参考WINDOWS扫雷。含左上角剩余雷显示,中间脸的3种状态,点击脸可以重新开始,右上角时间统计,0-999秒。游戏区,基本功能都齐了。
package mine;
import java.awt.Color;
import java.awt.Font;
import java.awt.Point;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.Random;
import java.util.Stack;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.MouseInfo;
public class GamePanel extends JPanel {
private static final long serialVersionUID = -5793342408142072402L;
static int row = 20;// 行数
static int col = 20;// 列数
int minenumber = 70;// 雷的数量
static int up_board_h = 30;// 上部边框高
static int gird_w = 30;// 格子宽(固定
static int gird_h = 30;// 格子高(固定
static int fwidth = col * gird_w;// 窗体宽
static int fheight = row * gird_h;// 窗体高
int minecount = minenumber;// 计算雷的数量
int[][] arr = new int[row][col];// 雷数组,9有雷,1-8数字,0无雷
int[][] arropen = new int[row][col];// 放点开或关闭的数组,1表示打开,0表示关闭
int[][] arrflag = new int[row][col];// 放有雷标记的数组,1表示有标记,0表示无标记
int[][] arrflash = new int[row][col];// 闪数组,1闪,0不
int[] a_flash;// 闪数组
static int m_l_x = 0;// 鼠标左键X坐标
static int m_l_y = 0;// 鼠标左键Y坐标
static int m_r_x = 0;// 鼠标右键X坐标
static int m_r_y = 0;// 鼠标右键Y坐标
boolean win = false;// 胜利布尔
static boolean lose = false;// 失败布尔
static boolean flash = false;// 闪布尔
int steponx = 0;// 踩雷X坐标
int stepony = 0;// 踩雷Y坐标
int m_move_x = 0;// 鼠标X坐标
int m_move_y = 0;// 鼠标Y坐标
long game_s_t = 0;//开始时间
long game_e_t = 0;//结束时间
int game_t_s = 0;//秒
int game_count = 0;//时间count
static JFrame frame;//窗体
public static void main(String[] args) {
frame = new JFrame();//实例化
frame.setTitle("MineSweeper");//JFrame标题
frame.setLayout(null);//无布局
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);// 点击关闭按钮是关闭程序
frame.setResizable(false); // 不允许修改界面大小
frame.setBounds(0, 0, fwidth + 8 + 8, fheight + 31 + 8 + up_board_h);//JFrame位置大小
GamePanel panel = new GamePanel();//实例化
panel.setBackground(new Color(198, 198, 198, 255));//JPanel背景色
panel.setBounds(0, 0, fwidth + 1, fheight + 1 + up_board_h);//JPanel位置大小
frame.add(panel);//JPanel加入JFrame
frame.setVisible(true);//窗体可见
frame.setLocationRelativeTo(null);//居中
// 鼠标监听
frame.addMouseListener(new MouseListener() {
public void mouseClicked(java.awt.event.MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
flash = true;
}
public void mouseReleased(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1) {// 鼠标右键坐标,失败了不可以标记
m_l_x = e.getX();
m_l_y = e.getY();
System.out.println("BUTTON1 x,y=" + e.getX() + "," + e.getY());
}
if (e.getButton() == MouseEvent.BUTTON3 && !lose) {// 鼠标右键坐标,失败了不可以标记
m_r_x = e.getX();
m_r_y = e.getY();
System.out.println("BUTTON3 x,y=" + e.getX() + "," + e.getY());
}
flash = false;
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
});
}
public GamePanel() {
init();// 初始化
}
// 初始化
void init() {
int count = 0;
Random rdm = new Random();
for (int i = 0; i < minenumber * 10; i++) {
int ey = rdm.nextInt(row);
int ex = rdm.nextInt(col);
if (arr[ey][ex] != 9) {
arr[ey][ex] = 9;// 随机布雷
count++;
}
if (count == minenumber) {// 随机坐标会重复,需要达到要求数量
break;
}
}
count = 0;
int[] y = new int[] { 0, -1, -1, -1, 0, 1, 1, 1 };
int[] x = new int[] { -1, -1, 0, 1, 1, 1, 0, -1 };
for (int i = 0; i <