第一种自定义控件NiceImageView
public class NiceImageView extends AppCompatImageView {
/**
* 图片的类型,圆形or圆角
*/
private int type;
public static final int TYPE_CIRCLE = 0;
public static final int TYPE_ROUND = 1;
public static final int TYPE_OVAL = 2;
/**
* 描边的颜色、宽度
*/
private int mBorderColor;
private float mBorderWidth;
/**
* 圆角的大小
*/
private float mCornerRadius;
//左上角圆角大小
private float mLeftTopCornerRadius;
//右上角圆角大小
private float mRightTopCornerRadius;
//左下角圆角大小
private float mLeftBottomCornerRadius;
//右下角圆角大小
private float mRightBottomCornerRadius;
/**
* 绘图的Paint
*/
private Paint mBitmapPaint;
private Paint mBorderPaint;
/**
* 圆角的半径
*/
private float mRadius;
/**
* 3x3 矩阵,主要用于缩小放大
*/
private Matrix mMatrix;
/**
* 渲染图像,使用图像为绘制图形着色
*/
private BitmapShader mBitmapShader;
/**
* view的宽度
*/
private int mWidth;
/**
* 圆角图片区域
*/
private RectF mRoundRect;
private Path mRoundPath;
public NiceImageView(Context context) {
this(context, null);
}
public NiceImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public NiceImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.NiceImageView, defStyleAttr, 0);
type = a.getInt(R.styleable.NiceImageView_type, TYPE_OVAL);
mBorderColor = a.getColor(R.styleable.NiceImageView_border_color, Color.TRANSPARENT);
mBorderWidth = a.getDimension(R.styleable.NiceImageView_border_width, 0);
mCornerRadius = a.getDimension(R.styleable.NiceImageView_corner_radius, dp2px(10));
mLeftTopCornerRadius = a.getDimension(R.styleable.NiceImageView_leftTop_corner_radius, 0);
mLeftBottomCornerRadius = a.getDimension(R.styleable.NiceImageView_leftBottom_corner_radius, 0);
mRightTopCornerRadius = a.getDimension(R.styleable.NiceImageView_rightTop_corner_radius, 0);
mRightBottomCornerRadius = a.getDimension(R.styleable.NiceImageView_rightBottom_corner_radius, 0);
a.recycle();
init();
}
private void init() {
mRoundPath = new Path();
mMatrix = new Matrix();
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
mBorderPaint = new Paint();
mBorderPaint.setAntiAlias(true);
mBorderPaint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
/**
* 如果类型是圆形,则强制改变view的宽高一致,以小值为准
*/
if (type == TYPE_CIRCLE) {
mWidth = Math.min(MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
mRadius = mWidth / 2 - mBorderWidth / 2;
setMeasuredDimension(mWidth, mWidth);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 圆角图片的范围
if (type == TYPE_ROUND || type == TYPE_OVAL) {
mRoundRect = new RectF(mBorderWidth / 2, mBorderWidth / 2, w - mBorderWidth / 2, h - mBorderWidth / 2);
}
}
@Override
protected void onDraw(Canvas canvas) {
mBorderPaint.setColor(mBorderColor);
mBorderPaint.setStrokeWidth(mBorderWidth);
if (getDrawable() == null) {
return;
}
setUpShader();
if (type == TYPE_ROUND) {
setRoundPath();
canvas.drawPath(mRoundPath, mBitmapPaint);
//绘制描边
canvas.drawPath(mRoundPath, mBorderPaint);
} else if (type == TYPE_CIRCLE) {
canvas.drawCircle(mRadius + mBorderWidth / 2, mRadius + mBorderWidth / 2, mRadius, mBitmapPaint);
//绘制描边
canvas.drawCircle(mRadius + mBorderWidth / 2, mRadius + mBorderWidth / 2, mRadius, mBorderPaint);
} else {
canvas.drawOval(mRoundRect, mBitmapPaint);
canvas.drawOval(mRoundRect, mBorderPaint);
}
}
private void setRoundPath() {
mRoundPath.reset();
/**
* 如果四个圆角大小都是默认值0,
* 则将四个圆角大小设置为mCornerRadius的值
*/
if (mLeftTopCornerRadius == 0 &&
mLeftBottomCornerRadius == 0 &&
mRightTopCornerRadius == 0 &&
mRightBottomCornerRadius == 0) {
mRoundPath.addRoundRect(mRoundRect,
new float[]{mCornerRadius, mCornerRadius,
mCornerRadius, mCornerRadius,
mCornerRadius, mCornerRadius,
mCornerRadius, mCornerRadius},
Path.Direction.CW);
} else {
mRoundPath.addRoundRect(mRoundRect,
new float[]{mLeftTopCornerRadius, mLeftTopCornerRadius,
