MDN JavaScript Canvas breakout消除小游戏

https://developer.mozilla.org/zh-CN/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript

index.html

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8" />
        <title>Gamedev Canvas Workshop</title>
        <style>
            * { padding: 0; margin: 0; }
            canvas { background: #eee; display: block; margin: 0 auto; }
        </style>
    </head>
    <body>

        <canvas id="myCanvas" width="480" height="320"></canvas>

        <script src="breakout.js"></script>

    </body>
</html>

breakout.js

var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");

var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var ballRadius = 10;

var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth) / 2;

var rightPressed = false;
var leftPressed = false;

var brickRowCount = 3;
var brickColumnCount = 5;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;

var bricks = [];
for (c = 0; c < brickColumnCount; c++) {
    bricks[c] = [];
    for (r = 0; r < brickRowCount; r++) {
        bricks[c][r] = {x: 0, y: 0, status: 1};
    }
}
var score = 0;
var lives = 3;

function drawBall() {
    ctx.beginPath();
    ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
    ctx.fillStyle = "#0095DD";
    ctx.fill();
    ctx.closePath();

}
function drawPaddle() {
    ctx.beginPath();
    ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
    ctx.fillStyle = "#0095DD";
    ctx.fill();
    ctx.closePath();
}

function drawBricks() {
    for (c = 0; c < brickColumnCount; c++) {
        for (r = 0; r < brickRowCount; r++) {
            if (bricks[c][r].status == 1) {
                var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
                var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
                bricks[c][r].x = brickX;
                bricks[c][r].y = brickY;
                ctx.beginPath();
                ctx.rect(brickX, brickY, brickWidth, brickHeight);
                ctx.fillStyle = "#0095DD";
                ctx.fill();
                ctx.closePath();
            }
        }
    }
}

function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    drawBricks();

    drawBall();
    x += dx;
    y += dy;
    if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
        dx = -dx;
    }
    if (y + dy < ballRadius) {
        dy = -dy;
    } else if (y + dy > canvas.height - ballRadius) {
        if (x > paddleX && x < paddleX + paddleWidth) {
            dy = -dy;
        } else {
            lives--;
            if (!lives) {
                alert("GAME OVER");
                document.location.reload();

            } else {
                x = canvas.width / 2;
                y = canvas.height - 30;
                dx = 2;
                dy = -2;
                paddleX = (canvas.width - paddleWidth) / 2;
            }
        }
    }
    if (rightPressed && paddleX < canvas.width - paddleWidth) {
        paddleX += 7;
    } else if (leftPressed && paddleX > 0) {
        paddleX -= 7;
    }
    drawPaddle();
    drawScore();
    drawLives();

    collisionDetection();
    requestAnimationFrame(draw);
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function keyDownHandler(e) {
    if (e.keyCode == 39) {
        rightPressed = true;
    } else if (e.keyCode == 37) {
        leftPressed = true;
    }
}

function keyUpHandler(e) {
    if (e.keyCode == 39) {
        rightPressed = false;
    } else if (e.keyCode == 37) {
        leftPressed = false;
    }
}
function mouseMoveHandler(e) {
    var relativeX = e.clientX - canvas.offsetLeft;
    if (relativeX > 0 && relativeX < canvas.width) {
        paddleX = relativeX - paddleWidth / 2;
    }
}

function collisionDetection() {
    for (var c = 0; c < brickColumnCount; c++) {
        for (var r = 0; r < brickRowCount; r++) {
            var b = bricks[c][r];
            if (b.status == 1) {
                if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {
                    dy = -dy;
                    b.status = 0;
                    score++;
                    if (score == brickRowCount * brickColumnCount) {
                        alert("YOU WIN, CONGRATULATIONS!");
                        document.location.reload();
                    }
                }
            }
        }
    }
}

function drawScore() {
    ctx.font = "16px Arial";
    ctx.fillStyle = "#0095DD";
    ctx.fillText("Score: " + score, 8, 20);
}

function drawLives() {
    ctx.font = "16px Arial";
    ctx.fillStyle = "#0095DD";
    ctx.fillText("Lives: " + lives, canvas.width - 65, 20);
}
draw();

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