MFC容器

MFC容器用法 CMap<CString ,LPCTSRT ,CString ,CString>等  

2011-08-10 18:07:28|  分类: 技术点滴|字号 订阅

Introduction.

This turorial will demonstrate the the MFC collection classes CListCArray and CMap. These classes are an excillent way to manage dynamic data in a type safe manner. They are very easy to use and mostly encourage solid code.

Quick Start.
Collection Data Types.
Using CArray.
Using CList.
Using CMap.
Using pointers to objects.

A Quick Start.

Lets just use a simple List collection to start with. This example demonstartes a que of shoe sizes held as doubles. Items are added to the Tail of the que and removed from the Head for processing.

#include <afxtempl.h>       // MFC suport for Collections ...     //Declare the que object     CList<double, double> m_lstShoeSize;      //Add items to the que     m_lstShoeSize.AddTail( 10.5 );     m_lstShoeSize.AddTail(  8.0 );     m_lstShoeSize.AddTail(  9.5 );     m_lstShoeSize.AddTail(  9.0 );      //Process (show) the items in the list.     for( POSITION pos = m_lstShoeSize.GetHeadPosition(); pos != NULL; )     {         _tprintf( _T("Shoe size is %4.1lf\n"), m_lstShoeSize.GetNext( pos ) );     }      //Process (remove) the items from the que     while( !m_lstShoeSize.IsEmpty() )     {         double dRemovedShoe = m_lstShoeSize.RemoveHead();         _tprintf( _T("Removing Shoe Size(%4.1lf)\n"), dRemovedShoe );     }  

Collection data types.

Jump ahead to using CArray if you just want to skip the theory. In the previous example you would note the use of a template . The two parameters are used to define how data is stored and retrieved from the collection.

TYPE.

This is the type of data that is used to hold the elements internally and RETURNED from the collection. Get returns this data type.

ARG_TYPE.

This type is use to specify the type of data used to write (STORE) data to the collection. Set uses this data type. Often this type is a reference to the TYPE value. Some examples follow;

    CList< PERSON*, PERSON* > m_lstPeople;     //1 List of pointers to struct     CList< CString, CString > m_lstNames;      //2 List of CStrings     CList< CString, CString&> m_lstNames;      //3 .. same using references     CList< CString, LPCSTR  > m_lstNames;      //4 .. using constant pointers

Note 1: With regard sample 1, the list contains pointer not objects, so the objects must be created with new and deleted when no longer required.

Note 2: With regard sample 3, the ARG_TYPE parameter is used to indicate how the value will be passed into the collection, ie in the Add() method. It does NOT indicate a collection of referances.

Using CArray.

CArray is a collection that is best used for data that is to be accessed in a random or non sequensial manner. The array can dynamically shrink and grow as necessary. Array indexes always start at position 0. You can decide whether to fix the upper bound or allow the array to expand when you add elements past the current bound. Memory is allocated contiguously to the upper bound, even if some elements are null.

The following example adds two CTime objects to the array and then displays the contents of the entire array. The key functions are SetAtGrow which adds an item and increases the array size and the[] operator which is used to retrieve data from the array.

#include <afxtempl.h>       // MFC suport for Collections ...    CArray<CTime, CTime&> m_aryTime;      m_aryTime.SetAtGrow( 3, CTime::GetCurrentTime() );     m_aryTime.SetAtGrow( 5, CTime( 1999, 6, 12 ) );          for( int nCnt = 0; nCnt < m_aryTime.GetSize(); nCnt++ )     {         if( m_aryTime[nCnt].GetTime() != 0 )         {              _tprintf( _T("Time is %s\n"),              m_aryTime[nCnt].Format( _T("%d/%b/%y %H:%M") ) );         }         else         {             _tprintf( _T("Invalid Time\n") );         }     } 

Using CList.

Lists are simular to arrays but are optimised for data that is read in a more sequensial manner such as ques and lists. See the example in Quick Start. earlier for a simple list example. Note items are added at the head or tail of the list. Retrival is from the head or tail of the list and via an iterative process.

#include <afxtempl.h>       // MFC suport for Collections ...     //Declare the que object     CList<int, int> m_lstDepth;      //Add items to the que     m_lstDepth.AddTail( 100 );     m_lstDepth.AddTail(  85 );     m_lstDepth.AddTail(  95 );     m_lstDepth.AddTail(  90 );      //Process (show) the items in the list.     for( POSITION pos = m_lstDepth.GetHeadPosition(); pos != NULL; )     {         _tprintf( _T("Dive depth is %4d\n"), m_lstDepth.GetNext( pos ) );     } 

Using CMap.

The CMap object is an simple collection, but unlike arrays and lists, which index and order the data they store, maps associate keys and values. To access a value stored in a map, specifying the value?? associated key. This is simular to a hash table.

