游戏介绍
三子棋是大家耳熟能详的小游戏,一共有3x3的格子,双方轮流下棋,直到有一方三子连成一条直线才算获得胜利,否则平局。
代码实现
本游戏分别有三个文件
text.c 测试游戏逻辑
game.h 声明游戏函数,符号,头文件
game.c 存放游戏编写的相关函数
text.c
#include<stdio.h>
#include"game.h"
void menu() //菜单
{
printf("**************************\n");
printf("******* 1.开始游戏 *******\n");
printf("******* 0.退出游戏 *******\n");
printf("**************************\n");
}
void game()
{
int board[row][col]; //创建二维数组
Initboard(board, row, col); //初始化棋盘
Displayboard(board, row, col);//打印棋盘
char ret = 0;
while (1)
{
//判断玩家操作
Playermove(board, row, col);
Displayboard(board, row, col);
ret = Iswin(board, row, col);
if (ret != 'J')
break;
//判断电脑操作
Computermove(board, row, col);
Displayboard(board, row, col);
ret = Iswin(board, row, col);
if (ret != 'J')
break;
}
if (ret == 'X')
{
printf("恭喜!你赢了\n");
}
else if (ret == 'O')
{
printf("你输了\n");
}
else
{
printf("平局\n");
}
Displayboard(board, row, col);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL)); //使用rand必须先使用srand确定范围
menu();
do
{
printf("请选择(0/1):");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请重新输入\n");
break;
}
} while (input);
return 0;
}
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//变量定义
#define row 3
#define col 3
void Initboard(char board[row][col], int ROW, int COL);
void Displayboard(char board[row][col], int ROW, int COL);
void Playermove(char board[row][col], int ROW, int COL);
void Computermove(char board[row][col], int ROW, int COL);
//1.玩家赢了 X
//2.电脑赢了 O
//3.平局 Q
//4.游戏继续 J
char Iswin(char board[row][col], int ROW, int COL);
game.c
#include"game.h"
//初始化棋盘
void Initboard(char board[row][col], int ROW, int COL)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
//绘制棋盘
void Displayboard(char board[row][col], int ROW, int COL)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for (j = 0; j < COL; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1) //为了不让边框出现 |
printf("|");
}
printf("\n");
if (i < ROW - 1)
{
int j = 0;
for (j = 0; j < COL; j++)
{
printf("---");
if (j < COL - 1)
printf("|");
}
printf("\n");
}
}
}
//执行玩家的操作
void Playermove(char board[row][col], int ROW, int COL)
{
int x = 0;
int y = 0;
printf("玩家走——>\n");
while (1)
{
printf("玩家请输入坐标(行 列):");
scanf_s("%d %d", &x, &y);
//判断选择的格子是否合法
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
//判断格子是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("格子被占用,请重新输入\n");
}
}
else
{
printf("坐标不在格子内,请重新输入\n");
}
}
}
//执行电脑的操作
void Computermove(char board[row][col], int ROW, int COL)
{
printf("电脑走——>\n");
while (1)
{
int x = rand() % ROW; //生成的是0到2之间的随机数
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
//判断棋盘有没有满
int IsFull(char board[row][col], int ROW, int COL)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//棋局结果的判断
char Iswin(char board[row][col], int ROW, int COL)
{
int i = 0;
//判断三行
for (i = 0; i < ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < COL; i++)
{
if (board[0][i] == board[1][i] && board[2][i] == board[1][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1,否则返回0
int ret = IsFull(board, ROW, COL);
if (ret == 1)
{
return 'Q';
}
return 'J';
}
运行结果
如果有不理解的地方可以底下评论区留言,我会及时解答问题。