react-tsparticles(或HTML5 canvas) 动态粒子背景,星空背景

1.组件1

import React, { useCallback } from "react";
import { Particles } from "react-tsparticles";
import { loadFull } from "tsparticles";
const StarField = () => {
  const particlesInit = useCallback(async (engine) => {
    console.log(engine);
    await loadFull(engine);
  }, []);

  const particlesLoaded = useCallback(async (container) => {
     console.log(container);
  }, []);

  return (
    <div style={{ position: "relative", width: "100%", height: "100%" }}>
      <Particles
      id="tsparticles"
      init={particlesInit}
      loaded={particlesLoaded}
      options={{
        background: {
          color: {
            value: "#000",
          },
        },
        fpsLimit: 100,
        interactivity: {
          events: {
            onClick: {
              enable: true,
              mode: "push",
            },
            onHover: {
              enable: true,
              mode: "repulse",
            },
            resize: true,
          },
          modes: {
            push: {
              quantity: 5,
            },
            repulse: {
              distance: 200,
              duration: 0.4,
            },
          },
        },
        particles: {
          color: {
            value: "#ffffff",
          },
          links: {
            color: "#ffffff",
            distance: 150,
            enable: true,
            opacity: 0.5,
            width: 1,
          },
          collisions: {
            enable: true,
          },
          move: {
            direction: "none",
            enable: true,
            outModes: {
              default: "bounce",
            },
            random: false,
            speed: 7,
            straight: false,
          },
          number: {
            density: {
              enable: true,
              area: 800,
            },
            value: 85,
          },
          opacity: {
            value: 0.5,
          },
          shape: {
            type: "circle",
          },
          size: {
            value: { min: 1, max: 4 },
          },
        },
        detectRetina: true,
      }}
    />
    </div>
  );
};


export default StarField;
2.组件2


import React from "react";
import { Particles } from "react-tsparticles";

const StarField = () => {
  return (
    <div style={{ position: "relative", width: "100%", height: "100%" }}>
      <Particles
        id="tsparticles"
        options={{
          background: {
            color: {
              value: "#000000",
            },
          },
          particles: {
            number: {
              value: 100, // 调整这个值来控制星星数量
            },
            shape: {
              type: "circle",
            },
            size: {
              value: 2,
            },
            opacity: {
              value: 0.7,
            },
            move: {
              enable: true,
              speed: 0.5,
            },
          },
        }}
      />
    </div>
  );
};

export default StarField;
3. 组件3

import React, { Children, useEffect, useRef, useState } from 'react';
import { useIsPC } from '~/utils';
interface Star {
    orbitRadius: number;
    radius: number;
    orbitX: number;
    orbitY: number;
    timePassed: number;
    speed: number;
    alpha: number;
}
interface SkyProps {
    children: React.ReactNode;
}
const StarField = (prop:any) => {
    const canvasRef = useRef<HTMLCanvasElement | null>(null);
    const [ctx,setctx]=useState<any>();
    const isPC = useIsPC();
    useEffect(() => {
        info();
    }, [prop.pageName]);

    const info=()=>{
        const canvas = canvasRef.current;
        const ctx = canvas?.getContext('2d');

        if (!canvas || !ctx) {
            return;
        }
        console.log(isPC);
        
        setctx(ctx);


        const w = (canvas.width = window.innerWidth);
        const h = canvas.height = window.innerHeight; // 适配高度
        const hue = 217;
        const stars: Star[] = [];
        const count = 0;
        const maxStars = 1000;

        const canvas2 = document.createElement('canvas');
        const ctx2 = canvas2.getContext('2d')!;
        canvas2.width = 100;
        canvas2.height = 100;
        const half = canvas2.width / 2;
        const gradient2 = ctx2.createRadialGradient(
            half,
            half,
            0,
            half,
            half,
            half
        );
        gradient2.addColorStop(0.025, '#fff');
        gradient2.addColorStop(0.1, `hsl(${hue}, 61%, 33%)`);
        gradient2.addColorStop(0.25, `hsl(${hue}, 64%, 6%)`);
        gradient2.addColorStop(1, 'transparent');

        ctx2.fillStyle = gradient2;
        ctx2.beginPath();
        ctx2.arc(half, half, half, 0, Math.PI * 2);
        ctx2.fill();

        function random(min: number, max: number): number {
            if (arguments.length < 2) {
                max = min;
                min = 0;
            }

            if (min > max) {
                const hold = max;
                max = min;
                min = hold;
            }

            return Math.floor(Math.random() * (max - min + 1)) + min;
        }

        function maxOrbit(x: number, y: number): number {
            const max = Math.max(x, y);
            const diameter = Math.round(Math.sqrt(max * max + max * max));
            return diameter / 2;
        }

