获取开火的武器代码
public Action Event_WeaponFire(Event event, const char[] name, bool dontBroadcast)
{
char sWeapon[32];
GetEdictClassname(GetPlayerWeaponSlot(client, 0), sWeapon, 32);
PrintToChatAll("武器代码:%s ,sWeapon);
}
获取开火的武器代码
public Action Event_WeaponFire(Event event, const char[] name, bool dontBroadcast)
{
char sWeapon[32];
GetEdictClassname(GetPlayerWeaponSlot(client, 0), sWeapon, 32);
PrintToChatAll("武器代码:%s ,sWeapon);
}