[转]Symbian 对话框的使用

Symbian 对话框的使用

1、非阻塞提示框
symbian定义了几个提示类,分别是:
confirm类:CAknConfirmationNote
info类: CAknInformationNote
warning类:CAknWarningNote
error类: CAknErrorNote
头文件:aknnotewrappers.h
lib:avkon.lib eikcdlg.lib eikctl.lib

使用方法:

Code:
TBuf<32> buf;
    buf.Copy(_L("info note"));
    CAknInformationNote* iInfoNote = new (ELeave) CAknInformationNote;
    iInfoNote->ExecuteLD(buf);

2、阻塞提示框
void CEikonEnv::AlertWin(const TDesC& aMsg);
void CEikonEnv::AlertWin(const TDesC& aMsg1,const TDesC& aMsg2);
static void CEikonEnv::InfoWinL(const TDesC& aFirstLine,const TDesC& aSecondLine);

AlertWin为CEikonEnv类的非静态成员函数,InfoWinL为CEikonEnv类的静态成员函数。
AlertWin只能在ui、view和container中使用,使用方法如下:

Code:
iEikonEnv->AlertWin(_L("text"));

InfoWinL可以在任意类中使用,使用方法如下:
Code:
CEikonEnv::Static()->InfoWinL(_L("note:"), _L("text"));

为方便使用,常定义宏来使用这类提示框,如:

Code:
#define DEBUG_DIALOG(x) iEikonEnv->AlertWin(##x);
#define DEBUG_DIALOG1(x) CEikonEnv::Static()->InfoWinL(_L("note:"), ##x);
#define DEBUG_DIALOG2(x,y) CEikonEnv::Static()->InfoWinL(##x, ##y);

可以这么使用:
TBuf<32> buf;
buf.Copy(_L("test"));
DEBUG_DIALOG(buf);
DEBUG_DIALOG1(buf);
DEBUG_DIALOG2(buf,_L("text"));

此类提示框阻塞线程,只有用户按键退出提示框后,后面的程序才能接着运行。

3、进度条对话框
进度条对话框类为:
CAknProgressDialog
头文件:aknprogressdialog.h
lib: avkon.lib eikcdlg.lib eikctl.lib

使用方法:

Code:
//初始化进度条
CAknProgressDialog* iProgressDialog;
CEikProgressInfo* iProgressInfo;
    iProgressDialog = new ( ELeave ) CAknProgressDialog( reinterpret_cast
                                                         <CEikDialog**>
                                                         ( &iProgressDialog ) );
    iProgressDialog->SetCallback( this );
    iProgressDialog->PrepareLC( R_RESOURCE_PROGRESS_NOTE );    //从资源文件构造对话框,资源见下面的定义
    iProgressInfo = iProgressDialog->GetProgressInfoL();
    iProgressInfo->SetFinalValue( aMaxValue );    //设置进度条的最大值(结束值)
    iProgressDialog->RunLD();
  
    //更新进度条
    iProgressInfo->IncrementAndDraw( aStep );  

//结束进度条
iProgressDialog->ProcessFinishedL();
delete iProgressDialog;

RESOURCE DIALOG R_RESOURCE_PROGRESS_NOTE    //进度条对话框资源
      {
      flags = EAknProgressNoteFlags;
      buttons = R_AVKON_SOFTKEYS_CANCEL;
      items =
          {
          DLG_LINE
              {
              type = EAknCtNote;
              id = EMagicBoxCtrlIdProgressNote;
              control = AVKON_NOTE
                  {
                  layout = EProgressLayout;
                  singular_label = "对话框中显示的文字";
                  plural_label = "download";
                  imagefile = AVKON_BMPFILE_NAME;     //第二版中 图标文件为 #define AVKON_BMPFILE_NAME "z://system//data//avkon.mbm"
                  imageid = EMbmAvkonQgn_note_sml;    //这两项可更改显示不同图标
                  imagemask = EMbmAvkonQgn_note_sml_mask;
                  };
              }
          };
      }

4、等待对话框
等待对话框要用到的类:
CAknGlobalNote
头文件:aknglobalnote.h
lib:aknnotify.lib eiksrv.lib

使用方法:

Code:
//显示等待对话框
    CAknGlobalNote* globalNote = CAknGlobalNote::NewL();
    CleanupStack::PushL( globalNote );
    TInt iWaitNoteId = globalNote->ShowNoteL( EAknGlobalWaitNote, _L("对话框中显示的文字") );
    CleanupStack::PopAndDestroy();
  
