作业——java编写一个简单的移动方块游戏

这是我们的一个实验题目,第一次用java编写图形化的界面,还是有些青涩。。以后继续努力!!

//Little Box Game by AlexYui //Game.java By 1093710210@ HIT import javax.swing.*; import java.awt.event.*; import java.awt.geom.*; import java.awt.*; import java.util.*; public class Game{ public static void main(String[] agrs){ MyFrame gameframe = new MyFrame(); gameframe.setTitle("Java Box Game By AlexYui"); gameframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); gameframe.setVisible(true); } } //框架 class MyFrame extends JFrame { private int flag = 0; protected double x[] = {0,0,270,0,270}; protected double y[] = {0,0,0,270,270}; protected int winner[]={0,0,0,0,0}; public static final int DEFAULT_WIDTH = 317; public static final int DEFAULT_HEIGHT = 339; public MyFrame(){ MyPanel a = new MyPanel(); addKeyListener(new MyKeyListener()); this.add(a); setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT); } class MyPanel extends JPanel{ public MyPanel(){} public void paint(Graphics g){ super.paint(g); Graphics2D g2 = (Graphics2D)g; Rectangle2D rect1 = new Rectangle2D.Double(x[1],y[1],30f,30f); Rectangle2D rect2 = new Rectangle2D.Double(x[2],y[2],30f,30f); Rectangle2D rect3 = new Rectangle2D.Double(x[3],y[3],30f,30f); Rectangle2D rect4 = new Rectangle2D.Double(x[4],y[4],30f,30f); //画中间的四个方框 g2.setPaint(Color.RED); g2.drawRect(120,120 ,30,30); g2.drawRect(120,150 ,30,30); g2.drawRect(150,120 ,30,30); g2.drawRect(150,150 ,30,30); //填充四个角上的方块 g2.setPaint(Color.BLUE); if(winner[1] == 0)g2.fill(rect1); if(winner[2] == 0)g2.fill(rect2); if(winner[3] == 0)g2.fill(rect3); if(winner[4] == 0)g2.fill(rect4); g2.setPaint(Color.RED); //将已经选择的方块涂成红色 if(flag == 1) g2.fill(rect1); if(flag == 2) g2.fill(rect2); if(flag == 3) g2.fill(rect3); if(flag == 4) g2.fill(rect4); g2.setPaint(Color.BLUE); if(winner[1] == 1)g2.fill(rect1); if(winner[2] == 1)g2.fill(rect2); if(winner[3] == 1)g2.fill(rect3); if(winner[4] == 1)g2.fill(rect4); g2.setPaint(Color.RED); if(winner[1] == 1 && winner[2] == 1 && winner[3] == 1 && winner[4] == 1) g2.drawString("Succes! You Won!",100,75); //保持边框的颜色 g2.drawRect(120,120 ,30,30); g2.drawRect(120,150 ,30,30); g2.drawRect(150,120 ,30,30); g2.drawRect(150,150 ,30,30); repaint(); } } class MyKeyListener implements KeyListener{ //overide public void keyPressed(KeyEvent event){ int keyCode = event.getKeyCode(); if(keyCode == KeyEvent.VK_1){flag = 1;} if(keyCode == KeyEvent.VK_2){flag = 2;} if(keyCode == KeyEvent.VK_3){flag = 3;} if(keyCode == KeyEvent.VK_4){flag = 4;} if(keyCode == KeyEvent.VK_UP){move(0,-30,flag);win();} if(keyCode == KeyEvent.VK_DOWN){move(0,30,flag);win();} if(keyCode == KeyEvent.VK_LEFT){move(-30,0,flag);win();} if(keyCode == KeyEvent.VK_RIGHT){move(30,0,flag);win();} } public void keyReleased(KeyEvent event){} public void keyTyped(KeyEvent event){} } //用于判别基本规则,移动方块 void move(int mx,int my,int mflag){ int i; boolean teller = false; x[mflag] +=mx; y[mflag] +=my; if(! ((x[flag] >= 0 && x[flag]<=270)&&(y[flag] >= 0 && y[flag]<=270))){ x[mflag] -=mx; y[mflag] -=my; } for(i = 1;i<5;i++){ if(mflag != i) if(x[mflag] == x[i] && y[mflag] == y[i]) teller = true; } if(teller == true){ x[mflag] -= mx; y[mflag] -= my; } } //用于判别已经进入符合条件区域的方块 void win(){ int j1,j2; for(j1=1;j1<5;j1++) if((x[j1]<=150&&x[j1]>=120)&&(y[j1]<=150&&y[j1]>=120)) winner[j1]=1; for(j2=1;j2<5;j2++) if(!((x[j2]<=150&&x[j2]>=120)&&(y[j2]<=150&&y[j2]>=120))) winner[j2]=0; } }