mRightTopCornerRadius, mRightTopCornerRadius,
mRightBottomCornerRadius, mRightBottomCornerRadius,
mLeftBottomCornerRadius, mLeftBottomCornerRadius},
Path.Direction.CW);
}
}
/**
* 初始化BitmapShader
*/
private void setUpShader() {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp
mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE) {
// 拿到bitmap宽或高的小值
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
//使缩放后的图片居中
float dx = (bmp.getWidth() * scale - mWidth) / 2;
float dy = (bmp.getHeight() * scale - mWidth) / 2;
mMatrix.setTranslate(-dx, -dy);
} else if (type == TYPE_ROUND || type == TYPE_OVAL) {
if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight())) {
// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),
getHeight() * 1.0f / bmp.getHeight());
//使缩放后的图片居中
float dx = (scale * bmp.getWidth() - getWidth()) / 2;
float dy = (scale * bmp.getHeight() - getHeight()) / 2;
mMatrix.setTranslate(-dx, -dy);
}
}
// shader的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.preScale(scale, scale);
mBitmapShader.setLocalMatrix(mMatrix);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 设置shader
mBitmapPaint.setShader(mBitmapShader);
}
/**
* drawable转bitmap
*/
private Bitmap drawableToBitamp(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
/**
* 设置图片类型:
* imageType=0 圆形图片
* imageType=1 圆角图片
* 默认为圆形图片
*/
public NiceImageView setType(int imageType) {
if (this.type != imageType) {
this.type = imageType;
if (this.type != TYPE_ROUND && this.type != TYPE_CIRCLE && this.type != TYPE_OVAL) {
this.type = TYPE_OVAL;
}
requestLayout();
}
return this;
}
/**
* 设置圆角图片的圆角大小
*/
public NiceImageView setCornerRadius(int cornerRadius) {
cornerRadius = dp2px(cornerRadius);
if (mCornerRadius != cornerRadius) {
mCornerRadius = cornerRadius;
invalidate();
}
return this;
}
/**
* 设置圆角图片的左上圆角大小
*/
public NiceImageView setLeftTopCornerRadius(int cornerRadius) {
cornerRadius = dp2px(cornerRadius);
if (mLeftTopCornerRadius != cornerRadius) {
mLeftTopCornerRadius = cornerRadius;
invalidate();
}
return this;
}
/**
* 设置圆角图片的右上圆角大小
*/
public NiceImageView setRightTopCornerRadius(int cornerRadius) {
cornerRadius = dp2px(cornerRadius);
if (mRightTopCornerRadius != cornerRadius) {
mRightTopCornerRadius = cornerRadius;
invalidate();
}
return this;
}
/**
* 设置圆角图片的左下圆角大小
*/
public NiceImageView setLeftBottomCornerRadius(int cornerRadius) {
cornerRadius = dp2px(cornerRadius);
if (mLeftBottomCornerRadius != cornerRadius) {
mLeftBottomCornerRadius = cornerRadius;
invalidate();
}
return this;
}
/**
* 设置圆角图片的右下圆角大小
*/
public NiceImageView setRightBottomCornerRadius(int cornerRadius) {
cornerRadius = dp2px(cornerRadius);
if (mRightBottomCornerRadius != cornerRadius) {
mRightBottomCornerRadius = cornerRadius;
invalidate();
}
return this;
}
/**
* 设置描边宽度
*/
public NiceImageView setBorderWidth(int borderWidth) {
borderWidth = dp2px(borderWidth);
if (mBorderWidth != borderWidth) {
mBorderWidth = borderWidth;
invalidate();
}
return this;
}
/**
* 设置描边颜色
*/
public NiceImageView setBorderColor(int borderColor) {
if (mBorderColor != borderColor) {
mBorderColor = borderColor;
invalidate();
}
return this;
}
private int dp2px(int dpVal) {
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
dpVal, getResources().getDisplayMetrics());
}
}
在values下创建attrs.xml,为控件的属性
<resources>
<declare-styleable name="NiceImageView">
<!-- 描边宽度-->
<attr name="border_width" format="dimension" />
<!-- 描边颜色-->
<attr name="border_color" format="color" />
<!--圆角大小-->
<attr name="corner_radius" format="dimension" />
<!--左上圆角大小-->
<attr name="leftTop_corner_radius" format="dimension" />
<!--右上圆角大小-->
<attr name="rightTop_corner_radius" format="dimension" />
<!--左下圆角大小-->
