#凝想大师(已完工)
#别嫌多啊,这可并不多啊,才73行代码呢(不包括注释)
import time
n = input('请设置你的密码')
f = 0
if n == 'n':
print('欢迎...')
time.sleep(3)
while True:
print('你可以')
print('1.凝想')
print('2.退出')
g = input('请问你选哪个?')
if g == '1':
print('每凝想1次可以增加0.5个积分')
k = input('你要凝想几次?')
if '.' in k:
k = int(float(k))
for i in range(k):
print('.', end = '')
time.sleep(1)
f += 0.5
print('\n')
print('你有积分', f, '个')
else:
k = int(k)
for i in range(k):
print('.', end = '')
time.sleep(1)
f += 0.5
print('\n')
print('你有积分', f, '个')
else:
break
else:
print('这个密码不安全,可能会被盗号')
print('给你点小提示,密码是26个英文字母中的第14个')
n = input('请设置你的密码')
if n == 'n':
print('欢迎...')
while True:
print('你可以')
print('1.凝想')
print('2.退出')
g = input('请问你选哪个?')
if g == '1':
print('每凝想1次可以增加0.5个积分')
k = input('你要凝想几次?')
if '.' in k:
k = int(float(k))
for i in range(k):
print('.', end = '')
time.sleep(1)
f += 0.5
print('\n')
print('你有积分', f, '个')
else:
k = int(k)
for i in range(k):
print('.', end = '')
time.sleep(1)
f += 0.5
print('\n')
print('你有积分', f, '个')
else:
break
else:
print('你没有机会了')
if f >= 100:
print('你成了王者')
elif f >= 70:
print('你成了智者')
elif f >= 20:
print('你就是一个普通人')
else:
print('你是个傻子')
#这款游戏的缩进有亿点多
#这款游戏的作者的缩进学得还好,所以并没有报错
#鼓励大家找bug
#不要感谢我啊(毕竟很简单啊(L8的难度))
#解压游戏(已完工)
import time
s = 0
while True:
time.sleep(1)
s += 1
n = input('是否退出')
if n == '退出':
print('你坚持了' + str(s) + '秒')
break
else:
continue
#伐木(已完工)
#小贴士:第一次问的时候你要拼手速打下数据
#导入random库,import是导入关键词
import random
#建立函数test,来判断伐木时的的情况
def text():
#建立全局变量win,win代表积分
global win
#d代表的是伐木时的各种情况
d = random.randint(1,4)
#第一种情况是砍下了1棵树
if d == 1:
#加五点积分
win += 5
print('恭喜你,砍到了一棵树')
#第二种情况是没有砍到树
elif d == 2:
print('很糟糕,你没有砍到树')
#第三种是遇到糟糕的天气
elif d == 3:
#扣除3点积分
win -= 3
print('很糟糕,你遇上了打雷天气')
#积分开局是0分
win = 0
#重复执行直到输入'2'时结束
while True:
#让玩家选择
print('你可以')
print('1.砍树')
print('2.退出')
k = input('你选')
#当玩家输入'2'
if k == '2':
#游戏结束
break
#当玩家输入'1'
else:
#执行一次函数test
i = text()
#告诉玩家自己有了多少积分
print('你获得了', win, '分')
continue
import random
rule = {1: '石头', 2: '剪刀', 3: '布'}
n = input('请输入回合数:')
n = int(n)
r = 0
score_p = 0
score_c = 0
while r < n:
p = input('请输入手势编号(1: 石头, 2: 剪刀, 3: 布):')
p = int(p)
if p not in rule.keys():
print('编号错误,请重新输入')
continue
print('玩家选择:', rule[p])
c = random.randint(1, 3)
print('电脑选择:', rule[c])
if (p == 1 and c == 2) or (p == 2 and c == 3) or (p == 3 and c == 1):
score_p += 1
elif p == c:
score_p += 1
score_c += 1
else:
score_c += 1
r += 1
print(score_c)
print(+score_p)
if score_p > score_c:
print('玩家胜利')
elif score_p < score_c:
print('电脑胜利')
else:
print('平局')
from tkinter import*
from tkinter import messagebox
import random
import time
class Ball:
def __init__(self,cv,paddle,color):
self.canvas = cv
self.paddle = paddle
self.id = cv.create_oval(10,10,25,25,fill = color)
self.canvas.move(self.id,200,100)
starts = [-3,-2,-1,1,2,3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self,pos):
global score
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
score += 1
return True
return False
def draw(bsb):
bsb.canvas.move(bsb.id,bsb.x,bsb.y)
pos = bsb.canvas.coords(bsb.id)
if pos[0] <= 0:
bsb.x = 3
if pos[2] >= bsb.canvas_width:
bsb.x = -3
if bsb.hit_paddle(pos) == True:
bsb.y = -3
if pos[1] <= 0:
bsb.y = 3
if pos[3] >= bsb.canvas_height:
bsb.hit_bottom = True
class Paddle:
def __init__(self,cv,color):
self.canvas = cv
self.id = cv.create_rectangle(0,0,100,10,fill = color)
self.canvas.move(self.id,200,300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
def draw(self):
self.canvas.move(self.id,self.x,0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def turn_left(self,evt):
self.x = -3
def turn_right(self,evt):
self.x = 3
root = Tk(className = '弹球游戏')
root.resizable(0,0)
score = 0
cv = Canvas(root,width = 500,height = 400,bd = 0,highlightthickness = 0)
cv.pack()
root.update()
paddle = Paddle(cv,"green")
ball = Ball(cv,paddle,"red")
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
else:
messagebox.showinfo(title = '游戏结束',message = "你的分数为:" + str(score))
break
root.update_idletasks()
root.update()
time.sleep(0.01)
满意不??????????????????????????
游戏链接:
http://jspvz.com/plantsvszombies.htm#google_vignette

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