/*2015.烟台大学计算机与控制工程学院
*ALL rightreserved.
*文件名称:test.cpp
*作者:陈文浩
*完成日期:2016年4月6日。
*/
/*问题及代码:
(1)基于下面设计的游戏中角色类,补充完整需要的成员函数,使角色能一定的规则行动或改变状态。下面代码中包含的是最基本的要求,可以根据你的设计进行扩充。
<code class="hljs vala has-numbering"><span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">Role</span> {</span> <span class="hljs-keyword">public</span>: …… <span class="hljs-keyword">private</span>: <span class="hljs-keyword">string</span> name; <span class="hljs-keyword">int</span> blood; <span class="hljs-keyword">bool</span> life; }; <span class="hljs-keyword">int</span> main( ) { Role mary; mary.setRole(<span class="hljs-string">"Mary"</span>, <span class="hljs-number">4</span>); mary.show(); mary.attack(); mary.eat(<span class="hljs-number">2</span>); mary.beAttack(); mary.beAttack(); mary.show(); <span class="hljs-keyword">return</span> <span class="hljs-number">0</span>; }</code>
<code class="hljs cpp has-numbering"><span class="hljs-preprocessor">#include <iostream></span> <span class="hljs-keyword">using</span> <span class="hljs-keyword">namespace</span> <span class="hljs-built_in">std</span>; <span class="hljs-keyword">class</span> Role { <span class="hljs-keyword">public</span>: <span class="hljs-keyword">void</span> eat(<span class="hljs-keyword">int</span> d); <span class="hljs-comment">//吃东西,涨d血</span> <span class="hljs-keyword">void</span> attack(); <span class="hljs-comment">//攻击别人,涨1血</span> <span class="hljs-keyword">void</span> beAttack(); <span class="hljs-comment">//被攻击,失1血,血为0死掉</span> <span class="hljs-keyword">bool</span> isAlived(); <span class="hljs-comment">//是否活着</span> <span class="hljs-keyword">void</span> setRole(<span class="hljs-built_in">string</span> nam, <span class="hljs-keyword">int</span> b); <span class="hljs-comment">//设置</span> <span class="hljs-keyword">void</span> show(); <span class="hljs-comment">//显示</span> <span class="hljs-keyword">private</span>: <span class="hljs-built_in">string</span> name; <span class="hljs-keyword">int</span> blood; <span class="hljs-keyword">bool</span> life; }; <span class="hljs-keyword">void</span> Role::eat(<span class="hljs-keyword">int</span> d) <span class="hljs-comment">//吃东西,涨d血</span> { <span class="hljs-keyword">if</span>(isAlived()) blood+=d; } <span class="hljs-keyword">void</span> Role::attack() <span class="hljs-comment">//攻击别人,涨1血</span> { <span class="hljs-keyword">if</span>(isAlived()) blood++; } <span class="hljs-keyword">void</span> Role::beAttack() <span class="hljs-comment">//被攻击,失1血,血为0死掉</span> { <span class="hljs-keyword">if</span>(isAlived()) blood--; <span class="hljs-keyword">if</span>(blood==<span class="hljs-number">0</span>) life=<span class="hljs-keyword">false</span>; } <span class="hljs-keyword">bool</span> Role::isAlived() <span class="hljs-comment">//是否活着</span> { <span class="hljs-keyword">return</span> life; } <span class="hljs-keyword">void</span> Role::setRole(<span class="hljs-built_in">string</span> nam, <span class="hljs-keyword">int</span> b) <span class="hljs-comment">//设置</span> { name=nam; blood=b; <span class="hljs-keyword">if</span>(blood><span class="hljs-number">0</span>) life=<span class="hljs-keyword">true</span>; <span class="hljs-keyword">else</span> life=<span class="hljs-keyword">false</span>; } <span class="hljs-keyword">void</span> Role::show() <span class="hljs-comment">//显示</span> { <span class="hljs-built_in">cout</span><<name<<<span class="hljs-string">" has "</span><<blood<<<span class="hljs-string">" blood, it is "</span>; <span class="hljs-keyword">if</span>(isAlived()) <span class="hljs-built_in">cout</span><<<span class="hljs-string">"alived."</span>; <span class="hljs-keyword">else</span> <span class="hljs-built_in">cout</span><<<span class="hljs-string">"dead."</span>; <span class="hljs-built_in">cout</span><<endl; } <span class="hljs-keyword">int</span> main( ) { Role mary; mary.setRole(<span class="hljs-string">"Mary"</span>, <span class="hljs-number">4</span>); mary.show(); mary.attack(); mary.eat(<span class="hljs-number">2</span>); mary.beAttack(); mary.beAttack(); mary.show(); <span class="hljs-keyword">return</span> <span class="hljs-number">0</span>; }</code><ul class="pre-numbering" style="display: block;"><li>1</li></ul>