using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WinTrigger : MonoBehaviour
{
[SerializeField] int playerLayer;
private void OnTriggerEnter(Collider other)
{
if(other.gameObject.layer == playerLayer)
{
gameObject.SetActive(false);
Gameplay.Instance.Land();
}
}
}
using RoadCreator;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Level : MonoBehaviour
{
public float Width => CurrentPart.Width;
[SerializeField] float flySpeedMultiply = 2f;
[SerializeField] LevelPart[] levelParts;
[SerializeField] EnvironmentTheme theme = EnvironmentTheme.PurpleCity;
public LevelPart CurrentPart => levelParts[Mathf.Clamp(iPath, 0, levelParts.Lengt