    //结束等待对话框
    CAknGlobalNote * note = CAknGlobalNote::NewL();
    CleanupStack::PushL( note );
    note->CancelNoteL( iWaitNoteId );
    CleanupStack::PopAndDestroy();

注:
CAknGlobalNote类除了显示等待对话框外还可显示多种类型的全局对话框,具体类型可通过ShowNoteL的第一个参数指定,可能的类型如下:


Code:
enum TAknGlobalNoteType
{
EAknGlobalInformationNote = 1,
EAknGlobalWarningNote,
EAknGlobalConfirmationNote,
EAknGlobalErrorNote,
EAknGlobalChargingNote,
EAknGlobalWaitNote,
EAknGlobalPermanentNote,
EAknGlobalNotChargingNote,
EAknGlobalBatteryFullNote,
EAknGlobalBatteryLowNote,
EAknGlobalRechargeBatteryNote,
EAknCancelGlobalNote,
EAknGlobalTextNote
};

5、询问对话框
询问对话框用到的类:
CAknQueryDialog
头文件:AknQueryDialog.h
lib:avkon.lib

使用方法:

Code:
CAknQueryDialog* dlg;
dlg = CAknQueryDialog::NewL( CAknQueryDialog::ENoTone );
dlg->PrepareLC( R_RESOURCE_QUERY_DIALOG ); //从资源文件构造对话框,资源见下面的定义
TInt ret = dlg->RunLD();    //若用户选择“是”,返回非0,选择“否”,则返回0

RESOURCE DIALOG R_RESOURCE_QUERY_DIALOG    //询问对话框资源
      {
      flags = EGeneralQueryFlags;
      buttons = R_AVKON_SOFTKEYS_YES_NO;    //CBA显示“是”和“否”两个按钮
      items =
          {
          DLG_LINE
              {
              type = EAknCtQuery;
              id = EGeneralQuery;
              control = AVKON_CONFIRMATION_QUERY     //表示这是confirm询问对话框,用户选择“是”或“否”
                  {
                  layout = EConfirmationQueryLayout;
                  label = "对话框中显示的文字";
                  };
              }
          };
      }

此类对话框可以有声音提示,由NewL的const TTone& aTone参数指定,可能的值如下:

Code:
enum TTone {
      /// No tone is played
      ENoTone = 0,        
      /// A confirmation tone is played
      EConfirmationTone = EAvkonSIDConfirmationTone,
      /// A warning tone is played
      EWarningTone = EAvkonSIDWarningTone,      
      /// An error tone is played  
      EErrorTone = EAvkonSIDErrorTone         
      };

通过定义不同的询问对话框资源,可实现不同的询问对话框,如让用户输入文字的询问对话框资源定义如下:

Code:
RESOURCE DIALOG R_RESOURCE_DATA_QUERY
    {
    flags = EGeneralQueryFlags;
    buttons = R_AVKON_SOFTKEYS_OK_CANCEL;    //CBA按钮显示“确定”和“取消”
    items =
        {
        DLG_LINE
            {
            type = EAknCtQuery;
            id = EGeneralQuery;
            control = AVKON_DATA_QUERY    //表示这是data询问对话框,需要用户输入内容
                {
                layout = EDataLayout;
                label = "提示内容";
                control = EDWIN
                    {
                    flags = EEikEdwinNoHorizScrolling | EEikEdwinResizable;
                    width = 30;
                    lines = 2;
                    maxlength = 159;
                    };
                };
            }
        };
    }    
使用方法:

Code:
TBuf<128> msg;
CAknTextQueryDialog* dlg = new (ELeave) CAknTextQueryDialog(msg,CAknQueryDialog::ENoTone);
    TInt ret = dlg->ExecuteLD(R_RESOURCE_DATA_QUERY);

用户输入内容后按“确定”,内容就存储到msg中,函数返回非0;按“取消”,函数返回0。

这里用到的类是CAknQueryDialog的子类CAknTextQueryDialog。
CAknQueryDialog的子类有:

