通过MP3获取专辑背景图片(Bitmap)

public class MainActivity extends AppCompatActivity {
    private ImageView iv_music;
    private Button btn_next;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        iv_music = (ImageView) findViewById(R.id.iv_music);
        btn_next = (Button) findViewById(R.id.btn_next);
        getImage();
    }

    private String getAlbumArt(int album_id) {
        String mUriAlbums = "content://media/external/audio/albums";
        String[] projection = new String[]{"album_art"};
        Cursor cur = this.getContentResolver().query(
                Uri.parse(mUriAlbums + "/" + Integer.toString(album_id)),
                projection, null, null, null);
        String album_art = null;
        if (cur.getCount() > 0 && cur.getColumnCount() > 0) {
            cur.moveToNext();
            album_art = cur.getString(0);
        }
        cur.close();
        cur = null;
        return album_art;
    }

    private void getImage() {
        final Cursor cursor = getContentResolver().query(
                MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, null, null, null,
                MediaStore.Audio.Media.DEFAULT_SORT_ORDER);
        btn_next.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                if (cursor.moveToNext()) {
                    int album_id = cursor.getInt(cursor
                            .getColumnIndexOrThrow(MediaStore.Audio.Media.ALBUM_ID));
                    String albumArt = getAlbumArt(album_id);
                    Bitmap bm = null;
                    if (albumArt == null) {
                        iv_music.setBackgroundResource(R.mipmap.music);
                    } else {
                        bm = BitmapFactory.decodeFile(albumArt);
                        BitmapDrawable bmpDraw = new BitmapDrawable(bm);
                        iv_music.setImageDrawable(bmpDraw);
                    }
                }
            }
        });
    }
}

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值