java编写一个移动物体_作业——java编写一个简单的移动方块游戏

这是一个使用Java编写的简单移动方块游戏。用户通过键盘方向键控制方块移动,目标是让四个方块进入指定区域。游戏界面由四个蓝色方块和中间四个红色方块组成,用户操作方块进入红色区域即为获胜。
摘要由CSDN通过智能技术生成

//Little Box Game by AlexYui

//Game.java By 1093710210@ HIT

import javax.swing.*;

import java.awt.event.*;

import java.awt.geom.*;

import java.awt.*;

import java.util.*;

public class Game{

public static void main(String[] agrs){

MyFrame gameframe = new MyFrame();

gameframe.setTitle("Java Box Game By AlexYui");

gameframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

gameframe.setVisible(true);

}

}

//框架

class MyFrame extends JFrame {

private int flag = 0;

protected double x[] = {0,0,270,0,270};

protected double y[] = {0,0,0,270,270};

protected int winner[]={0,0,0,0,0};

public static final int DEFAULT_WIDTH = 317;

public static final int DEFAULT_HEIGHT = 339;

public MyFrame(){

MyPanel a = new MyPanel();

addKeyListener(new MyKeyListener());

this.add(a);

setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);

}

class MyPanel extends JPanel{

public MyPanel(){}

public void paint(Graphics g){

super.paint(g);

Graphics2D g2 = (Graphics2D)g;

Rectangle2D rect1 = new Rectangle2D.Double(x[1],y[1],30f,30f);

Rectangle2D rect2 = new Rectangle2D.Double(x[2],y[2],30f,30f);

Rectangle2D rect3 = new Rectangle2D.Double(x[3],y[3],30f,30f);

Rectangle2D rect4 = new Rectangle2D.Double(x[4],y[4],30f,30f);

//画中间的四个方框

g2.setPaint(Color.RED);

g2.drawRect(120,120 ,30,30);

g2.drawRect(120,150 ,30,30);

g2.drawRect(150,120 ,30,30);

g2.drawRect(150,150 ,30,30);

//填充四个角上的方块

g2.setPaint(Color.BLUE);

if(winner[1] == 0)g2.fill(rect1);

if(winner[2] == 0)g2.fill(rect2);

if(winner[3] == 0)g2.fill(rect3);

if(winner[4] == 0)g2.fill(rect4);

g2.setPaint(Color.RED);

//将已经选择的方块涂成红色

if(flag == 1) g2.fill(rect1);

if(flag == 2) g2.fill(rect2);

if(flag == 3) g2.fill(rect3);

if(flag == 4) g2.fill(rect4);

g2.setPaint(Color.BLUE);

if(winner[1] == 1)g2.fill(rect1);

if(winner[2] == 1)g2.fill(rect2);

if(winner[3] == 1)g2.fill(rect3);

if(winner[4] == 1)g2.fill(rect4);

g2.setPaint(Color.RED);

if(winner[1] == 1 && winner[2] == 1 && winner[3] == 1 && winner[4] == 1)

g2.drawString("Succes! You Won!",100,75);

//保持边框的颜色

g2.drawRect(120,120 ,30,30);

g2.drawRect(120,150 ,30,30);

g2.drawRect(150,120 ,30,30);

g2.drawRect(150,150 ,30,30);

repaint();

}

}

class MyKeyListener implements KeyListener{

//overide

public void keyPressed(KeyEvent event){

int keyCode = event.getKeyCode();

if(keyCode == KeyEvent.VK_1){flag = 1;}

if(keyCode == KeyEvent.VK_2){flag = 2;}

if(keyCode == KeyEvent.VK_3){flag = 3;}

if(keyCode == KeyEvent.VK_4){flag = 4;}

if(keyCode == KeyEvent.VK_UP){move(0,-30,flag);win();}

if(keyCode == KeyEvent.VK_DOWN){move(0,30,flag);win();}

if(keyCode == KeyEvent.VK_LEFT){move(-30,0,flag);win();}

if(keyCode == KeyEvent.VK_RIGHT){move(30,0,flag);win();}

}

public void keyReleased(KeyEvent event){}

public void keyTyped(KeyEvent event){}

}

//用于判别基本规则,移动方块

void move(int mx,int my,int mflag){

int i;

boolean teller = false;

x[mflag] +=mx;

y[mflag] +=my;

if(! ((x[flag] >= 0 && x[flag]<=270)&&(y[flag] >= 0 && y[flag]<=270))){

x[mflag] -=mx;

y[mflag] -=my;

}

for(i = 1;i<5;i++){

if(mflag != i)

if(x[mflag] == x[i] && y[mflag] == y[i])

teller = true;

}

if(teller == true){

x[mflag] -= mx;

y[mflag] -= my;

