拖动按钮到处跑

1. 布局文件
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<?xml
version="1.0"
encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<Button
android:id="@+id/btn_hello"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"android:orientation="vertical" android:layout_width="fill_parent"android:layout_height="fill_parent"><Button android:id="@+id/btn_hello" android:layout_width="fill_parent"android:layout_height="wrap_content" android:text="@string/hello" /></LinearLayout>2. 代码
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package com.roiding.sample;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;

public
class Touch extends Activity {
/** Called when the activity is first created. */
@Override
public
void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

final Button btn = (Button) findViewById(R.id.btn_hello);

btn.setOnTouchListener(new OnTouchListener() {
int[] temp = new
int[] { 0, 0 };

public
boolean onTouch(View v, MotionEvent event) {

int eventaction = event.getAction();
Log.i("&&&", "onTouchEvent:" + eventaction);

int x = (int) event.getRawX();
int y = (int) event.getRawY();

switch (eventaction) {

case MotionEvent.ACTION_DOWN: // touch down so check if the
temp[0] = (int) event.getX();
temp[1] = y - v.getTop();
break;

case MotionEvent.ACTION_MOVE: // touch drag with the ball
v.layout(x - temp[0], y - temp[1], x + v.getWidth()
- temp[0], y - temp[1] + v.getHeight());

v.postInvalidate();
break;

case MotionEvent.ACTION_UP:
break;
}

return
false;
}

});

}
}
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