动画效果的实现,使用wx.createAnimation实现。具体实现时,首先,创建动画对象,并设置相关的参数;其次,设置动画类型,并执行动画;第三,导出并设置动画数据;最后,将设置的动画数据动态配置相应的组件,以此实现组件的动画效果。
效果图
代码示例
xxx.wxml
<view style='width:60px;height:60px;background-color:yellow;' animation="{{moveData}}" bindtap='moveClick'>移动</view>
<view style='width:60px;height:60px;background-color:red;' animation="{{rotateData}}" bindtap='rotateClick'>旋转</view>
<view style='width:60px;height:60px;background-color:green;' animation="{{alphaData}}" bindtap='alphaClick'>透明度</view>
<view style='width:60px;height:60px;background-color:orange;' animation="{{scaleData}}" bindtap='scaleClick'>缩放</view>
<view style='width:60px;height:60px;background-color:blue;' animation="{{skewData}}" bindtap='skewClick'>倾斜</view>
<view style='width:60px;height:60px;background-color:black;color:white' animation="{{matrixData}}" bindtap='matrixClick'>变形</view>
<view style='width:60px;height:60px;background-color:yellow;' animation="{{queueData}}" bindtap='queueClick'>移动\n变小\n透明</view>
www.wxjs
Page({
/**
* 页面的初始数据
*/
data: {
widthScreen:null,
moveData:null,
rotateData:null,
alphaData:null,
scaleData:null,
skewData:null,
matrixData:null
},
moveClick: function(){
var animation = wx.createAnimation({
duration: 3000,
delay: 0,
timingFunction: "ease",
});
animation.translate((this.data.widthScreen - 60), 0).step({duration: 3000})
this.setData({moveData: animation.export()})
},
rotateClick: function(even) {
var animation = wx.createAnimation({})
animation.rotate(180).step({duration:3000})
this.setData({rotateData: animation.export()})
},
alphaClick: function(even) {
var animation = wx.createAnimation({})
animation.opacity(0.1).step({duration: 2000})
this.setData({alphaData: animation.export()})
},
scaleClick: function(even) {
var animation = wx.createAnimation({})
animation.scale(1.6).step({duration: 2000})
this.setData({scaleData: animation.export()})
},
skewClick: function(even) {
var animation = wx.createAnimation({})
animation.skew(160).step({duration: 2000})
this.setData({skewData: animation.export()})
},
matrixClick: function(even) {
var animation = wx.createAnimation({})
animation.matrix(1,3,4,5,2,2).step({ duration: 2000 })
this.setData({ matrixData: animation.export() })
},
queueClick: function() {
var animation = wx.createAnimation({});
animation.translate((this.data.widthScreen - 60), 0).scale(0.3).opacity(0.5).step({duration: 3000})
this.setData({queueData: animation.export() })
},
/**
* 生命周期函数--监听页面加载
*/
onLoad: function (options) {
// 获取屏蔽宽
var thisBlock = this;
wx.getSystemInfo({
success: function(res) {
thisBlock.setData({
widthScreen: res.screenWidth
})
},
})
}
}
本文链接:https://blog.csdn.net/potato512/article/details/80000566
本人,认为 例子挺实用的,自己收藏变成工具类哈,感觉分享。有个轮子可以大把时间做自己喜欢的事。
热爱生活,热爱编程!