}

}

//用于判别已经进入符合条件区域的方块

void win(){

int j1,j2;

for(j1=1;j1<5;j1++)

if((x[j1]<=150&&x[j1]>=120)&&(y[j1]<=150&&y[j1]>=120))

winner[j1]=1;

for(j2=1;j2<5;j2++)

if(!((x[j2]<=150&&x[j2]>=120)&&(y[j2]<=150&&y[j2]>=120)))

winner[j2]=0;

}

}

好的,下面是一个简单Java实现俄罗斯方块游戏的示例代码: ```java import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame; import javax.swing.JPanel; public class Tetris extends JPanel implements KeyListener { private static final long serialVersionUID = 1L; private final int SIZE = 20; // 方格大小 private final int WIDTH = 10; // 游戏区宽度 private final int HEIGHT = 20; // 游戏区高度 private int[][] board = new int[HEIGHT][WIDTH]; // 游戏区矩阵 private int[][][] shapes = { // 七种不同形状的方块 { { 1, 1, 1, 1 } }, { { 1, 1, 0 }, { 0, 1, 1 } }, { { 0, 1, 1 }, { 1, 1, 0 } }, { { 1, 0, 0 }, { 1, 1, 1 } }, { { 0, 0, 1 }, { 1, 1, 1 } }, { { 1, 1 }, { 1, 1 } }, { { 0, 1, 0 }, { 1, 1, 1 } } }; private Color[] colors = { // 每种方块的颜色 Color.cyan, Color.blue, Color.orange, Color.yellow, Color.green, Color.pink, Color.red }; private int[][] shape; // 当前方块 private int shapeType; // 当前方块类型 private int shapeX, shapeY; // 当前方块位置 private boolean gameOver; // 游戏是否结束 public Tetris() { setPreferredSize(new java.awt.Dimension(WIDTH * SIZE, HEIGHT * SIZE)); setBackground(Color.black); addKeyListener(this); newGame(); } private void newGame() { for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { board[i][j] = 0; } } gameOver = false; newShape(); repaint(); } private void newShape() { shapeType = (int) (Math.random() * shapes.length); shape = shapes[shapeType]; shapeX = WIDTH / 2 - shape[0].length / 2; shapeY = 0; if (collision()) { gameOver = true; } } private boolean collision() { for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0 && (shapeY + i >= HEIGHT || shapeX + j < 0 || shapeX + j >= WIDTH || board[shapeY + i][shapeX + j] != 0)) { return true; } } } return false; } private void merge() { for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0) { board[shapeY + i][shapeX + j] = shapeType + 1; } } } checkLines(); newShape(); } private void checkLines() { for (int i = HEIGHT - 1; i >= 0; i--) { boolean full = true; for (int j = 0; j < WIDTH; j++) { if (board[i][j] == 0) { full = false; } } if (full) { for (int k = i; k > 0; k--) { for (int j = 0; j < WIDTH; j++) { board[k][j] = board[k - 1][j]; } } i++; } } } private void moveDown() { shapeY++; if (collision()) { shapeY--; merge(); } repaint(); } private void moveLeft() { shapeX--; if (collision()) { shapeX++; } repaint(); } private void moveRight() { shapeX++; if (collision()) { shapeX--; } repaint(); } private void rotate() { int[][] newShape = new int[shape[0].length][shape.length]; for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { newShape[j][shape.length - 1 - i] = shape[i][j]; } } shape = newShape; if (collision()) { shape = new int[][] { { 1, 1, 1, 1 } }; } repaint(); } @Override public void keyTyped(KeyEvent e) { } @Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: rotate(); break; case KeyEvent.VK_DOWN: moveDown(); break; case KeyEvent.VK_LEFT: moveLeft(); break; case KeyEvent.VK_RIGHT: moveRight(); break; case KeyEvent.VK_SPACE: while (!collision()) { moveDown(); } moveDown(); break; case KeyEvent.VK_ENTER: if (gameOver) { newGame(); } break; } } @Override public void keyReleased(KeyEvent e) { } @Override public void paintComponent(Graphics g) { super.paintComponent(g); for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (board[i][j] != 0) { g.setColor(colors[board[i][j] - 1]); g.fillRect(j * SIZE, i * SIZE, SIZE, SIZE); } } } if (!gameOver) { g.setColor(colors[shapeType]); for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0) { g.fillRect((shapeX + j) * SIZE, (shapeY + i) * SIZE, SIZE, SIZE); } } } } else { g.setColor(Color.white); g.drawString("GAME OVER", WIDTH * SIZE / 2 - 30, HEIGHT * SIZE / 2 - 10); g.drawString("Press ENTER to start a new game", WIDTH * SIZE / 2 - 80, HEIGHT * SIZE / 2 + 10); } } public static void main(String[] args) { JFrame frame = new JFrame("Tetris"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setLocationRelativeTo(null); frame.add(new Tetris()); frame.pack(); frame.setVisible(true); } } ``` 这个代码会在一个游戏窗口中实现俄罗斯方块游戏,你可以通过上下左右箭头键来控制方块移动和旋转,按空格键可以快速下落,按回车键可以重新开始游戏
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值