Java程序设计(面向对象)石头剪刀布

代码如下:

创建joiner.java

public class joiner {
    private String name;
    private int choice_name;
    public joiner() {
    }
    public joiner(String name, int choice_name) {
        this.name = name;
        this.choice_name = choice_name;
    }
    public void choice(){
    }
    public void name_setting(){
        this.setName("匿名用户");
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getChoiceName() {
        return choice_name;
    }
    public void setChoiceName(int choice_name) {
        this.choice_name = choice_name;
    }
    @Override
    public String toString() {
        return "Joiner{" +
                "name='" + name + '\'' +
                ", choice_name=" + choice_name +
                '}';
    }
}

创建player.java

import java.util.Scanner;
public class player extends joiner{
    @Override
    public void choice() {
        System.out.println("*****************");
        System.out.println("1-----剪刀");
        System.out.println("2-----石头");
        System.out.println("3-----布");
        System.out.println("*****************");
        System.out.println("请选择出拳名称代表数字:");
        Scanner scanner = new Scanner(System.in);
        try{
            int tmp=scanner.nextInt();
            this.setChoiceName(tmp);
        }catch(Exception e){
            this.setChoiceName((int)(Math.random()*3+1));
        }
    }
    @Override
    public void name_setting() {
        System.out.println("请输入玩家名称:");
        Scanner scanner = new Scanner(System.in);
        String line=scanner.nextLine();
        if (!line.trim().equals("")) {
            this.setName(line);
        }else{
            super.name_setting();
        }
    }
}

创建computer.java

import java.util.Scanner;
public class computer extends joiner {
    @Override
    public void choice() {
        this.setChoiceName((int)(Math.random()*3+1));
    }
    @Override
    public void name_setting() {
        super.name_setting();
        String[] computer_names={"神马东西","电击老子"};
        System.out.println("****************");
        System.out.println("1----神马东西");
        System.out.println("2----电击老子");
        System.out.println("****************");
        System.out.println("请选择对阵的英雄编号");
        Scanner scanner = new Scanner(System.in);
        try{
            int tmp=scanner.nextInt();
            this.setName(computer_names[tmp-1]);
        }catch(Exception e ){
        }
    }
}

创建judge.java

public class judge {
    public void judge_winner(player player,computer computer){
        int sub_player=player.getChoiceName()-computer.getChoiceName();
        String[] arrs= {"平局","赢","输"};
        try{
            System.out.println("玩家"+arrs[sub_player]);
        }catch(Exception e){
            System.out.println("电脑"+arrs[Math.abs(sub_player)]);
        }
        System.out.println("双方出牌情况");
        String[] player_choices={"剪刀","石头","布"};
        System.out.println("玩家出拳:"+player_choices[player.getChoiceName()-1]);
        System.out.println("电脑出拳:"+player_choices[computer.getChoiceName()-1]);
    }
}

创建mymain.java

import java.util.Scanner;
public class mymain {
    public static void main(String[] args) {
        player player = new player();
        computer computer = new computer();
        judge judge = new judge();
        System.out.println("*************************");
        System.out.println(" 游戏:剪刀石头布");
        System.out.println("         版本:v1.0");
        System.out.println("         作者:XXXX");
        System.out.println("************************");
        System.out.println("输入回车后,游戏开始");
        Scanner scanner = new Scanner(System.in);
        scanner.nextLine();
        System.out.println("游戏开始.......");
        player.name_setting();
        computer.name_setting();
        player.choice();
        computer.choice();
        judge.judge_winner(player,computer);
    }
}

运行mymain.java,运行结果:

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