<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<meta name="generator" content="PSPad editor, www.pspad.com">
<title></title>
</head>
<body>
<video id="video" width="640" height="480" autoplay></video>
<button id="snap">Snap Photo</button>
<button id="save">Save Photo</button>
<canvas id="canvas" width="640" height="480"></canvas>
<script type="text/javascript">
// Grab elements, create settings, etc.
var video = document.getElementById('video');
// Get access to the camera!
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
// Not adding `{ audio: true }` since we only want video now
navigator.mediaDevices.getUserMedia({video: true}).then(function (stream) {
//video.src = window.URL.createObjectURL(stream);
video.srcObject = stream;
video.play();
});
}
/* Legacy code below: getUserMedia
else if(navigator.getUserMedia) { // Standard
navigator.getUserMedia({ video: true }, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia({ video: true }, function(stream){
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
} else if(navigator.mozGetUserMedia) { // Mozilla-prefixed
navigator.mozGetUserMedia({ video: true }, function(stream){
video.srcObject = stream;
video.play();
}, errBack);
}
*/
// Elements for taking the snapshot
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var video = document.getElementById('video');
// Trigger photo take
document.getElementById("snap").addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
});
function saveAsLocalImage() {
var myCanvas = document.getElementById("canvas");
// here is the most important part because if you dont replace you will get a DOM 18 exception.
// var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");
var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
// window.location.href = image; // it will save locally
// create temporary link
var tmpLink = document.createElement('a');
tmpLink.download = 'image.png'; // set the name of the download file
tmpLink.href = image;
// temporarily add link to body and initiate the download
document.body.appendChild(tmpLink);
tmpLink.click();
document.body.removeChild(tmpLink);
}
// Trigger photo save
document.getElementById("save").addEventListener("click", function () {
saveAsLocalImage();
});
</script>
</body>
</html>
使用 HTML5 控制摄像头摄像和拍照并保存图像文件到本地
最新推荐文章于 2024-05-16 10:23:10 发布