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WPF经典教程 pdf
目录
WPF体系结构 ...........................................................................................................
WPF应用程序管理 ...................................................................................................
一、WPF应用程序由System.Windows.Application 类进行管理 ..................
二、创建WPF应用程序 ..................................................................................
三、应用程序关闭 ............................................................................................
四、Application 对象的事件 ............................................................................
五、WPF应用程序生存周期 ...........................................................................
WPF窗体 ...................................................................................................................
一、窗体类 ........................................................................................................
1、XAML文件..........................................................................................
2、后台代码文件 ......................................................................................
二、窗体的生存周期 ........................................................................................
1、显示窗体 ..............................................................................................
2、关闭窗体 ..............................................................................................
3、窗体的激活 ..........................................................................................
4、窗体的生存周期 ..................................................................................
三、其他窗体相关的属性、方法、事件 ........................................................
四、定义异形窗体 ............................................................................................
StackPanel、WrapPanel、DockPanel 容器 .............................................................
一、StackPanel ..................................................................................................
1、可以使用Orientation 属性更改堆叠的顺序 ......................................
2、设置控件的属性,调整控件的显示...................................................
二、WrapPanel ...................................................................................................
三、DockPanel ...................................................................................................
Grid UniformGrid 容器 ...........................................................................................
一、Grid .............................................................................................................
二、使用GridSplit分割 ...................................................................................
三、UniformGrid ...............................................................................................
Canvas、InkCanvas布局 ..........................................................................................
一、Canvas ........................................................................................................
二、InkCanvas ...................................................................................................
WPF对控件其类型的继承方式如下 .......................................................................
WPF控件内容模型 ...................................................................................................
一、ContentControl模型 ..................................................................................
二、HeaderedContentControl模型 ...................................................................
三、ItemsControl模型 ......................................................................................
1、使用ItemSource 属性 ..........................................................................
2、使用Items属性 ...................................................................................
四、HeaderedItemsControl模型 .......................................................................
Panel Decorator TextBlock 内容模型 .....................................................................
一、Panel内容模型 ..........................................................................................
二、Decorator内容模型 ..........................................................................
三、TextBlock 模型 ..................................................................................
四、TextBox 模型 .....................................................................................
依赖项属性和路由事件 ...................................................................................
一、依赖项属性(Dependency Property .................................................
1、依赖项属性与CLR 包装属性 ...................................................
2、使用由依赖项属性提供的属性功能..........................................
3、自定义依赖项属性及重写依赖项属性 ......................................
二、路由事件(RoutedEvent)...............................................................
键盘输入、鼠标输入、焦点处理 ...................................................................
一、键盘类和键盘事件 ...........................................................................
二、鼠标类和鼠标事件 ...........................................................................
三、焦点处理 ...........................................................................................
1、键盘焦点: .................................................................................
2、逻辑焦点 .....................................................................................
3、键盘导航 .....................................................................................
4、焦点事件 .....................................................................................
WPF命令 ..........................................................................................................
一、命令: ...............................................................................................
二、命令源 ...............................................................................................
三、命令目标 ...........................................................................................
四、命令绑定 ...........................................................................................
WPF资源 ..........................................................................................................
一、什么是资源 .......................................................................................
二、资源的定义及XAML中引用 ..........................................................
三、XAML解析资源的顺序 ...................................................................
四、静态资源(StaticResource)和动态资源(DynamicResource) ..
五、不同类型的资源 ...............................................................................
1、程序集资源。 .............................................................................
2、对象资源 .....................................................................................
2012-02-18
设计模式精解(GoF 23种设计模式解析附C实现源码) pdf
0 引言....................................................................
0.1 设计模式解析(总序)...........................
0.2 设计模式解析后记...................................
0.3 与作者联系..............................................
1 创建型模式.........................................................
1.1 Factory模式..............................................
1.2 AbstactFactory模式..................................
1.3 Singleton模式...........................................
1.4 Builder模式...............................................
1.5 Prototype模式...........................................
2 结构型模式.........................................................
2.1 Bridge模式................................................
2.2 Adapter模式..............................................
2.3 Decorator模式...........................................
2.4 Composite模式.........................................
2.5 Flyweight模式..........................................
2.6 Facade模式...............................................
2.7 Proxy模式.................................................
3 行为模式.............................................................
3.1 Template模式............................................
3.2 Strategy模式.............................................
3.3 State模式...................................................
3.4 Observer模式............................................
3.5 Memento模式...........................................
3.6 Mediator模式............................................
3.7 Command模式..........................................
3.8 Visitor模式................................................
3.9 Chain of Responsibility模式.....................
3.10 Iterator模式.............................................
3.11 Interpreter模式........................................
4 说明....................................................................
2012-02-18
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