UIBezierPath


- (void)pathLine{
    UIGraphicsBeginImageContext(self.view.bounds.size);
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(50, 50)];
    [path addLineToPoint:CGPointMake(100, 100)];
    [path stroke];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
    [self.view addSubview:imageView];
}

- (void)pathCircle{
    UIGraphicsBeginImageContext(self.view.bounds.size);
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path addArcWithCenter:CGPointMake(100, 100) radius:50 startAngle:M_PI * 0 endAngle:M_PI * 2 clockwise:YES];
    [[UIColor redColor] setStroke];
    [path setLineWidth:10];
    [path stroke];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
    [self.view addSubview:imageView];
}
- (void)animationCircle{
    UIGraphicsBeginImageContext(self.view.bounds.size);
    UIBezierPath *path=[UIBezierPath bezierPath];
    CGRect rect=[UIScreen mainScreen].applicationFrame;
    [path addArcWithCenter:CGPointMake(rect.size.width/2,rect.size.height/2-20) radius:100 startAngle:- M_PI/ 2 endAngle:2 *M_PI clockwise:YES];
    
    CAShapeLayer *arcLayer = [CAShapeLayer layer];
    arcLayer.path = path.CGPath;//46,169,230
    arcLayer.fillColor = [UIColor whiteColor].CGColor;
    arcLayer.strokeColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7].CGColor;
    arcLayer.lineWidth = 10;
    arcLayer.frame = self.view.frame;
    [self.view.layer addSublayer:arcLayer];
    
    CABasicAnimation *bas = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    bas.duration = 10;
    bas.delegate = self;
    bas.fromValue = [NSNumber numberWithInteger:0];
    bas.toValue = [NSNumber numberWithInteger:1];
    [arcLayer addAnimation:bas forKey:@"key"];
}


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