// Test2Dlg.h : header file
//
#if !defined(AFX_TEST2DLG_H__33F1BD01_1B12_4AD6_94B8_9299D36AA889__INCLUDED_)
#define AFX_TEST2DLG_H__33F1BD01_1B12_4AD6_94B8_9299D36AA889__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/
// CTest2Dlg dialog
class CTest2Dlg : public CDialog
{
// Construction
public:
CTest2Dlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTest2Dlg)
enum { IDD = IDD_TEST2_DIALOG };
CString m_strLps;//AA
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTest2Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CTest2Dlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonGet();//AA
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEST2DLG_H__33F1BD01_1B12_4AD6_94B8_9299D36AA889__INCLUDED_)
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// Test2.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Test2.h"
#include "Test2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CTest2App
BEGIN_MESSAGE_MAP(CTest2App, CWinApp)
//{{AFX_MSG_MAP(CTest2App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/
// CTest2App construction
CTest2App::CTest2App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/
// The one and only CTest2App object
CTest2App theApp;
/
// CTest2App initialization
BOOL CTest2App::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
/*
::WriteProfileStringA(//AA
"Test2",//段名字符串//AA
"Test2Key",//键名字符串//AA
"这是一个测试WIN.INI程序");//键值字符串//AA
*/
WriteProfileString(//AA
"TestCWinApp",//段名字符串//AA
"TestCWinAppKey",//键名字符串//AA
"这是一个测试CWinApp类函数的程序"//AA
);//键值字符串//AA
CTest2Dlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
// Test2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Test2.h"
#include "Test2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTest2Dlg dialog
CTest2Dlg::CTest2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CTest2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTest2Dlg)
m_strLps = _T("");//AA
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTest2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTest2Dlg)
DDX_Text(pDX, IDC_EDIT_LPS, m_strLps);//AA
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTest2Dlg, CDialog)
//{{AFX_MSG_MAP(CTest2Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_GET, OnButtonGet)//AA
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTest2Dlg message handlers
BOOL CTest2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CTest2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTest2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTest2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTest2Dlg::OnButtonGet()
{
// TODO: Add your control notification handler code here
CWinApp*pApp=AfxGetApp();//AA
//定义一个CWinApp类指针
//调用AfxGetApp全局函数获得该程序中CTest2App对象theApp的地址
m_strLps=pApp->GetProfileStringA(//函数将返回所查找的键值字符串//AA
"TestCWinApp",//段名字符串//AA
"TestCWinAppKey",//键名字符串//AA
"没有初始化信息"//默认键值字符串//AA
);
UpdateData(FALSE);//将关联变量信息传递给编辑框控件//AA
char ch[101]; //字符数组用缓冲区//AA
::GetProfileString(//AA
"Test2",//段名//AA
"Test2Key",//键名//AA
"没有初始化信息",//默认键值//AA
ch,//缓冲区地址//AA
100);//缓冲区大小//AA
m_strLps=ch;//将缓冲区数据赋给编辑框关联变量//AA
UpdateData(FALSE);//将关联变量信息传递给编辑框控件//AA
}
/*
//WriteProfileString原型声明
BOOL WriteProfileString(
LPCTSTR lpAppName,//指向段名字符串
LPCTSTR lpKeyName,//指向键名字符串
LPCTSTR lpString//指向键值字符串
);
//GetProfilesString原型声明
DWORD GetProfileString(
LPCTSTR lpAppName,//指向段名字符串
LPCTSTR lpKeyName,//指向键名字符串
LPCTSTR lpDefault,
//指向默认键值(lpReturnedString不存在时才用这个键值)
LPTSTR lpReturnedString,//指向接收缓存区的地址
DWORD nSize//缓冲区大小
);*/
/*
//CWinApp::WriteProfileString原型
BOOL WriteProfileString(
LPCTSTR lpszSection,//段名字符串
LPCTSTR lpszEntry,//键名字符串
LPCTSTR lpszValue//键值字符串
);
//CWinApp GetProfileString原型
CString GetProfileString(//返回键值字符串
LPCTSTR lpszSection,//段名字符串
LPCTSTR lpszEntry,//键名字符串
LPCTSTR lpszDefault=NULL//默认键值字符串
)*/