源码下载:http://www.eoeandroid.com/thread-588446-1-1.html
该功能主要是使用开源的SlidingMenu来实现的,其中盗用了这篇文章的大部分代码,http://blog.csdn.net/xinayida/article/details/40614835
不过他是右滑动的,我修改了一下,弄了一个左滑动的,并为背景图片添加了 模糊 效果
修改代码如下:
- package com.happy.ui;
-
- import java.io.InputStream;
-
- import android.app.Activity;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.drawable.BitmapDrawable;
- import android.graphics.drawable.Drawable;
- import android.os.AsyncTask;
- import android.os.Bundle;
-
- import com.happy.logger.LoggerManage;
- import com.happy.slidingmenu.SlidingMenu;
- import com.happy.slidingmenu.SlidingMenu.CanvasTransformer;
- import com.happy.util.FastBlur;
- import com.happy.util.ImageUtil;
-
- public class MainActivity extends Activity {
-
- private LoggerManage logger;
-
- private SlidingMenu slidingMenu;
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- init();
- }
-
- private void init() {
- logger = LoggerManage.getZhangLogger(this);
-
- slidingMenu = (SlidingMenu) findViewById(R.id.slidingMenu);
-
- slidingMenu.setMode(SlidingMenu.RIGHT);// 设置滑动的方向 向左 、向右或向左向右
- slidingMenu.setTouchModeAbove(SlidingMenu.TOUCHMODE_FULLSCREEN);//
- // 设置从哪里可以触发滑动效果:全屏、边界、不可以
- slidingMenu.setTouchModeBehind(SlidingMenu.TOUCHMODE_FULLSCREEN);
-
- slidingMenu.setContent(R.layout.slidmenu_mainview);
- slidingMenu.setMenu(R.layout.slidmenu_menu);
-
- slidingMenu.setBehindOffsetRes(R.dimen.slidingmenu_offset);
-
- slidingMenu.setFadeDegree(0f);// menu的渐隐效果系数(0-1)
- slidingMenu.setBehindScrollScale(0f);// 主页面移动1个像素,menu移动0.1个像素
- slidingMenu.setAboveCanvasTransformer(new CanvasTransformer() {
-
- @Override
- public void transformCanvas(Canvas canvas, float percentOpen) {
- // percentOpen从0变到1,原图从1倍大小缩小到3/4
- float scale = (float) (1.0 - 0.25 * percentOpen);
- // x,y方向同时放大,动画的相对中心定在“右中”
- canvas.scale(scale, scale, canvas.getWidth(),
- canvas.getHeight() / 2);
- }
- });
-
- slidingMenu.setBehindCanvasTransformer(new CanvasTransformer() {
-
- @Override
- public void transformCanvas(Canvas canvas, float percentOpen) {
- // // 原图从3/4增加到1倍大小
- // float scale = (float) (0.75 + 0.25 * percentOpen);
- // // x坐标先向屏幕右边移动3/4的视图宽度,然后再慢慢移动到0,这样来实现从屏幕右边移动进屏幕的效果
- // canvas.translate(3 * canvas.getWidth() / 4 - 3 * percentOpen
- // * canvas.getWidth() / 4, 0);
- // // x,y方向同时缩小,动画的相对中心定在“左中”,这样就不至于缩放的时候屏幕左边出现一条空白。
- // canvas.scale(scale, scale, 0, canvas.getHeight() / 2);
-
- float scale = (float) (percentOpen * 0.25 + 0.75);
- canvas.scale(scale, scale, canvas.getWidth(),
- canvas.getHeight() / 2);
-
- }
- });
-
- BitmapFactory.Options opt = new BitmapFactory.Options();
- opt.inPreferredConfig = Bitmap.Config.RGB_565;// 表示16位位图
- // 565代表对应三原色占的位数
- opt.inInputShareable = true;
- opt.inPurgeable = true;// 设置图片可以被回收
- InputStream is = getResources().openRawResource(
- R.drawable.bg_skin_thumb3);
- Bitmap bmp = BitmapFactory.decodeStream(is, null, opt);
- //将 immutable bitmap 转为 mutable bitmap 防止报 java.lang.IllegalStateException at android.graphics.Bitmap.setPixels(Bitmap.java:1461)
- //具体可以参考 http://www.educity.cn/wenda/155359.html
-
- Bitmap bmp2 = Bitmap.createScaledBitmap(bmp, 480, 320,false);
- // Drawable drawable = ImageUtil.boxBlurFilter(bmp);
- // new AsyncTask<String, Integer, String>() {
- //
- // @Override
- // protected String doInBackground(String... params) {
- // final Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
- // R.drawable.bg_skin_thumb3);
- //添加图片模糊
- Bitmap drawable = FastBlur.doBlur(bmp2, 20, true);
- slidingMenu.setBackground(new BitmapDrawable(drawable));
- // return null;
- // }
- // }.execute("");
-
- }
-
- }
- package com.happy.util;
-
- import android.graphics.Bitmap;
-
- /**
- * Created by paveld on 3/6/14.
- */
- public class FastBlur {
-
- public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
-
- // Stack Blur v1.0 from
- // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
- //
- // Java Author: Mario Klingemann
- // http://incubator.quasimondo.com
- // created Feburary 29, 2004
- // Android port : Yahel Bouaziz
- // http://www.kayenko.com
- // ported april 5th, 2012
-
- // This is a compromise between Gaussian Blur and Box blur
- // It creates much better looking blurs than Box Blur, but is
- // 7x faster than my Gaussian Blur implementation.
