tcp服务器
使用 QtcpServer 与 QtcpSocket 类
使用QtcpServer、QtcpSocket类之前在项目的.pro文件中
添加 Qt += network
步骤
- 初始化一个QTcpServer 对象,注意初始化时传入一个this指针
QTcpServer *tcpServer = new QTcpServer(this);
- 关联newConnection信号,开启监听后,当一个新的连接接入,会发射newConnection信号,并使用关联的newConnection_slot槽函数处理。
connect(tcpServer, &QTcpServer::newConnection, this, &TcpServer::newConnection_slot);
- 定义newConnection_slot槽函数
void TcpServer::newConnection_slot()
{
// 使用 QTcpServer的nextPendingConnection方法获取接入的QTcpSocket对象
QTcpSocket* tcpSocket = tcpServer->nextPendingConnection();
// 使用QTcpSocket类的peerAddress和peerPort方法获取客户端ip地址和端口号
QString socketName = QString("%1:%2").arg(tcpSocket->peerAddress().toString()).arg(tcpSocket->peerPort());
// tcpClients是一个QMap<QPair<QString, QTcpSocket *>> 类型的关联容器,用于存储当前接入的tcp连接
if (!tcpClients.contains(socketName)) tcpClients.insert(socketName, tcpSocket);
showMsg(QString("connect %1:%2").arg(tcpSocket->peerAddress().toString())
.arg(tcpSocket->peerPort()));
// 下拉框添加数据
ui->selectSocketCb->addItem(socketName);
// 关联tcpSocket的readyRead和disconnected信号分别用对应的readyRead_slot、disconnected_slot槽函数处理
connect(tcpSocket, &QTcpSocket::readyRead, this, &TcpServer::readyRead_slot);
connect(tcpSocket, &QTcpSocket::disconnected, this, &TcpServer::disconnected_slot);
}
- 定义readyRead_slot槽函数
void TcpServer::readyRead_slot()
{
// 使用QObject::sender()获取当前发射信号的QTcpSocket对象
QTcpSocket* tcpSocket = (QTcpSocket *)QObject::sender();
QString buf;
// 发送的数据使用QString类的 toLocal8Bit方法转换为unicode编码(于此对应toLatin1转换为ASCII编码),这里使用QTextCodec::codecForName("GB2312")->toUnicode()方法
buf = QTextCodec::codecForName("GB2312")->toUnicode(tcpSocket->readAll());
qDebug() << "recv " << buf;
showMsg(QString("%1-> %2").arg(tcpSocket->localAddress().toIPv4Address()).arg(buf));
}
- 定义disconnected_slot槽函数
void TcpServer::disconnected_slot()
{
QTcpSocket* tcpSocket = (QTcpSocket *)QObject::sender();
QString socketName = QString("%1:%2").arg(tcpSocket->peerAddress().toString()).arg(tcpSocket->peerPort());
tcpClients.remove(socketName);
// qDebug() << "关闭";
int index = ui->selectSocketCb->findText(socketName);
if (index != -1) ui->selectSocketCb->removeItem(index);
tcpSocket->deleteLater();
showMsg(QString("%1 已断开连接").arg(socketName));
}
- 开启监听
void TcpServer::on_startBtn_clicked()
{
if (ui->portEdit->text().isEmpty())
{
QMessageBox::warning(this, "警告", "端口号不能为空!", "确定");
return ;
}
if (!tcpServer->isListening())
{
if (tcpServer->listen(QHostAddress::Any, ui->portEdit->text().toUInt()))
{
showMsg(QString("服务器已开启 %1 port %2").arg(tcpServer->serverAddress().toString()).arg(tcpServer->serverPort()));
} else {
showMsg("服务器开启失败: "+tcpServer->errorString());
}
ui->startBtn->setEnabled(false);
ui->stopBtn->setEnabled(true);
}
}
tcp客户端
// 初始化QTcpSocket实例
QTcpSocket *tcpSocket = new QTcpSocket(this);
// 中断所有连接
tcpSocket->abort();
// 关联connected信号
connect(tcpSocket, &QTcpSocket::connected, this, &TcpClient::connection_slot);
// 关联 readyRead信号
connect(tcpSocket, &QTcpSocket::readyRead, this, &TcpClient::readyRead_slot);
// 连接到HOST
quint16 port = ui->portEdit->text().toUInt();
QString ip = ui->ipEdit->text();
tcpSocket->connectToHost(ip, port);
if (tcpSocket->waitForConnected(1000))
{
showMsg("连接成功!");
ui->closeBtn->setEnabled(true);
ui->openBtn->setEnabled(false);
ui->sendBtn->setEnabled(true);
} else {
showMsg("连接失败!");
}
connection_slot
void TcpClient::connection_slot()
{
showMsg(QString("连接服务器 %1:%2").arg(tcpSocket->peerAddress().toString())
.arg(tcpSocket->peerPort()));
}
readyRead_slot
void TcpClient::readyRead_slot()
{
QString buf = QTextCodec::codecForName("GB2312")->toUnicode(tcpSocket->readAll());
qDebug() << "recv " << buf;
showMsg(buf);
}
发送数据
void TcpClient::on_sendBtn_clicked()
{
QString buf = ui->sendEdit->text();
if (buf.isEmpty())
{
QMessageBox::warning(this, "警告", "发送内容不能为空!", "确定");
return ;
}
qDebug() << "send msg " << buf;
tcpSocket->write(buf.toLocal8Bit().data());
ui->sendEdit->clear();
}