Code:
CAknFloatingPointQueryDialog    //This class should be used when user is reguest to enter a flotaing point number
    CAknFixedPointQueryDialog       //...
    CAknDurationQueryDialog         //This class should be used when user is reguest to enter duration
    CAknIpAddressQueryDialog        //This class should be used when user is reguest to enter IP address,@since 2.1
    CAknMultiLineDataQueryDialog    //Query Dialog with data input on more than one line (2 lines at the moment)
                   Create using NewL methods and passing parameters as appropriate.
                   Attention: When deriving from this class, you must call SetDataL during
                   second phase construction.
    CAknMultiLineIpQueryDialog      //...
    CAknNumberQueryDialog           //This class should be used when user is reguest to enter number
    CAknTextQueryDialog             //This class should be used when user is reguest to enter plain text, secret text, phonenumber or PIN-code
CAknTimeQueryDialog             //This class should be used when user is reguest to enter time or date

使用不同的类,资源文件会有所不同。

另外,在资源中定义EDWIN时,可指定输入发,如:

Code:
control = EDWIN
    {
      flags = EEikEdwinNoHorizScrolling | EEikEdwinResizable;
      width = 11;
      lines = 1;
      maxlength = 11;
    avkon_flags = EAknEditorFlagFixedCase |
          EAknEditorFlagNoT9 | EAknEditorFlagSupressShiftMenu;    //EAknEditorFlagSupressShiftMenu屏蔽切换输入法键
    allowed_input_modes = EAknEditorNumericInputMode;
    default_input_mode = EAknEditorNumericInputMode;
    numeric_keymap = EAknEditorPlainNumberModeKeymap;
    };

以上写法表示默认输入法为数字,并且屏蔽了输入法切换键,即不能通过输入法切换键来切换输入法。

6、编辑框
编辑框使用的类:
CEikGlobalTextEditor
头文件:eikgted.h

使用方法:

Code:
CEikGlobalTextEditor* iGKeyEd;
TBuf<128> iKeyText;
TResourceReader reader;
    iCoeEnv->CreateResourceReaderLC( reader, R_RESOURCE_EDITOR );    //从资源文件构造编辑框,资源见下面的定义
    iGKeyEd = new ( ELeave ) CEikGlobalTextEditor;
    iGKeyEd->SetContainerWindowL( *this );
    iGKeyEd->ConstructFromResourceL( reader );
    CleanupStack::PopAndDestroy();    // Resource reader

//设置编辑框的初始文本和位置,编辑框大小在资源中定义
TBuf<32> buf;
buf.Copy(_L("demo"));
iGKeyEd->SetTextL(&buf);
iGKeyEd->SetExtent( TPoint(5,2), iGKeyEd->MinimumSize() );
iGKeyEd->SetFocus(ETrue);
// iGKeyEd->SetReadOnly(ETrue);    //设置编辑框为只读

//使文字居中
    CParaFormat       paraFormat;
    TParaFormatMask paraFormatMask;
    paraFormatMask.SetAttrib( EAttAlignment );      // set mask
    paraFormat.iHorizontalAlignment = CParaFormat::ECenterAlign;
    iGKeyEd->ApplyParaFormatL( &paraFormat, paraFormatMask );
  
    iGKeyEd->GetText(iKeyText); //获取编辑框中的内容,保存到iKeyText中

RESOURCE GTXTED R_RESOURCE_EDITOR    //编辑框资源  
    {
      flags = EAknEditorFlagDefault;
      width = 53;
      height = 16;
      numlines = 1;
      textlimit= 1;
      fontcontrolflags = EGulFontControlAll;
      fontnameflags = EGulNoSymbolFonts;

//这里也可设置输入法
//     avkon_flags = EAknEditorFlagFixedCase |
                                    EAknEditorFlagNoT9 | EAknEditorFlagSupressShiftMenu;    //EAknEditorFlagSupressShiftMenu屏蔽切换输入法键
//      allowed_input_modes = EAknEditorNumericInputMode;
//      default_input_mode = EAknEditorNumericInputMode;
//      numeric_keymap = EAknEditorPlainNumberModeKeymap;  
    }

注意,要使编辑框正常显示,记得更改container的CountComponentControls和ComponentControl函数,正确处理控件数目和编辑框指针。另外,要使编辑框能正常接收按键事件,要显示调用编辑框的OfferKeyEventL函数,如下:

Code:
TKeyResponse CMobileGuardSetKeyContainer::OfferKeyEventL( const TKeyEvent& aKeyEvent, TEventCode aType )
{
      return iGKeyEd->OfferKeyEventL( aKeyEvent, aType );
}

 
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