- //
- // I called it Stack Blur because this describes best how this
- // filter works internally: it creates a kind of moving stack
- // of colors whilst scanning through the image. Thereby it
- // just has to add one new block of color to the right side
- // of the stack and remove the leftmost color. The remaining
- // colors on the topmost layer of the stack are either added on
- // or reduced by one, depending on if they are on the right or
- // on the left side of the stack.
- //
- // If you are using this algorithm in your code please add
- // the following line:
- //
- // Stack Blur Algorithm by Mario Klingemann
-
- Bitmap bitmap;
- if (canReuseInBitmap) {
- bitmap = sentBitmap;
- } else {
- bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
- }
-
- if (radius < 1) {
- return (null);
- }
-
- int w = bitmap.getWidth();
- int h = bitmap.getHeight();
-
- int[] pix = new int[w * h];
- bitmap.getPixels(pix, 0, w, 0, 0, w, h);
-
- int wm = w - 1;
- int hm = h - 1;
- int wh = w * h;
- int div = radius + radius + 1;
-
- int r[] = new int[wh];
- int g[] = new int[wh];
- int b[] = new int[wh];
- int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
- int vmin[] = new int[Math.max(w, h)];
-
- int divsum = (div + 1) >> 1;
- divsum *= divsum;
- int dv[] = new int[256 * divsum];
- for (i = 0; i < 256 * divsum; i++) {
- dv[i] = (i / divsum);
- }
-
- yw = yi = 0;
-
- int[][] stack = new int[div][3];
- int stackpointer;
- int stackstart;
- int[] sir;
- int rbs;
- int r1 = radius + 1;
- int routsum, goutsum, boutsum;
- int rinsum, ginsum, binsum;
-
- for (y = 0; y < h; y++) {
- rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
- for (i = -radius; i <= radius; i++) {
- p = pix[yi + Math.min(wm, Math.max(i, 0))];
- sir = stack[i + radius];
- sir[0] = (p & 0xff0000) >> 16;
- sir[1] = (p & 0x00ff00) >> 8;
- sir[2] = (p & 0x0000ff);
- rbs = r1 - Math.abs(i);
- rsum += sir[0] * rbs;
- gsum += sir[1] * rbs;
- bsum += sir[2] * rbs;
- if (i > 0) {
- rinsum += sir[0];
- ginsum += sir[1];
- binsum += sir[2];
- } else {
- routsum += sir[0];
- goutsum += sir[1];
- boutsum += sir[2];
- }
- }
- stackpointer = radius;
-
- for (x = 0; x < w; x++) {
-
- r[yi] = dv[rsum];
- g[yi] = dv[gsum];
- b[yi] = dv[bsum];
-
- rsum -= routsum;
- gsum -= goutsum;
- bsum -= boutsum;
-
- stackstart = stackpointer - radius + div;
- sir = stack[stackstart % div];
-
- routsum -= sir[0];
- goutsum -= sir[1];
- boutsum -= sir[2];
-
- if (y == 0) {
- vmin[x] = Math.min(x + radius + 1, wm);
- }
- p = pix[yw + vmin[x]];
-
- sir[0] = (p & 0xff0000) >> 16;
- sir[1] = (p & 0x00ff00) >> 8;
- sir[2] = (p & 0x0000ff);
-
- rinsum += sir[0];
- ginsum += sir[1];
- binsum += sir[2];
-
- rsum += rinsum;
- gsum += ginsum;
- bsum += binsum;
-
- stackpointer = (stackpointer + 1) % div;
- sir = stack[(stackpointer) % div];
-
- routsum += sir[0];
- goutsum += sir[1];
- boutsum += sir[2];
-
- rinsum -= sir[0];
- ginsum -= sir[1];
- binsum -= sir[2];
-
- yi++;
- }
- yw += w;
- }
- for (x = 0; x < w; x++) {
- rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
- yp = -radius * w;
- for (i = -radius; i <= radius; i++) {
- yi = Math.max(0, yp) + x;
-
- sir = stack[i + radius];
-
- sir[0] = r[yi];
- sir[1] = g[yi];
- sir[2] = b[yi];
-
- rbs = r1 - Math.abs(i);
-
- rsum += r[yi] * rbs;
- gsum += g[yi] * rbs;
- bsum += b[yi] * rbs;
-
- if (i > 0) {
- rinsum += sir[0];
- ginsum += sir[1];
- binsum += sir[2];
- } else {
- routsum += sir[0];
- goutsum += sir[1];
- boutsum += sir[2];
- }
-
- if (i < hm) {
- yp += w;
- }
- }
- yi = x;
- stackpointer = radius;
- for (y = 0; y < h; y++) {
- // Preserve alpha channel: ( 0xff000000 & pix[yi] )
- pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
-
- rsum -= routsum;
- gsum -= goutsum;
- bsum -= boutsum;
-
- stackstart = stackpointer - radius + div;
- sir = stack[stackstart % div];
-
- routsum -= sir[0];
- goutsum -= sir[1];
- boutsum -= sir[2];
-
- if (x == 0) {
- vmin[y] = Math.min(y + r1, hm) * w;
- }
- p = x + vmin[y];
-
- sir[0] = r[p];
- sir[1] = g[p];
- sir[2] = b[p];
-
- rinsum += sir[0];
- ginsum += sir[1];
- binsum += sir[2];
-
- rsum += rinsum;
- gsum += ginsum;
- bsum += binsum;
-
- stackpointer = (stackpointer + 1) % div;
- sir = stack[stackpointer];
-
- routsum += sir[0];
- goutsum += sir[1];
- boutsum += sir[2];
-
- rinsum -= sir[0];
- ginsum -= sir[1];
- binsum -= sir[2];
-
- yi += w;
- }
- }
-
- bitmap.setPixels(pix, 0, w, 0, 0, w, h);
-
- return (bitmap);
- }
- }