android 自定义进度条下载apk并更新

下载文件使用子线程,更新到UI上使用handler,效果如图:
这里写图片描述
主要代码如下:

    public void downFile(final String httpUrl,final Handler handler) {
        new Thread(new Runnable() {

            @Override
            public void run() {
                try {
                    File file = null;
                    URL url = new URL(httpUrl);
                    HttpURLConnection connection = (HttpURLConnection) url.openConnection();
                    connection.setRequestMethod("GET");
                    connection.setConnectTimeout(5000);
                    FileOutputStream fileOutputStream = null;
                    InputStream inputStream;
                    if (connection.getResponseCode() == 200) {
                        inputStream = connection.getInputStream();

                        if (inputStream != null) {
                            file = getFile(httpUrl);
                            delFile(file.getAbsolutePath());
                            fileOutputStream = new FileOutputStream(file);
                            byte[] buffer = new byte[1024];
                            int length = 0;
                            int total = 0;
                            int max = connection.getContentLength();
                            while ((length = inputStream.read(buffer)) != -1) {
                                fileOutputStream.write(buffer, 0, length);
                                total += length;
                                Message msg = handler.obtainMessage();
                                msg.what = LoadingActivity.DOWNLOADING;
                                msg.arg1 = (int)(total*100/max);
                                handler.sendMessage(msg);
                            }
                            fileOutputStream.close();
                            fileOutputStream.flush();
                        }
                        inputStream.close();
                    }

                    Message message = handler.obtainMessage();
                    message.what = LoadingActivity.DOWNLOAD_COMPLETE;
                    handler.sendMessage(message);

                    installApk(file);
                } catch (MalformedURLException e) {
                    e.printStackTrace();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }).start();
    }

    /**
     * 根据传过来url创建文件
     * 
     */
    private  File getFile(String url) {
        File files = new File(Environment.getExternalStorageDirectory().getAbsoluteFile(), getFilePath(url));
        return files;
    }

    /**
     * 截取出url后面的apk的文件名
     * 
     * @param url
     * @return
     */
    private  String getFilePath(String url) {
        return url.substring(url.lastIndexOf("/"), url.length());
    }

    /***
     * 删除临时存放的文件
     * 
     * @param url
     *            文件路径
     */
    private  void delFile(String url) {
        File myFile = new File(url);
        if (myFile.exists()) {
            myFile.delete();
        }
    }

    /**
     * 安装APK
     */
    private void installApk(File file) {
        Intent intent = new Intent(Intent.ACTION_VIEW);
        intent.setDataAndType(Uri.fromFile(file), "application/vnd.android.package-archive");
        context.startActivity(intent);
        context.finish();
    }

然后在handler中处理UI:

    private Handler mHandler = new Handler() {
        public void handleMessage(Message msg) {
            int what = msg.what;
            switch(what) {
            case DOWNLOAD_COMPLETE:

                break;
            case DOWNLOADING:
                int percent = (int)msg.arg1;
                progressBar.setProgress(percent);

                break;
            }
        };
    };

下面重点说下自定义的进度条

    public RoundProgressBar(Context context) {
        this(context, null);
    }

    public RoundProgressBar(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        paint = new Paint();


        TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
                R.styleable.RoundProgressBar);

        roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
        roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
        textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
        textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
        roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 5);
        max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
        textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
        style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);

        mTypedArray.recycle();
    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        int centre = getWidth()/2; 
        int radius = (int) (centre - roundWidth/2); 
        paint.setColor(roundColor); 
        paint.setStyle(Paint.Style.STROKE); 
        paint.setStrokeWidth(roundWidth); 
        paint.setAntiAlias(true); 
        canvas.drawCircle(centre, centre, radius, paint);

        paint.setStrokeWidth(0); 
        paint.setColor(textColor);
        paint.setTextSize(textSize);
        paint.setTypeface(Typeface.DEFAULT_BOLD); 
        int percent = (int)(((float)progress / (float)max) * 100);  
        float textWidth = paint.measureText(percent + "%");  

        if(textIsDisplayable && percent != 0 && style == STROKE){
            canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize/2, paint); 
        }

        paint.setStrokeWidth(roundWidth); 
        paint.setColor(roundProgressColor); 
        RectF oval = new RectF(centre - radius, centre - radius, centre
                + radius, centre + radius);  

        switch (style) {
        case STROKE:{
            paint.setStyle(Paint.Style.STROKE);
            canvas.drawArc(oval, 0, 360 * progress / max, false, paint);
            break;
        }
        case FILL:{
            paint.setStyle(Paint.Style.FILL_AND_STROKE);
            if(progress !=0)
                canvas.drawArc(oval, 0, 360 * progress / max, true, paint);  
            break;
        }
        }