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好的,下面是一个简单Java实现俄罗斯方块游戏的示例代码: ```java import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame; import javax.swing.JPanel; public class Tetris extends JPanel implements KeyListener { private static final long serialVersionUID = 1L; private final int SIZE = 20; // 方格大小 private final int WIDTH = 10; // 游戏区宽度 private final int HEIGHT = 20; // 游戏区高度 private int[][] board = new int[HEIGHT][WIDTH]; // 游戏区矩阵 private int[][][] shapes = { // 七种不同形状的方块 { { 1, 1, 1, 1 } }, { { 1, 1, 0 }, { 0, 1, 1 } }, { { 0, 1, 1 }, { 1, 1, 0 } }, { { 1, 0, 0 }, { 1, 1, 1 } }, { { 0, 0, 1 }, { 1, 1, 1 } }, { { 1, 1 }, { 1, 1 } }, { { 0, 1, 0 }, { 1, 1, 1 } } }; private Color[] colors = { // 每种方块的颜色 Color.cyan, Color.blue, Color.orange, Color.yellow, Color.green, Color.pink, Color.red }; private int[][] shape; // 当前方块 private int shapeType; // 当前方块类型 private int shapeX, shapeY; // 当前方块位置 private boolean gameOver; // 游戏是否结束 public Tetris() { setPreferredSize(new java.awt.Dimension(WIDTH * SIZE, HEIGHT * SIZE)); setBackground(Color.black); addKeyListener(this); newGame(); } private void newGame() { for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { board[i][j] = 0; } } gameOver = false; newShape(); repaint(); } private void newShape() { shapeType = (int) (Math.random() * shapes.length); shape = shapes[shapeType]; shapeX = WIDTH / 2 - shape[0].length / 2; shapeY = 0; if (collision()) { gameOver = true; } } private boolean collision() { for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0 && (shapeY + i >= HEIGHT || shapeX + j < 0 || shapeX + j >= WIDTH || board[shapeY + i][shapeX + j] != 0)) { return true; } } } return false; } private void merge() { for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0) { board[shapeY + i][shapeX + j] = shapeType + 1; } } } checkLines(); newShape(); } private void checkLines() { for (int i = HEIGHT - 1; i >= 0; i--) { boolean full = true; for (int j = 0; j < WIDTH; j++) { if (board[i][j] == 0) { full = false; } } if (full) { for (int k = i; k > 0; k--) { for (int j = 0; j < WIDTH; j++) { board[k][j] = board[k - 1][j]; } } i++; } } } private void moveDown() { shapeY++; if (collision()) { shapeY--; merge(); } repaint(); } private void moveLeft() { shapeX--; if (collision()) { shapeX++; } repaint(); } private void moveRight() { shapeX++; if (collision()) { shapeX--; } repaint(); } private void rotate() { int[][] newShape = new int[shape[0].length][shape.length]; for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { newShape[j][shape.length - 1 - i] = shape[i][j]; } } shape = newShape; if (collision()) { shape = new int[][] { { 1, 1, 1, 1 } }; } repaint(); } @Override public void keyTyped(KeyEvent e) { } @Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: rotate(); break; case KeyEvent.VK_DOWN: moveDown(); break; case KeyEvent.VK_LEFT: moveLeft(); break; case KeyEvent.VK_RIGHT: moveRight(); break; case KeyEvent.VK_SPACE: while (!collision()) { moveDown(); } moveDown(); break; case KeyEvent.VK_ENTER: if (gameOver) { newGame(); } break; } } @Override public void keyReleased(KeyEvent e) { } @Override public void paintComponent(Graphics g) { super.paintComponent(g); for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (board[i][j] != 0) { g.setColor(colors[board[i][j] - 1]); g.fillRect(j * SIZE, i * SIZE, SIZE, SIZE); } } } if (!gameOver) { g.setColor(colors[shapeType]); for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0) { g.fillRect((shapeX + j) * SIZE, (shapeY + i) * SIZE, SIZE, SIZE); } } } } else { g.setColor(Color.white); g.drawString("GAME OVER", WIDTH * SIZE / 2 - 30, HEIGHT * SIZE / 2 - 10); g.drawString("Press ENTER to start a new game", WIDTH * SIZE / 2 - 80, HEIGHT * SIZE / 2 + 10); } } public static void main(String[] args) { JFrame frame = new JFrame("Tetris"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setLocationRelativeTo(null); frame.add(new Tetris()); frame.pack(); frame.setVisible(true); } } ``` 这个代码会在一个游戏窗口中实现俄罗斯方块游戏,你可以通过上下左右箭头键来控制方块移动和旋转,按空格键可以快速下落,按回车键可以重新开始游戏
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