判断点是否在任意多边形内。
#include <iostream>
#include <cstdio>
#include <cmath>
#define eps 1e-10
#define N 110
using namespace std;
struct Point
{
double x, y;
Point(){}
Point(double x, double y):x(x),y(y){}
};
Point operator - (Point a, Point b)
{
return Point(a.x-b.x, a.y-b.y);
}
double operator * (Point a, Point b)
{
return a.x*b.y-a.y*b.x;
}
double dcmp(double x)
{
return fabs(x)<eps?0:x;
}
//返回点p是否在线段a-b上
bool InSegment(Point p,Point a,Point b)
{
return dcmp((p-a)*(b-a))==0&&dcmp(p.x-min(a.x,b.x))>=0&&
dcmp(p.x-max(a.x,b.x))<=0&&dcmp(p.y-min(a.y,b.y))>=0&&
dcmp(p.y-max(a.y,b.y))<=0;
}
//返回p是否在多边形p0的内部或边上
bool InPolygon(Point p0, Point p[],int n)
{
int num=0;
Point pp=Point(-1,0);//射线
for(int i=0;i<n;i++)
{
Point a=p[i],b=p[(i+1)%n];
if(InSegment(p0,a,b))//点在线段上
return true;
if(dcmp(a.y-b.y)==0)//
continue;
if(dcmp(a.y-b.y)>0)//
swap(a,b);
if(dcmp((b-p0)*pp)>=0 && dcmp(pp*(a-p0))>0 && dcmp((p0-a)*(b-a)>=0))
num++;
}
return num%2;
}
int main()
{
int n, m, cnt = 1;
Point p[110], t;
while (~scanf("%d", &n) && n)
{
scanf("%d", &m);
for (int i=0; i<n; i++)
scanf("%lf%lf", &p[i].x, &p[i].y);
if(cnt>1)
printf("\n");
printf("Problem %d:\n",cnt++);
while (m--)
{
scanf("%lf%lf", &t.x, &t.y);
if (InPolygon(t, p, n))
printf("Within\n");
else
printf("Outside\n");
}
}
return 0;
}