集合类的自定义判等与比较

 

 

1)IComparer and Comparer:

Comparers are used to switch in custom ordering logic for sorted dictionaries and collections.
Note that a comparer is useless to the unsorted dictionaries such as Dictionary and Hashtable—these require an IEqualityComparer to get hashcodes.Similarly, an equality comparer is useless for sorted dictionaries and collections.

普通的Dictionary由于内部基于HashTable,所以是无法按照key排序的。例如:

class SurnameComparer : Comparer <string>
{
string Normalize (string s)
{
s = s.Trim().ToUpper();
if (s.StartsWith ("MC")) s = "MAC" + s.Substring (2);
return s;
}
public override int Compare (string x, string y)
=> Normalize (x).CompareTo (Normalize (y));
}
void Main()
{
//var dic = new Dictionary<string, string> (new SurnameComparer());  //无法编译
var dic = new SortedDictionary<string,string> (new SurnameComparer());

dic.Add ("MacPhail", "second!");
dic.Add ("MacWilliam", "third!");
dic.Add ("McDonald", "first!");
dic.Dump();
}

2) IEqualityComparer and EqualityComparer

SortedDictionary是无法按照Key判等的。

public class Customer
{
public string LastName;
public string FirstName;
public Customer (string last, string first)
{
LastName = last;
FirstName = first;
}
}
public class LastFirstEqComparer :EqualityComparer <Customer>
{
public override bool Equals (Customer x, Customer y)
=> x.LastName == y.LastName && x.FirstName == y.FirstName;
public override int GetHashCode (Customer obj)
=> (obj.LastName + ";" + obj.FirstName).GetHashCode();
}

void Main()
{
Customer c1 = new Customer ("Bloggs", "Joe");
Customer c2 = new Customer ("Bloggs", "Joe");
var eqComparer = new LastFirstEqComparer();
var d = new Dictionary<Customer, string> (eqComparer);
//var d = new SortedDictionary<Customer, string> (eqComparer); //无法编译
d [c1] = "Joe";
Console.WriteLine (d.ContainsKey (c2));
}

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值