package com.lovo;
/**
* 棋盘类
*/
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Stroke;
public class Board {
private int[][] b = new int[15][15];
private boolean blackTurn = true; // 是否轮到黑方走棋
public void draw(Graphics g) {
g.setColor(Color.BLACK);
Graphics2D g2d = (Graphics2D) g; // 画笔加粗需要引用的处理;
Stroke oldStroke = g2d.getStroke(); // 记录画笔原来的粗细(保存现场)
g2d.setStroke(new BasicStroke(5)); // 修改画笔的粗细
g.drawRect(50, 50, 700, 700); // 绘制边框
g2d.setStroke(oldStroke); // 将画笔还远为原来的粗细(恢复现场)
for (int i = 0; i < 13; i++) {
// g.drawOval(375, 375, 20, 20); //空心
// g.fillOval(375, 375, 20, 20); //实心
g.drawLine(50, 100 + 50 * i, 750, 100 + 50 * i);
g.drawLine(100 + 50 * i, 50, 100 + 50 * i, 750);
}
/**
* 绘制天元
*/
g.fillOval(390, 390, 20, 20);
/**
* 绘制四个星
*/
g.fillOval(195, 195, 10, 10);
g.fillOval(595, 595, 10, 10);
g.fillOval(195, 595, 10, 10);
g.fillOval(595, 195, 10, 10);
for(int i =0; i < b.length; i++){ //行控制纵坐标
for(int j =0; j < b[i].length; j++){ //列控制横坐标
if(b[i][j] != 0){
g.setColor(b[i][j] == 1? Color.BLACK : Color.WHITE);
g.fillOval(25 + 50 * j, 25 + 50 * i, 50, 50);
}
}
}
}
public void makeAMove() {
int row = (int) (Math.random() * 15);
int col = (int) (Math.random() * 15);
if (b[row][col] == 0) {
b[row][col] = blackTurn ? 1 : 2;
blackTurn = !blackTurn; // 交换走棋方
}
}
}
package com.lovo;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Stroke;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.Timer;
public class MyFrame extends JFrame {
private Board board = new Board(); //创建棋盘类的对象;
private Image offImage = new BufferedImage(800, 800, BufferedImage.TYPE_INT_RGB);
/**
* 无参构造器;
*/
public MyFrame(){
this.setTitle("五子棋");
this.setSize(800, 800);
this.setResizable(false);
this.setLocationRelativeTo(null); //设置窗口剧中
this.getContentPane().setBackground(new Color(0xff99cc));//加0x 颜色值不能缩写
this.setDefaultCloseOperation(EXIT_ON_CLOSE); //关闭窗口时结束应用程序
Timer timer = new Timer(1000, new ActionListener() { //swing
@Override
public void actionPerformed(ActionEvent e) {
board.makeAMove();
repaint(); //操作系统通知窗口重绘; 调用repaint方法!
}
});
timer.start();
}
@Override
public void paint(Graphics g) { //重写此方法的目的是在窗口上绘制自己想要的东西
Graphics newG = offImage.getGraphics();
super.paint(newG); //消除窗口残影
board.draw(newG); //棋盘对象调用draw方法;
g.drawImage(offImage, 0, 0, 800, 800, null);
}
}
package com.lovo;
/**
* JFrame 继承;
* @author 周博
*
*/
public class GameRunner {
public static void main(String[] args) {
// MyFrame f = new MyFrame();
// f.setVisible(true);
new MyFrame().setVisible(true); //简写
}
}