<attr name="leftBottom_corner_radius" format="dimension" />
<!--右下圆角大小-->
<attr name="rightBottom_corner_radius" format="dimension" />
<!--图片类型:圆角或者圆形-->
<attr name="type" format="enum">
<enum name="oval" value="2" />
<enum name="round" value="1" />
<enum name="circle" value="0" />
</attr>
</declare-styleable>
</resources>
第二种:
public class RoundImageView extends ImageView {
/**
* 图片的类型,圆形or圆角
*/
private int type;
private static final int TYPE_CIRCLE = 0;
private static final int TYPE_ROUND = 1;
/**
* 圆角大小的默认值
*/
private static final int BODER_RADIUS_DEFAULT = 10;
/**
* 圆角的大小
*/
private int mBorderRadius;
/**
* 绘图的Paint
*/
private Paint mBitmapPaint;
/**
* 圆角的半径
*/
private int mRadius;
/**
* 3x3 矩阵,主要用于缩小放大
*/
private Matrix mMatrix;
/**
* 渲染图像,使用图像为绘制图形着色
*/
private BitmapShader mBitmapShader;
/**
* view的宽度
*/
private int mWidth;
private RectF mRoundRect;
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mMatrix = new Matrix();
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.RoundImageView);
mBorderRadius = a.getDimensionPixelSize(
R.styleable.RoundImageView_borderRadius, (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
BODER_RADIUS_DEFAULT, getResources()
.getDisplayMetrics()));// 默认为10dp
type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle
a.recycle();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
Log.e("TAG", "onMeasure");
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
/** 如果类型是圆形,则强制改变view的宽高一致,以小值为准 */
if (type == TYPE_CIRCLE){
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
setMeasuredDimension(mWidth, mWidth);
}
}
/** 初始化BitmapShader */
private void setUpShader(){
Drawable drawable = getDrawable();
if (drawable == null){
return;
}
Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp
mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE){
// 拿到bitmap宽或高的小值
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
} else if (type == TYPE_ROUND){
// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
* 1.0f / bmp.getHeight());
}
// shader的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 设置shader
mBitmapPaint.setShader(mBitmapShader);
}
/** drawable转bitmap */
private Bitmap drawableToBitamp(Drawable drawable)
{
if (drawable instanceof BitmapDrawable){
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
@Override
protected void onDraw(Canvas canvas) {
if (getDrawable() == null) {
return;
}
setUpShader();
if (type == TYPE_ROUND) {
canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
mBitmapPaint);
} else {
canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
// drawSomeThing(canvas);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 圆角图片的范围
if (type == TYPE_ROUND)
mRoundRect = new RectF(0, 0, getWidth(), getHeight());
}
private static final String STATE_INSTANCE = "state_instance";
private static final String STATE_TYPE = "state_type";
private static final String STATE_BORDER_RADIUS = "state_border_radius";
@Override
protected Parcelable onSaveInstanceState(){
Bundle bundle = new Bundle();
bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
bundle.putInt(STATE_TYPE, type);
bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state){
if (state instanceof Bundle){
Bundle bundle = (Bundle) state;
super.onRestoreInstanceState(((Bundle) state)
.getParcelable(STATE_INSTANCE));
this.type = bundle.getInt(STATE_TYPE);
this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
} else{
super.onRestoreInstanceState(state);
}
}
}
<resources>
<declare-styleable name="RoundImageView">
<attr name="borderRadius" />
<attr name="type" />
</declare-styleable>
</resources>
第一种加载时会有部分图片下半部分模糊问题,但它可设置四角圆角大小和背景圈
第二种显示无问题,就是只能设置圆形和整体圆角,没单个设置的,可分情况使用
谢谢观看,拜~