IOS 雷达效果(Layer的动画)笔记

//
//  LPViewController.m
//  LayerDemo
//
//  Created by linpeng on 14-6-17.
//  Copyright (c) 2014年 linpeng. All rights reserved.
//

#import "LPViewController.h"

@interface LPViewController ()
{
    CALayer *sublayer2,*sublayer3;
}
@end

@implementation LPViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    
	UIView *v = [[UIView alloc] initWithFrame:self.view.frame];
    [v setBackgroundColor:[UIColor grayColor]];
    v.layer.backgroundColor = [UIColor whiteColor].CGColor;
    [self.view addSubview:v];
    
    
    sublayer2 = [CALayer layer];
    sublayer2.borderWidth = 0.5f;
    sublayer2.borderColor = [UIColor redColor].CGColor;
    sublayer2.frame = CGRectMake(10, 10, 60, 60);
    sublayer2.cornerRadius = 60/2;
    sublayer2.position = v.center;
    sublayer2.backgroundColor = [UIColor greenColor].CGColor;
    [v.layer addSublayer:sublayer2];
    
    
    int count = 4;
    float duration = 4.0;
    for (int i = 0; i<count; i++) {
        CALayer *lay = [CALayer layer];
        lay.borderWidth = 0.1f;
        lay.borderColor = [UIColor redColor].CGColor;
        lay.frame = CGRectMake(10, 10, 60, 60);
        lay.cornerRadius = lay.frame.size.width/2;
        lay.position = v.center;
        [v.layer addSublayer:lay];
        
        CABasicAnimation *scaleAnimation1 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        scaleAnimation1.fromValue = [NSNumber numberWithFloat:1.0];
        scaleAnimation1.toValue = [NSNumber numberWithFloat:10.0];
        scaleAnimation1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        
        
        CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
        opacityAnimation.fromValue = [NSNumber numberWithFloat:1.0];
        opacityAnimation.toValue = [NSNumber numberWithFloat:0];
  
        
        
        CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
        animationGroup.fillMode = kCAFillModeBackwards;
        animationGroup.duration = duration;
        animationGroup.autoreverses = NO;   //是否重播,原动画的倒播
        animationGroup.repeatCount = HUGE_VAL;//HUGE_VALF;     //HUGE_VALF,源自math.h
        [animationGroup setAnimations:[NSArray arrayWithObjects:opacityAnimation, scaleAnimation1, nil]];
        
        animationGroup.beginTime = CACurrentMediaTime()+i*duration/count;
        
        
        
        [lay addAnimation:animationGroup forKey:@"group"];
    }
    
}
- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

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