Android——canvas学习

《 自定义控件之绘图篇(四):canvas变换与操作 》这篇blog介绍了canvas使用的基本情况

结合自己写的小demo ,加深了印象

 canvas.save();//这里要保存一次,以便于画完表盘,restore到初始状态
        canvas.drawCircle(width / 2, width / 2, radius, mPaintCircle);
        for(int i=0;i<24;i++){
            if(i%6==0){
                canvas.drawLine(width/2,0,width/2,60,mPaint1);
                canvas.drawText(i+"",width/2-mPaint1.measureText(i+"")/2,90,mPaint1);
            }else{
                canvas.drawLine(width / 2, 0, width / 2, 30, mPaint2);
                canvas.drawText(i+"",width/2-mPaint1.measureText(i+"")/2,60,mPaint2);
            }
            canvas.rotate(15,width/2,width/2);
        }
        canvas.restore();//画完表盘后,从canvas栈中取出之前保存的状态
        int hour=11;
        int minute=45;
        int degreeH=hour*30;
        int degreeM=minute*6;
        canvas.save();//这里务必要再进行保存,画完时针还要画分针
        canvas.rotate(degreeH, width / 2, width / 2);
        canvas.drawLine(width / 2, width / 2, width / 2, width / 2 - radius * 0.6f, mPaint1);
        canvas.restore();//画完时针后取出画时针前的状态,由于canvas状态是一个栈结构保存的,所以如果之前画时针时没有保存,则取得未知的canvas状态
        canvas.rotate(degreeM, width / 2, width / 2);
        canvas.drawLine(width / 2, width / 2, width / 2, width / 2 - radius * 0.6f, mPaint2);

刚做的时候在画完表盘之后,用canvas.restore()取出初始状态后,画时针时没有再调用canvas.save()保存,导致两次连续的restore()操作,以至于第二次restore()画分针时取得未知的canvas状态,出现了错位如图(分针不在圆心为起点画图):
这里写图片描述

正常图片:
这里写图片描述

完整代码:

public class Myiew extends View {
    public Myiew(Context context) {
        super(context);
    }

    public Myiew(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public Myiew(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    private int width,height,radius;
    private Paint mPaintCircle,mPaint1,mPaint2;
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        width=getMeasuredWidth();
        height=getMeasuredHeight();
        radius=width/2;
        mPaintCircle=new Paint();
        mPaint1=new Paint();
        mPaint2=new Paint();
        mPaintCircle.setStyle(Paint.Style.STROKE);
        mPaint1.setStyle(Paint.Style.STROKE);
        mPaint2.setStyle(Paint.Style.STROKE);
        mPaintCircle.setColor(Color.GRAY);
        mPaint1.setColor(Color.BLACK);
        mPaint1.setStrokeWidth(5);
        mPaint1.setTextSize(30);
        mPaint2.setColor(Color.BLACK);
        mPaint2.setStrokeWidth(3);
        mPaint2.setTextSize(15);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.save();//这里要保存一次,以便于画完表盘,restore到初始状态
        canvas.drawCircle(width / 2, width / 2, radius, mPaintCircle);
        for(int i=0;i<24;i++){
            if(i%6==0){
                canvas.drawLine(width/2,0,width/2,60,mPaint1);
                canvas.drawText(i+"",width/2-mPaint1.measureText(i+"")/2,90,mPaint1);
            }else{
                canvas.drawLine(width / 2, 0, width / 2, 30, mPaint2);
                canvas.drawText(i+"",width/2-mPaint1.measureText(i+"")/2,60,mPaint2);
            }
            canvas.rotate(15,width/2,width/2);
        }
        canvas.restore();//画完表盘后,从canvas栈中取出之前保存的状态
        int hour=11;
        int minute=45;
        int degreeH=hour*30;
        int degreeM=minute*6;
        canvas.save();//这里务必要再进行保存,画完时针还要画分针
        canvas.rotate(degreeH, width / 2, width / 2);
        canvas.drawLine(width / 2, width / 2, width / 2, width / 2 - radius * 0.6f, mPaint1);
        canvas.restore();//画完时针后取出画时针前的状态,由于canvas状态是一个栈结构保存的,所以如果之前画时针时没有保存,则取得未知的canvas状态
        canvas.rotate(degreeM, width / 2, width / 2);
        canvas.drawLine(width / 2, width / 2, width / 2, width / 2 - radius * 0.6f, mPaint2);
    }
}
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