ios 渐变色

UIView *view = [[UIView alloc] init];
view.frame = CGRectMake(587,60,71,19.5);
view.backgroundColor = [UIColor colorWithRed:74/255.0 green:83/255.0 blue:90/255.0 alpha:1];

CAGradientLayer *gl = [CAGradientLayer layer];
gl.frame = CGRectMake(587,60,71,19.5);
gl.startPoint = CGPointMake(0, 0);
gl.endPoint = CGPointMake(1, 1);
gl.colors = @[(__bridge id)[UIColor colorWithRed:253/255.0 green:226/255.0 blue:41/255.0 alpha:1].CGColor,(__bridge id)[UIColor colorWithRed:255/255.0 green:166/255.0 blue:38/255.0 alpha:1].CGColor];
gl.locations = @[@(0.0),@(1.0)];

[self.view.layer addSublayer:gl];
view.layer.cornerRadius = 9.8;
1、波纹动画主要依赖于CAShapeLayer的绘制,使用帧动画实现;需要使用多个CAShapeLayer通过y值变换组成(这里我只是用了2个CAShapeLayer)。 2、渐变色由CAGradientLayer完成。 ``` - (void)changeFirstWaveLayerPath { CGMutablePathRef path = CGPathCreateMutable(); CGFloat y = _wavePointY; CGPathMoveToPoint(path, nil, 0, y); for (float x = 0.0f; x <= _waveWidth; x ) { y = _waveAmplitude * 1.6 * sin((250 / _waveWidth) * (x * M_PI / 180) - _waveOffsetX * M_PI / 270) _wavePointY; CGPathAddLineToPoint(path, nil, x, y); } CGPathAddLineToPoint(path, nil, _waveWidth, 0); CGPathAddLineToPoint(path, nil, 0, 0); CGPathCloseSubpath(path); _shapeLayer1.path = path; CGPathRelease(path); } - (void)changeSecondWaveLayerPath { CGMutablePathRef path = CGPathCreateMutable(); CGFloat y = _wavePointY; CGPathMoveToPoint(path, nil, 0, y); for (float x = 0.0f; x <= _waveWidth; x ) { y = _waveAmplitude * 1.6 * sin((250 / _waveWidth) * (x * M_PI / 180) - _waveOffsetX * M_PI / 180) _wavePointY; CGPathAddLineToPoint(path, nil, x, y); } CGPathAddLineToPoint(path, nil, _waveWidth, 0); CGPathAddLineToPoint(path, nil, 0, 0); CGPathCloseSubpath(path); _shapeLayer2.path = path; CGPathRelease(path); } ``` 方法调用: ``` _waveOffsetX = _waveSpeed; [self changeFirstWaveLayerPath]; [self changeSecondWaveLayerPath]; [self.layer addSublayer:self.gradientLayer1]; self.gradientLayer1.mask = _shapeLayer1; [self.layer addSublayer:self.gradientLayer2]; self.gradientLayer2.mask = _shapeLayer2; ```
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