初学C语言-实现三子棋

鹏哥C语言三子棋实现

关键在于创造棋盘二维数组

#include "game.h"
void meun()
{
	printf("***************\n");
	printf("****play: 1/***\n");
	printf("****exit: 2/***\n");
}


void play()
{
	int ret = 0;
	//初始化棋盘
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	Display(board, ROW, COL);
	//下棋
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		//判断输赢
		ret=IsWin(board, ROW, COL);
		if (ret != 4)
		{
			break;
		}
		Display(board, ROW, COL);
		//电脑下棋
		PcMove(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 4)
		{
			break;
		}
		Display(board, ROW, COL);
		
	}
	if (ret == 1)
	{
		printf("玩家赢\n");
	}
	else if (ret == 2)
	{
		printf("电脑赢\n");
	}
	else if (ret == 3)
	{
		printf("平局\n");
	}
	Display(board, ROW, COL);

}

int main()
{
	srand((unsigned int)time(NULL));
	int output = 0;
	do
	{
		meun();//菜单
		printf("请选择>");
		scanf("%d", &output);
		switch (output)
		{
		case 1:
			play();
			break;
		case 2:
			printf("退出游戏");
			break;
		default:
			printf("选择错误");
			break;
		}
	} while (output != 2);
	return 0;
}

将下棋函数的主要功能和函数声明放在其他.c和头文件.h中

#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//显示棋盘
void Display(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void PcMove(char board[ROW][COL], int row, int col);
//判断输赢
int IsWin(char board[ROW][COL], int row, int col);
#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void Display(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (int k = 0; k < col; k++)
			{
				printf("---");
				if (k < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	while (1)
	{
		printf("玩家输入落棋坐标>");
		scanf("%d %d", &i, &j);
		if (i >= 1 && i <= row && j >= 1 && j <= col)
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '*';
				break;
			}
			else
			{
				printf("坐标已被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标错误,请重新输入\n");
		}
			
	}
}

void PcMove(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("电脑下棋\n");
	while (1)
	{
		i = rand() % row;
		j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = '#';
			break;
		}
	}
}

int IsWin(char board[ROW][COL], int row, int col)
{
	int flag = 0;
	// flag=1 玩家赢
	// flag=2 电脑赢
	// flag=3 平局
	// flag=4 游戏继续

	// 检查每一行
	for (int i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][0] == board[i][2])
		{
			if (board[i][0] == '*')
			{
				flag = 1;
				break;
			}
			else if (board[i][0] == '#')
			{
				flag = 2;
				break;
			}
		}
	}
	

//检查每一列
	for (int j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[0][j] == board[2][j])
		{
			if (board[0][j] == '*')
			{
				flag = 1;
				break;
			}
			else if (board[0][j] == '#')
			{
				flag = 2;
				break;
			}
		}
	}

 //检查对角线
	if ((board[0][0] == board[1][1] && board[0][0] == board[2][2]) || (board[0][2] == board[1][1] && board[1][1] == board[2][0]))
	{
		if (board[1][1] == '*')
		{
			flag = 1;
		}
		else if(board[1][1] == '#')
		{
			flag = 2;
		}
	}
 //检查平局
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (board[i][j] == ' ' && flag == 0)
			{
				flag = 4;
				break;
			}
		}
	}
	if (flag == 0)
	{
		flag = 3;
	}
	return flag;
}

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