左神基础班-图的生成、bfs、dfs

 

生成一张图的前期准备:

class Edge;
class Node{
public:
	int value;
	int in;
	int out;
	list<Node*> next;
	list<Edge*> edges;
	Node(int value){
		this->value = value;
		in = 0;
		out =0;
	}
};
class Edge{
public:
	int weight;
	Node* from;
	Node* to;

	Edge(int weight,Node* from, Node* to){
		this->weight = weight;
		this->from = from;
		this->to = to;
	}
};
class Graph{
public:
	unordered_map<int, Node*> nodes;
	unordered_set<Edge*> edges;

};

 

补:一般给图的样子是一个二维数组,长相在最下方的mian函数中有,有很多行,每行有三个元素,代表一条边。

第一个元素代表权值,第二个元素代表一条边的出边节点,第三个元素代表一条边的入边节点

 

生成一张图:

class GraphGenerator{
public:
	Graph createGraph(int matrix[][3],int rows, int col){
		Graph graph;
		for(int i=0;i<rows;i++){
			int weight = matrix[i][0];
			int from = matrix[i][1];
			int to = matrix[i][2];
			if(graph.nodes.find(from) == graph.nodes.end()){
				graph.nodes[from] = new Node(from);
			}
			if(graph.nodes.find(to) == graph.nodes.end()){
				graph.nodes[to] = new Node(to);
			}
			//以上两个if操作后,必能找到 from 好人to节点
			Node* fromNode = graph.nodes.find(from)->second;
			Node* toNode = graph.nodes.find(to)->second;
			//为 graph 和 from所在的node 准备 一条边
			Edge* newEdge = new Edge(weight, fromNode, toNode);
			//对于新增的一条边, 被指向节点的入度+1
			toNode->in++;
			//对于新增的一条边, 指向节点的出度+1,所指向的节点确定,指向该节点的边确定
			fromNode->out++;
			fromNode->next.push_back(toNode);
			fromNode->edges.push_back(newEdge);
			//两个if会保证建立节点,这里保证 边的存在。
			graph.edges.insert(newEdge);

		}
		return graph;
	}
};

 

bfs遍历算法:

void bfs(Node* node){
	if(node == nullptr)
		return ;
	queue<Node*> queue;
	unordered_set<Node*> set;
	Node* help;
	queue.push(node);
	set.insert(node);
	while(!queue.empty()){
		help = queue.front();
		queue.pop();
		cout << help->value<<endl;
		//用出队的当前节点来找进栈节点
		for(auto node: help->next){
			if(set.find(node) == set.end()){
				queue.push(node);
				set.insert(node);
			}
		}
	}
}

 

dfs遍历算法:

void dfs(Node* node){
	stack<Node*> stack;
	unordered_set<Node*> set;
	Node* help;
	//一进来就入栈并打印
	stack.push(node);
	set.insert(node);
	cout << node->value<<endl;
	while(!stack.empty()){
		help = stack.top();
		stack.pop();
		//对出栈的元素进行判断,若该节点的关联节点都被打印过了 或者该节点没其他关联接点,那么这个元素就ok了
		//若该节点还有其他关联节点没被访问,则直接访问后,再把弹出节点和访问节点都入栈
		for(auto node: help->next){
			if(set.find(node) == set.end()){
				cout << node->value<<endl;
				stack.push(help);
				stack.push(node);
				set.insert(node);
				break;
			}
		}
	}
}

 

 

总的:

#include<iostream>
#include<list>
#include<queue>
#include<stack>
#include<unordered_map>
#include<unordered_set>
using namespace std;
//解依赖
class Edge;
class Node{
public:
	int value;
	int in;
	int out;
	list<Node*> next;
	list<Edge*> edges;
	Node(int value){
		this->value = value;
		in = 0;
		out =0;
	}
};
class Edge{
public:
	int weight;
	Node* from;
	Node* to;