#include <afxtempl.h>       // MFC suport for Collections ...     CMap<CString,LPCSTR,CString,CString&> m_mapAddress;      m_mapAddress[_T( "10.1.1.102" )] = _T("BILL");     m_mapAddress[_T( "10.1.1.108" )] = _T("MAILSERVER");     m_mapAddress[_T( "10.1.1.112" )] = _T("DevLaptop01");     m_mapAddress[_T( "10.1.1.10" )]  = _T("PALEALE");     m_mapAddress[_T( "10.1.3.1" )]   = _T("PTRAK");      CString sMachine;     CString sUnknownIP =  _T( "?0.?.?.112" );     sUnknownIP.Replace( _T("?"), _T("1") );     m_mapAddress.Lookup( sUnknownIP, sMachine );      _tprintf( _T("Machine at IP %s is %s\n"), sUnknownIP, sMachine ); 

Using pointers to objects.

In all the previous examples the items in the list all supported the assigment = operator. This makes it possible to add and retrieve data from the collection. Items that do not support the assignment operator can still be saved to a collection but must be created and destroyed manualy. The objects must be dynamically allocated using the new operator, ie the "free store" or "heap" this ensures they are not deleted once they go out of scope. Therefore when removed from the list they must be manually deleted. A destructor is often good place to perform this task. The following example shows a list of PERSON structures that are created, displayed and deleted.

NOTE: Unlike other collections, pointers return the actual object rather than a copy, so changes made to the returned object are perminent.

#include <afxtempl.h>                            // MFC suport for Collections ... //Person structure #define LEN_CLOTH_SIZE    (5)                    //Max cloth size length typedef struct _PERSON  {     int                nHeight;                  //in cm     CString            sFullName;                //Name     COleDateTime    tmBirthDate;                 //Birthday     TCHAR            szShirt[LEN_CLOTH_SIZE];    //Shirt size      } PERSON, *LPPERSON;  ...         CList< LPPERSON, LPPERSON > m_lstPeople;      //Bilbos details     LPPERSON lpPerson = new PERSON;     lpPerson->nHeight          = 95;     lpPerson->sFullName        = _T("Bilbo Baggins");     _tcscpy( lpPerson->szShirt, _T("XOS") );     lpPerson->tmBirthDate      = COleDateTime( 1965, 6, 22, 3, 0, 0 );     m_lstPeople.AddTail( lpPerson );      //Fredo details     lpPerson = new PERSON;     lpPerson->nHeight          = 49;     lpPerson->sFullName        = _T("Fredo Frog");     _tcscpy( lpPerson->szShirt, _T("OS") );     lpPerson->tmBirthDate      = COleDateTime( 1965, 1, 5, 18, 0, 0 );     m_lstPeople.AddTail( lpPerson );      //Display the People in the que     POSITION posPerson = m_lstPeople.GetHeadPosition();     while( posPerson != NULL )     {         LPPERSON lpDisplayPerson = m_lstPeople.GetNext( posPerson );         _tprintf( _T("Name .........%s\n"), lpDisplayPerson->sFullName );         _tprintf( _T("Height        %d\n"), lpDisplayPerson->nHeight  );         _tprintf( _T("Shirt size    %s\n"), lpDisplayPerson->szShirt );         _tprintf( _T("Birthday      %s\n\n"), lpDisplayPerson->tmBirthDate.             Format( _T("%d/%b/%y %H:%M") ) );     }      //Free out the list     while( !m_lstPeople.IsEmpty() )     {        LPPERSON lpLostPerson = m_lstPeople.RemoveHead();        delete lpLostPerson;     }
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
项目:使用AngularJs编写的简单 益智游戏(附源代码)  这是一个简单的 javascript 项目。这是一个拼图游戏,也包含一个填字游戏。这个游戏玩起来很棒。有两个不同的版本可以玩这个游戏。你也可以玩填字游戏。 关于游戏 这款游戏的玩法很简单。如上所述,它包含拼图和填字游戏。您可以通过移动图像来玩滑动拼图。您还可以选择要在滑动面板中拥有的列数和网格数。 另一个是填字游戏。在这里你只需要找到浏览器左侧提到的那些单词。 要运行此游戏,您需要在系统上安装浏览器。下载并在代码编辑器中打开此项目。然后有一个 index.html 文件可供您修改。在命令提示符中运行该文件,或者您可以直接运行索引文件。使用 Google Chrome 或 FireFox 可获得更好的用户体验。此外,这是一款多人游戏,双方玩家都是人类。 这个游戏包含很多 JavaScript 验证。这个游戏很有趣,如果你能用一点 CSS 修改它,那就更好了。 总的来说,这个项目使用了很多 javascript 和 javascript 库。如果你可以添加一些具有不同颜色选项的级别,那么你一定可以利用其库来提高你的 javascript 技能。 演示: 该项目为国外大神项目,可以作为毕业设计的项目,也可以作为大作业项目,不用担心代码重复,设计重复等,如果需要对项目进行修改,需要具备一定基础知识。 注意:如果装有360等杀毒软件,可能会出现误报的情况,源码本身并无病毒,使用源码时可以关闭360,或者添加信任。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值