最近做语音SDK,老是会遇到需要真机测试得问题。真机测试又想看到Debug日志内容。建文本得方式就显得特别傻。于是倒腾了下,弄了哥可视化日志
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DebugShow : MonoBehaviour
{
public bool Log = true;
private bool isShowLog;//是否显示日志,
public KeyCode keyOpenLog = KeyCode.O;//按键打开/关闭日志
private Vector2 m_scroll;
public GUIStyle labelStyle;//日志的OnGUI样式设定
internal void OnEnable()
{
isShowLog = true;//当脚本打开,是否可以显示日志, Log = True;//这个变量也必须为True
Application.logMessageReceived += HandleLog;//注册Unity的日志回调
}
internal void OnDisable()
{
Application.logMessageReceived -= HandleLog;//去掉Unity的日志回调
}
private string m_logs;
/// <summary>
/// /// </summary>
/// /// <param name="logString">错误信息</param> ///
/// <param name="stackTrace">跟踪堆栈</param> ///
/// <param name="type">错误类型</param>
void HandleLog(string logString, string stackTrace, LogType type)
{
string[] splitStr = stackTrace.Split('\n');
string strType = "";
switch (type)
{//给日志类型加颜色
case LogType.Error:
strType = "<color=red>" + type.ToString() + "</color>";
break;
case LogType.Assert:
break;
case LogType.Warning:
strType = "<color=yellow>" + type.ToString() + "</color>";
break;
case LogType.Log:
strType = "<color=white>" + type.ToString() + "</color>";
break;
case LogType.Exception:
break;
default:
break;
}
strType = strType.Length == 0 ? type.ToString() : strType;//如果没有日志类型,那么就赋值一个类型
string strLog = "【—" + strType + "—】: \n" + logString + "\n" + splitStr[0] + "\t\n" + splitStr[1] + "\t\n\t\t<——————分割线——————>\n";
m_logs = strLog + m_logs;
if (m_logs.Length > 1024 * 8)
{//如果字符超出长度是会报错的,所以超出限制一下长度
m_logs = "";
m_logs = strLog + m_logs;
}
}
void OnGUI()
{
if (!Log)
return;
if (isShowLog)
{
m_scroll = GUILayout.BeginScrollView(m_scroll);
if (GUILayout.Button("清空日志"))
{
m_logs = "";
}
GUILayout.Label(m_logs, labelStyle);
GUILayout.EndScrollView();
}
}
void Update()
{
if (Input.GetKeyUp(keyOpenLog))
{
isShowLog = !isShowLog;
}
}
}
一个脚本,挂空物体上即可。勾选log,设置好想要得展示大小。背景颜色以及字体什么得根据喜好设置!