	Edge(int weight,Node* from, Node* to){
		this->weight = weight;
		this->from = from;
		this->to = to;
	}
};
class Graph{
public:
	unordered_map<int, Node*> nodes;
	unordered_set<Edge*> edges;

};
class GraphGenerator{
public:
	Graph createGraph(int matrix[][3],int rows, int col){
		Graph graph;
		for(int i=0;i<rows;i++){
			int weight = matrix[i][0];
			int from = matrix[i][1];
			int to = matrix[i][2];
			if(graph.nodes.find(from) == graph.nodes.end()){
				graph.nodes[from] = new Node(from);
			}
			if(graph.nodes.find(to) == graph.nodes.end()){
				graph.nodes[to] = new Node(to);
			}
			//以上两个if操作后,必能找到 from 好人to节点
			Node* fromNode = graph.nodes.find(from)->second;
			Node* toNode = graph.nodes.find(to)->second;
			//为 graph 和 from所在的node 准备 一条边
			Edge* newEdge = new Edge(weight, fromNode, toNode);
			//对于新增的一条边, 被指向节点的入度+1
			toNode->in++;
			//对于新增的一条边, 指向节点的出度+1,所指向的节点确定,指向该节点的边确定
			fromNode->out++;
			fromNode->next.push_back(toNode);
			fromNode->edges.push_back(newEdge);
			//两个if会保证建立节点,这里保证 边的存在。
			graph.edges.insert(newEdge);

		}
		return graph;
	}
};
void bfs(Node* node){
	if(node == nullptr)
		return ;
	queue<Node*> queue;
	unordered_set<Node*> set;
	Node* help;
	queue.push(node);
	set.insert(node);
	while(!queue.empty()){
		help = queue.front();
		queue.pop();
		cout << help->value<<endl;
		//用出队的当前节点来找进栈节点
		for(auto node: help->next){
			if(set.find(node) == set.end()){
				queue.push(node);
				set.insert(node);
			}
		}
	}
}
void dfs(Node* node){
	stack<Node*> stack;
	unordered_set<Node*> set;
	Node* help;
	//一进来就入栈并打印
	stack.push(node);
	set.insert(node);
	cout << node->value<<endl;
	while(!stack.empty()){
		help = stack.top();
		stack.pop();
		//对出栈的元素进行判断,若该节点的关联节点都被打印过了 或者该节点没其他关联接点,那么这个元素就ok了
		//若该节点还有其他关联节点没被访问,则直接访问后,再把弹出节点和访问节点都入栈
		for(auto node: help->next){
			if(set.find(node) == set.end()){
				cout << node->value<<endl;
				stack.push(help);
				stack.push(node);
				set.insert(node);
				break;
			}
		}
	}
}

int main(){
	GraphGenerator g;
	// int matrix[][3]= {{1,1,2},{2,2,3},{3,3,1}};
	int matrix[][3]={{0,1,2},{0,1,3},{0,1,4},{0,2,3},{0,2,7},{0,7,3},
				{0,3,5},{0,4,6}};
	int length = sizeof(matrix)/sizeof(matrix[0]);
	Graph graph = g.createGraph(matrix, length,3);
	//test for list
	// Node* node = graph.nodes.find(1)->second;
	// for(auto node : node->next){
	// 	cout<< node->value<<endl;
	// }

	//生成的三个节点没问题
	// cout << graph.nodes.find(1)->second->value;
	// cout << graph.nodes.find(2)->second->value;
	// cout << graph.nodes.find(3)->second->value<<endl;

	// unordered_set<Edge*>::iterator ite = graph.edges.begin();
	// while(ite != graph.edges.end()){
	// 	cout << "这条边的权重为 "<<(*ite)->weight <<endl;

	// 	cout<< "from:" <<(*ite)->from->value << "to: "<<(*ite)->to->value<<endl; 
	// 	ite++;
	// }
	Node* node = graph.nodes.find(1)->second;
	// bfs(node);
	dfs(node);
	return 0;
}

 

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