Unix/Linux线程同步互斥量的使用
在main函数中创建3个子线程,并实时输出当前子线程数,当每创建一个子线程的时候,就对线程数变量加一,每个子线程运行3秒,3秒之后对子线程数变量值减一。当线程数为0时主线程退出。在对子线程数的读写过程中都使用到了线程同步的互斥量函数pthread_mutex_lock() 和 pthread_mutex_unlock()。
Demo代码如下:
/**
* Author: ACb0y
* FileName: main.cpp
* CreateTime: 2011-10-12 23:19:34
* Version: 1.0
*/
#include <iostream>
#include <pthread.h>
#include "apue.h"
#include "err_msg.h"
using namespace std;
struct ChildThreadInfo
{
int cnt;
pthread_mutex_t lock;
};
ChildThreadInfo childThreadInfo;
void * ThreadRun(void *arg)
{
int id = *((int *)arg);
int count = 0;
pthread_mutex_lock(&childThreadInfo.lock);
childThreadInfo.cnt++;
pthread_mutex_unlock(&childThreadInfo.lock);
while (count != 3)
{
sleep(1);
count++;
cout << "Thread " << id << " run " << count << " second" << endl;
}
pthread_mutex_lock(&childThreadInfo.lock);
childThreadInfo.cnt--;
pthread_mutex_unlock(&childThreadInfo.lock);
}
int main()
{
pthread_t tid;
int id = 0;
while (true)
{
if (id < 3)
{
++id;
pthread_create(&tid, NULL, ThreadRun, (void *)&id);
}
sleep(1);
pthread_mutex_lock(&childThreadInfo.lock);
cout << "child thread count = " << childThreadInfo.cnt << endl;
pthread_mutex_unlock(&childThreadInfo.lock);
if (childThreadInfo.cnt == 0)
{
break;
}
}
cout << "all child threads stop and exit" << endl;
return 0;
}
附上makefile.mk 文件
include ../../../pathenv.mk
MAIN_TARGET=../Out
SRC_PATH1=$(COMMON_PATH)
SRC_PATH2=../src
OBJ_PATH=../obj
FILE_1=main.cpp
SRC_1=$(SRC_PATH2)/$(FILE_1)
OBJ_1=$(OBJ_PATH)/$(FILE_1:.cpp=.o)
CXX=g++
CXXFLAG=-g -D_DEBUG
LIBS= -lpthread
INCLUDE_PATH=-I$(SRC_PATH1) -I$(SRC_PATH2)
COMPILE_CPP=$(CXX) $(CXXFLAG) $(INCLUDE_PATH) -o $@ -c $?
COMPILE_LINK=$(CXX) $(CXXFLAG) $(INCLUDE_PATH) $(LIBS) -o $@
OBJS=$(OBJ_1)
$(MAIN_TARGET)::$(OBJS)
$(COMPILE_LINK) $(OBJS)
$(OBJ_1)::$(SRC_1)
$(COMPILE_CPP)
PHONY: clean
clean:
rm $(OBJS)