<span style="font-size:14px;">var listeners = cc.EventListener.create({
event: cc.EventListener.TOUCH_ALL_AT_ONCE,
onTouchesBegan: function (touches, event) {
},
onTouchesMoved: function (touches, event) {
var touch = touches[0];
var target = event.getCurrentTarget();
var delta = touch.getDelta();
if (touches.length == 1) {
cc.log("move");
target.x += delta.x;
target.y += delta.y;
return;
}
if (touches.length >= 2) {
cc.log("double");
var touch1 = touches[1];
var delta1 = touch1.getDelta();
var point = touch.getLocation();
temp = point;
var point1 = touch1.getLocation();
//缩放
var area = (point.x - point1.x);
var area1 = (point.x - point1.x + delta.x - delta1.x);
this.sprite.scale = area1/area*this.sprite.scale;
//旋转
var degree = angle(point,point1);
point.x += delta.x;
point1.x += delta1.x;
point.y += delta.y;
point1.y += delta1.y;
var degree1 = angle(point,point1);
var rota = Math.round(degree-degree1)
this.sprite.rotation = rota+this.sprite.rotation;
}
}
});
function angle(start,end){
var diff_x = end.x - start.x,
diff_y = end.y - start.y;
//返回角度
return 360*Math.atan(diff_y/diff_x)/(2*Math.PI);
}
cc.eventManager.addListener(listeners, this.sprite);</span>