using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Forms;
namespace Test
{
/// <summary>
/// 这个类可以让你得到一个在运行中程序的所有键盘或鼠标事件
/// 并且引发一个带KeyEventArgs参数的.NET事件以便你很容易使用这些信息
/// </summary>
public class CNxKeyBordHook
{
private const int WM_KEYDOWN = 0x100;
private const int WM_KEYUP = 0x101;
private const int WM_SYSKEYDOWN = 0x104;
private const int WM_SYSKEYUP = 0x105;
//全局的事件
public event KeyEventHandler OnKeyDownEvent;
public event KeyEventHandler OnKeyUpEvent;
public event KeyPressEventHandler OnKeyPressEvent;
static int hKeyboardHook = 0; //键盘钩子句柄
//鼠标常量
public const int WH_KEYBOARD_LL = 13; //keyboard hook constant
HookProc KeyboardHookProcedure; //声明键盘钩子事件类型.
//声明键盘钩子的封送结构类型
[StructLayout(LayoutKind.Sequential)]
public class KeyboardHookStruct
{
public int vkCode; //表示一个在1到254间的虚似键盘码
public int scanCode; //表示硬件扫描码
public int flags;
public int time;
public int dwExtraInfo;
}
//装置钩子的函数
[DllImport("user32.dll ", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
//卸下钩子的函数
[DllImport("user32.dll ", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
//下一个钩挂的函数
[DllImport("user32.dll ", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
[DllImport("user32 ")]
public static extern int ToAscii(int uVirtKey, int uScanCode, byte[] lpbKeyState, byte[] lpwTransKey, int fuState);
[DllImport("user32 ")]
public static extern int GetKeyboardState(byte[] pbKeyState);
public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
/// <summary>
/// 墨认的构造函数构造当前类的实例并自动的运行起来.
/// </summary>
public CNxKeyBordHook()
{
Start();
}
//析构函数.
~CNxKeyBordHook()