        class Star {
            orbitRadius: number;
            radius: number;
            orbitX: number;
            orbitY: number;
            timePassed: number;
            speed: number;
            alpha: number;

            constructor() {
                this.orbitRadius = random(0, maxOrbit(w, h));
                this.radius = random(60, this.orbitRadius) / 12;
                this.orbitX = w / 2;
                this.orbitY = h / 2;
                this.timePassed = random(0, maxStars);
                this.speed = 0;//random(0, this.orbitRadius) / 500000 速度
                this.alpha = random(2, 10) / 10;

                stars.push(this);
            }

            draw() {
                const x =
                    Math.sin(this.timePassed) * this.orbitRadius + this.orbitX;
                const y =
                    Math.cos(this.timePassed) * this.orbitRadius + this.orbitY;
                const twinkle = random(0, 10);

                if (twinkle === 1 && this.alpha > 0) {
                    this.alpha -= 0.05;
                } else if (twinkle === 2 && this.alpha < 1) {
                    this.alpha += 0.05;
                }

                if (ctx) {
                    ctx.globalAlpha = this.alpha;
                    ctx.drawImage(
                        canvas2,
                        x - this.radius / 2,
                        y - this.radius / 2,
                        this.radius,
                        this.radius
                    );
                }
                this.timePassed += this.speed;
            }
        }

        for (let i = 0; i < maxStars; i++) {
            new Star();
        }

        function animation() {
            if (ctx) {
                ctx.globalCompositeOperation = 'source-over';
                ctx.globalAlpha = 0.8;
                ctx.fillStyle = `hsla(${hue}, 64%, 6%, 1)`;
                ctx.fillRect(0, 0, w, h);

                ctx.globalCompositeOperation = 'lighter';

                
            }

            

            for (let i = 1, l = stars.length; i < l; i++) {
                stars[i].draw();
            }

            window.requestAnimationFrame(animation);
        }

        animation();
    }

   

    return (
        <div className=' '>
            <canvas  id="canvas" ref={canvasRef} className=' relative '>
            </canvas>
        </div>
    )
    ;
};

export default StarField;
4. js

"use strict";

var canvas = document.getElementById('canvas'),
  ctx = canvas.getContext('2d'),
  w = canvas.width = window.innerWidth,
  h = canvas.height = window.innerHeight,
    
  hue = 217,
  stars = [],
  count = 0,
  maxStars = 1400;

var canvas2 = document.createElement('canvas'),
    ctx2 = canvas2.getContext('2d');
    canvas2.width = 100;
    canvas2.height = 100;
var half = canvas2.width/2,
    gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
    gradient2.addColorStop(0.025, '#fff');
    gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
    gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
    gradient2.addColorStop(1, 'transparent');

    ctx2.fillStyle = gradient2;
    ctx2.beginPath();
    ctx2.arc(half, half, half, 0, Math.PI * 2);
    ctx2.fill();

// End cache

function random(min, max) {
  if (arguments.length < 2) {
    max = min;
    min = 0;
  }
  
  if (min > max) {
    var hold = max;
    max = min;
    min = hold;
  }

  return Math.floor(Math.random() * (max - min + 1)) + min;
}

function maxOrbit(x,y) {
  var max = Math.max(x,y),
      diameter = Math.round(Math.sqrt(max*max + max*max));
  return diameter/2;
}

var Star = function() {

  this.orbitRadius = random(maxOrbit(w,h));
  this.radius = random(60, this.orbitRadius) / 12;
  this.orbitX = w / 2;
  this.orbitY = h / 2;
  this.timePassed = random(0, maxStars);
  this.speed = random(this.orbitRadius) / 500000;
  this.alpha = random(2, 10) / 10;

  count++;
  stars[count] = this;
}

Star.prototype.draw = function() {
  var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
      y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
      twinkle = random(10);

  if (twinkle === 1 && this.alpha > 0) {
    this.alpha -= 0.05;
  } else if (twinkle === 2 && this.alpha < 1) {
    this.alpha += 0.05;
  }

  ctx.globalAlpha = this.alpha;
    ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
  this.timePassed += this.speed;
}

for (var i = 0; i < maxStars; i++) {
  new Star();
}

function animation() {
    ctx.globalCompositeOperation = 'source-over';
    ctx.globalAlpha = 0.8;
    ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 1)';
    ctx.fillRect(0, 0, w, h)
  
  ctx.globalCompositeOperation = 'lighter';
  for (var i = 1, l = stars.length; i < l; i++) {
    stars[i].draw();
  };  
  
  window.requestAnimationFrame(animation);
}

animation();

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值