transport 分为两部分 bootstrap channel
由于channel东西比较多,所以分开两篇来写
AbstractBootstrap
顾名思义,引导累 抽象父类, 定义模板方法
成员变量
private volatile EventLoopGroup group;
@SuppressWarnings("deprecation")
private volatile ChannelFactory<? extends C> channelFactory;
private volatile SocketAddress localAddress;
private final Map<ChannelOption<?>, Object> options = new LinkedHashMap<ChannelOption<?>, Object>();
private final Map<AttributeKey<?>, Object> attrs = new LinkedHashMap<AttributeKey<?>, Object>();
private volatile ChannelHandler handler;
核心方法
bind绑定方法 主要为server端提供的。
initAndRegister 最核心的
ServerBootstrap
多了child设置,主线程处理连接,child处理read到的消息
private final Map<ChannelOption<?>, Object> childOptions = new LinkedHashMap<ChannelOption<?>, Object>();
private final Map<AttributeKey<?>, Object> childAttrs = new LinkedHashMap<AttributeKey<?>, Object>();
private volatile EventLoopGroup childGroup;
private volatile ChannelHandler childHandler;
看其init方法
ServerBootstrapAcceptor
继承了ChannelHandlerAdapter 主要实现了channelRead 和exceptionCaught 方法, 其主要作用是子线程来处理消息
public void channelRead(ChannelHandlerContext ctx, Object msg) {
final Channel child = (Channel) msg;
child.pipeline().addLast(childHandler);
for (Entry<ChannelOption<?>, Object> e: childOptions) {
try {
if (!child.config().setOption((ChannelOption<Object>) e.getKey(), e.getValue())) {
logger.warn("Unknown channel option: " + e);
}
} catch (Throwable t) {
logger.warn("Failed to set a channel option: " + child, t);
}
}
for (Entry<AttributeKey<?>, Object> e: childAttrs) {
child.attr((AttributeKey<Object>) e.getKey()).set(e.getValue());
}
try {
childGroup.register(child).addListener(new ChannelFutureListener() {
@Override
public void operationComplete(ChannelFuture future) throws Exception {
if (!future.isSuccess()) {
forceClose(child, future.cause());
}
}
});
} catch (Throwable t) {
forceClose(child, t);
}
}
Bootstrap
看完serverBootstap之后,这个类就比较简单了。。 再看下connect方法
同样init方法
void init(Channel channel) throws Exception {
ChannelPipeline p = channel.pipeline();
p.addLast(handler());
final Map<ChannelOption<?>, Object> options = options();
synchronized (options) {
for (Entry<ChannelOption<?>, Object> e: options.entrySet()) {
try {
if (!channel.config().setOption((ChannelOption<Object>) e.getKey(), e.getValue())) {
logger.warn("Unknown channel option: " + e);
}
} catch (Throwable t) {
logger.warn("Failed to set a channel option: " + channel, t);
}
}
}
final Map<AttributeKey<?>, Object> attrs = attrs();
synchronized (attrs) {
for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) {
channel.attr((AttributeKey<Object>) e.getKey()).set(e.getValue());
}
}
}
connect方法也就是
private static void doConnect0(
final SocketAddress remoteAddress, final SocketAddress localAddress, final ChannelFuture regFuture,
final ChannelPromise connectPromise) {
// This method is invoked before channelRegistered() is triggered. Give user handlers a chance to set up
// the pipeline in its channelRegistered() implementation.
final Channel channel = connectPromise.channel();
channel.eventLoop().execute(new Runnable() {
@Override
public void run() {
if (regFuture.isSuccess()) {
if (localAddress == null) {
channel.connect(remoteAddress, connectPromise);
} else {
channel.connect(remoteAddress, localAddress, connectPromise);
}
connectPromise.addListener(ChannelFutureListener.CLOSE_ON_FAILURE);
} else {
connectPromise.setFailure(regFuture.cause());
}
}
});
}