#include <stdlib.h>
#include <pthread.h>
struct foo
{
int f_count;
pthread_mutex_t f_lock;
/* .. more stuff here ... */
};
struct foo* foo_alloc()
{
struct foo *fp;
if ((fp = (struct foo*)malloc(sizeof(struct foo))) != NULL)
{
fp->f_count = 1;
if (pthread_mutex_init(&fp->f_lock, NULL) != 0)
{
free(fp);
return NULL;
}
/* ... continue initialization ... */
}
return fp;
}
void foo_hold(struct foo *fp) // add a reference to the object
{
pthread_mutex_lock(&fp->f_lock);
fp->f_count++;
pthread_mutex_unlock(&fp->f_lock);
}
void foo_rele(struct foo *fp) // release a reference to the object
{
pthread_mutex_lock(&fp->f_lock);
if (0 == --fp->f_count) // last reference
{
pthread_mutex_unlock(&fp->f_lock);
pthread_mutex_destroy(&fp->f_lock);
free(fp);
}
else
{
pthread_mutex_unlock(&fp->f_lock);
}
}
#include <pthread.h>
struct foo
{
int f_count;
pthread_mutex_t f_lock;
/* .. more stuff here ... */
};
struct foo* foo_alloc()
{
struct foo *fp;
if ((fp = (struct foo*)malloc(sizeof(struct foo))) != NULL)
{
fp->f_count = 1;
if (pthread_mutex_init(&fp->f_lock, NULL) != 0)
{
free(fp);
return NULL;
}
/* ... continue initialization ... */
}
return fp;
}
void foo_hold(struct foo *fp) // add a reference to the object
{
pthread_mutex_lock(&fp->f_lock);
fp->f_count++;
pthread_mutex_unlock(&fp->f_lock);
}
void foo_rele(struct foo *fp) // release a reference to the object
{
pthread_mutex_lock(&fp->f_lock);
if (0 == --fp->f_count) // last reference
{
pthread_mutex_unlock(&fp->f_lock);
pthread_mutex_destroy(&fp->f_lock);
free(fp);
}
else
{
pthread_mutex_unlock(&fp->f_lock);
}
}