【狂神说Java】阶段一笔记26. java的GUI编程03-贪吃蛇

贪吃蛇

帧:如果时间片足够小,就是动画,一秒30、60帧,连起来是动画,拆开就是静态的动画!

键盘监听

定时器:Timer


//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame("狂神说Java-贪吃蛇小游戏");

        //正常的游戏界面都应该在面板上
        frame.add(new GamePanel());

        frame.setVisible(true);
        //窗口大小不可变
        frame.setResizable(false);
        frame.setBounds(10, 10, 900, 720);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}
//数据中心
public class Data {
    //头部图片
    public static URL headerUrl = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerUrl);
    //头部:上下左右
    public static URL upUrl = Data.class.getResource("statics/up.png");
    public static URL downUrl = Data.class.getResource("statics/down.png");
    public static URL leftUrl = Data.class.getResource("statics/left.png");
    public static URL rightUrl = Data.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upUrl);
    public static ImageIcon down = new ImageIcon(downUrl);
    public static ImageIcon left = new ImageIcon(leftUrl);
    public static ImageIcon right = new ImageIcon(rightUrl);
    //身体
    public static URL bodyUrl = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyUrl);
    //食物
    public static URL foodUrl = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodUrl);
}
//游戏面板:定义一个数据,初始化,监听
public class GamePanel extends JPanel implements KeyListener, Action {
    //定义蛇的数据结构
    int length;
    int[] snakeX = new int[600]; //蛇的x坐标25 * 25
    int[] snakeY = new int[500]; //蛇的y坐标25 * 25
    String fx; //初始方向向右

    //食物的坐标
    int foodX; int foodY;
    Random random = new Random();

    int score;

    //游戏当前的状态:开始,停止
    boolean isStart = false; //默认停止

    //游戏失败状态
    boolean isFail = false;

    //定时器,100毫秒执行一次
    Timer timer = new Timer(100, this);

    //构造器
    public GamePanel(){
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start(); //游戏一开始定时器就启动
        score = 0;
    }

    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100; snakeY[0] = 100; //脑袋的坐标
        snakeX[1] = 75; snakeY[1] = 100; //第一个身体的坐标
        snakeX[2] = 50; snakeY[2] = 100; //第二个身体的坐标
        fx = "R";

        //把食物随机分布在界面上
        foodX = 25 + 25 * random.nextInt(34);
        foodY = 75 + 25 * random.nextInt(24);
    }

    //绘制面板,我们游戏中的所有东西都使用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        //清屏
        super.paintComponent(g);
        //绘制静态的面板
        this.setBackground(Color.WHITE);
        //头部广告栏画上去
        Data.header.paintIcon(this, g, 25, 11);
        //默认的游戏页面
        g.fillRect(25, 75, 850, 600);

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑", Font.BOLD,18));
        g.drawString("长度" + length, 750, 35);
        g.drawString("分数" + score, 750, 50);

        //画食物,先画食物在画头和身体,就不会重叠
        Data.food.paintIcon(this, g, foodX, foodY);

        //把小蛇放上去,蛇头初始化向右
        if (fx.equals("R")){
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")){
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }

        for (int i = 1; i < length; i++){
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
        }

        //游戏状态
        if (!isStart){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑", Font.BOLD,40));
            g.drawString("按下空格开始游戏", 300, 300);
        }

        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑", Font.BOLD,40));
            g.drawString("失败,按下空格重新开始", 300, 300);
        }
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode(); //获得键盘按键
        if (keyCode == KeyEvent.VK_SPACE){
            if (isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart = !isStart; //取反
            }
            repaint(); //重新绘制
        }

        //小蛇移动
        if (keyCode == KeyEvent.VK_UP){
            if (fx != "D"){fx = "U";}
        }else if (keyCode == KeyEvent.VK_DOWN){
            if (fx != "U"){fx = "D";}
        }else if (keyCode == KeyEvent.VK_RIGHT){
            if (fx != "L"){fx = "R";}
        }else if (keyCode == KeyEvent.VK_LEFT){
            if (fx != "R"){fx = "L";}
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {

    }

    //事件监听---需要固定事件来刷新,1s=10次
    @Override
    public void actionPerformed(ActionEvent e) {
        //吃食物,长度加1
        if (snakeX[0] == foodX && snakeY[0] == foodY){
            length++;
            //分数加10
            score += 10;

            //再次随机食物
            foodX = 25 + 25 * random.nextInt(34);
            foodY = 75 + 25 * random.nextInt(24);
        }

        //如果游戏是开始状态,就让小蛇动起来
        if (isStart && !isFail){
            //右移
            for (int i = length - 1; i > 0; i--){
                snakeX[i] = snakeX[i - 1];  //向前移动一节
                snakeY[i] = snakeY[i - 1];
            }

            //走向
            if (fx.equals("R")){
                snakeX[0] += 25;
                //边界判断
                if (snakeX[0] >850){ snakeX[0] = 25;}

            } else if (fx.equals("L")){
                snakeX[0] -= 25;
                if (snakeX[0] < 25){ snakeX[0] = 850;}
            } else if (fx.equals("U")){
                snakeY[0] -= 25;
                if (snakeY[0] < 75){ snakeY[0] = 650;}
            } else if (fx.equals("D")){
                snakeY[0] += 25;
                if (snakeY[0] > 650){ snakeY[0] = 75;}
            }

            //失败判定,撞到自己就算失败
            for (int i = 1; i < length; i++){
                if (snakeX[0] == snakeX[i] && snakeY[0] ==snakeY[i]){
                    isFail = true;
                }
            }

            repaint();  //重画
        }
        timer.start();  //定时器开始
    }

    @Override
    public Object getValue(String key) {
        return null;
    }

    @Override
    public void putValue(String key, Object value) {

    }
}
/*
    1.定义数据
    2.画上去
    3.监听事件:键盘,事件
 */

PS:学习自狂神说java

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