ImageIcon right = new ImageIcon(rightUrl);
//身体
public static URL bodyUrl = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyUrl);
//食物
public static URL foodUrl = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodUrl);
}
//游戏面板:定义一个数据,初始化,监听
public class GamePanel extends JPanel implements KeyListener, Action {
//定义蛇的数据结构
int length;
int[] snakeX = new int[600]; //蛇的x坐标25 * 25
int[] snakeY = new int[500]; //蛇的y坐标25 * 25
String fx; //初始方向向右
//食物的坐标
int foodX; int foodY;
Random random = new Random();
int score;
//游戏当前的状态:开始,停止
boolean isStart = false; //默认停止
//游戏失败状态
boolean isFail = false;
//定时器,100毫秒执行一次
Timer timer = new Timer(100, this);
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start(); //游戏一开始定时器就启动
score = 0;
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100; snakeY[0] = 100; //脑袋的坐标
snakeX[1] = 75; snakeY[1] = 100; //第一个身体的坐标
snakeX[2] = 50; snakeY[2] = 100; //第二个身体的坐标
fx = "R";
//把食物随机分布在界面上
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
}
//绘制面板,我们游戏中的所有东西都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
//清屏
super.paintComponent(g);
//绘制静态的面板
this.setBackground(Color.WHITE);
//头部广告栏画上去
Data.header.paintIcon(this, g, 25, 11);
//默认的游戏页面
g.fillRect(25, 75, 850, 600);
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD,18));
g.drawString("长度" + length, 750, 35);
g.drawString("分数" + score, 750, 50);
//画食物,先画食物在画头和身体,就不会重叠
Data.food.paintIcon(this, g, foodX, foodY);
//把小蛇放上去,蛇头初始化向右
if (fx.equals("R")){
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++){
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
//游戏状态
if (!isStart){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD,40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD,40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获得键盘按键
if (keyCode == KeyEvent.VK_SPACE){
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart; //取反
}
repaint(); //重新绘制
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP){
if (fx != "D"){fx = "U";}
}else if (keyCode == KeyEvent.VK_DOWN){
if (fx != "U"){fx = "D";}
}else if (keyCode == KeyEvent.VK_RIGHT){
if (fx != "L"){fx = "R";}
}else if (keyCode == KeyEvent.VK_LEFT){
if (fx != "R"){fx = "L";}
}
}
@Override
public void keyReleased(KeyEvent e) {
}
//事件监听---需要固定事件来刷新,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
//吃食物,长度加1
if (snakeX[0] == foodX && snakeY[0] == foodY){
length++;
//分数加10
score += 10;
//再次随机食物
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
}
//如果游戏是开始状态,就让小蛇动起来
if (isStart && !isFail){
//右移
for (int i = length - 1; i > 0; i--){
snakeX[i] = snakeX[i - 1]; //向前移动一节
snakeY[i] = snakeY[i - 1];
}
//走向
if (fx.equals("R")){
snakeX[0] += 25;
//边界判断
if (snakeX[0] >850){ snakeX[0] = 25;}
} else if (fx.equals("L")){
snakeX[0] -= 25;
if (snakeX[0] < 25){ snakeX[0] = 850;}
} else if (fx.equals("U")){
snakeY[0] -= 25;
if (snakeY[0] < 75){ snakeY[0] = 650;}
} else if (fx.equals("D")){
snakeY[0] += 25;
if (snakeY[0] > 650){ snakeY[0] = 75;}
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++){
if (snakeX[0] == snakeX[i] && snakeY[0] ==snakeY[i]){
isFail = true;
}
}
repaint(); //重画
}
timer.start(); //定时器开始
}
@Override
public Object getValue(String key) {
return null;
}
@Override
public void putValue(String key, Object value) {
}
}
/*
1.定义数据
2.画上去
3.监听事件:键盘,事件
*/