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原创 Recorder丨Unity官方录屏插件使用介绍

一、利用TimeLine录屏1、目标:结合TimeLine,使用Unity Recorder进行录屏并导出视频。2、操作方法:1、应用商城导入插件2、TimeLine左侧右键添加 Recorder Track,右侧右键添加 Add Recorder Clip该clip的长度和位置,意味着你录哪段的屏。3、Inspector面板对Clip进行设置:Selected recorder:MovieFormat:MP4(该插件录的视频可能只支持在window上播放,放到IOS上等

2021-08-09 12:30:31 3800 1

原创 unity场景跳转

Application.LoadLevel();//场景名称或索引,删除掉原场景的所有东西Application.LoadLevelAdditive()//添加并加载场景,不删除当前场景的物体,新场景的物体会被添加进来Application.LoadLevelAdditiveAsync()//在后台异步添加加载场景,不删除当前场景物体,允许添加进度条,该方法会返回AsyncOperatio...

2018-02-24 15:06:16 89

unity游戏之Angey_Birds.zip

愤怒的小鸟游戏完整版

2021-07-06

unity游戏之剪刀石头布.zip

unity石头剪刀布完整项目

2021-07-06

cj使用.txt

3. How to use Super Combiner is a tool designed to be used in the Editor mode. It can also be used at runtime but this is not recommended as it will increase the loading time. 1) Create an empty GameObject in the scene and attach the 'SuperCombiner' script 2) Add all prefabs to combine as child of it 3) Select combine options under 'SuperCombiner' script: session name, texture atlas size, whether to combine mesh or not and max vertices count 4) Click on 'Combine' button 5) Wait and see the result on the scene 6) If parameters need to be adjusted, click 'Uncombine' and start again from 3) 7) If the result is correct, select your saving settings (materials, textures, prefabs, Obj) and define the destination folder (if no destination folder is set, the default location is /Assets/SuperCombiner/Combined) 8) Click 'Save' 9) All the optimized prefabs 9) All the optimized prefabs created can now be used in your scene!

2019-09-09

Super Combiner v1.6.0(Jun 16,2018)u2017.3.0f3.unitypackage

unity 合并网格最好的插件 ,进度好用。3. How to use Super Combiner is a tool designed to be used in the Editor mode. It can also be used at runtime but this is not recommended as it will increase the loading time. 1) Create an empty GameObject in the scene and attach the 'SuperCombiner' script 2) Add all prefabs to combine as child of it 3) Select combine options under 'SuperCombiner' script: session name, texture atlas size, whether to combine mesh or not and max vertices count. 4) Click on 'Combine' button 5) Wait and see the result on the scene 6) If parameters need to be adjusted, click 'Uncombine' and start again from 3) 7) If the result is correct, select your saving settings (materials, textures, prefabs, Obj) and define the destination folder (if no destination folder is set, the default location is /Assets/SuperCombiner/Combined) 8) Click 'Save' 9) All the optimized prefabs created can now be used in your scene!

2019-09-09

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