    }


    public synchronized int getMax() {
        return max;
    }

    public synchronized void setMax(int max) {
        if(max < 0){
            throw new IllegalArgumentException("max not less than 0");
        }
        this.max = max;
    }

    public synchronized int getProgress() {
        return progress;
    }

    public synchronized void setProgress(int progress) {
        if(progress < 0){
            throw new IllegalArgumentException("progress not less than 0");
        }
        if(progress > max){
            progress = max;
        }
        if(progress <= max){
            this.progress = progress;
            postInvalidate();
        }

    }


    public int getCricleColor() {
        return roundColor;
    }

    public void setCricleColor(int cricleColor) {
        this.roundColor = cricleColor;
    }

    public int getCricleProgressColor() {
        return roundProgressColor;
    }

    public void setCricleProgressColor(int cricleProgressColor) {
        this.roundProgressColor = cricleProgressColor;
    }

    public int getTextColor() {
        return textColor;
    }

    public void setTextColor(int textColor) {
        this.textColor = textColor;
    }

    public float getTextSize() {
        return textSize;
    }

    public void setTextSize(float textSize) {
        this.textSize = textSize;
    }

    public float getRoundWidth() {
        return roundWidth;
    }

    public void setRoundWidth(float roundWidth) {
        this.roundWidth = roundWidth;
    }

类RoundProgressBar继承于view,基本属性在attr.xml中去定义,而我们需要关注的是setProgress(),因为封装的RoundProgressBar,我们都是通过调用setProgress()方法去刷新进度,在这个方法中也是不断调用postInvalidate()方法,即不断去draw,接下来就是我们的重头戏onDraw()了:
我们可以将此view分为三部分,
1. 圆形的圈(空心的);
2. 中间的文字加百分比符号,统一为字符串;
3. 弧形的圈。
通过这样分析,就简单啦~
自定义view少不了跟android的画笔paint和canvas打交道。

paint.setColor(roundColor); 
paint.setStyle(Paint.Style.STROKE); 
paint.setStrokeWidth(roundWidth); 
paint.setAntiAlias(true); 
canvas.drawCircle(centre, centre, radius, paint);

其中的canvas.drawCircle(float cx, float cy, float radius, Paint paint)表示以(cx,cy) 为中心,radius为半径画一个圆。paint.setStrokeWidth(roundWidth)表示画的圆的外围的宽度。
这样我们的空心圆就出来了~
接下来就是画中间的字符串:

paint.setStrokeWidth(0); 
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT_BOLD); 
int percent = (int)(((float)progress / (float)max) * 100);  
float textWidth = paint.measureText(percent + "%"); 
canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize/2, paint);  

其中canvas.(String text, float x, float y, Paint paint)表示以坐标(x,y)为中心,画出文字text,这里我们使用paint.measureText(text)方法,使得画出的文字能居中。
最后就是画弧度了:

paint.setStrokeWidth(roundWidth); 
paint.setColor(roundProgressColor); 
RectF oval = new RectF(centre - radius, centre - radius, centre+radius, centre + radius);  paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, 0, 360 * progress / max, false, paint);

canvas.drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)表示用长方形画出sweepAngle角度的弧度。这里我试了设置画笔Paint.Style.STROKE和Paint.Style.FILL_AND_STROKE效果一样的,然后就是长方形的四个坐标,找了半天没找到笔,只能口述了~假设有个中心点center,那左上角left的物理坐标就是centre-left,以此类推~

好了,自定义进度条下载apk并更新已讲解完,自己也对自定义view有更好的理解了,哈哈~

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