Zepto tap事件“穿透”、“点透”问题研究

首先,什么是zepto tap事件穿透?

tap事件穿透就是,有多个层级上有绑定事件,最上层的绑定了tap事件,下层绑定了click事件,在执行完上层事件后会触发下层事件,进而出现事件穿透。如果下层是input标签,必穿透。


究其原因:

是因为zepto实现tap事件是冒泡到document上时才触发的,也就是tap事件是绑定在document上,而click事件有延时执行。


下面我们贴下zepto.1.1.6 tap事件的源码:

;(function($){
    var touch = {},
        touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,
        longTapDelay = 750,
        gesture

    function swipeDirection(x1, x2, y1, y2) {
        return Math.abs(x1 - x2) >=
            Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')
    }

    function longTap() {
        longTapTimeout = null
        if (touch.last) {
            touch.el.trigger('longTap')
            touch = {}
        }
    }

    function cancelLongTap() {
        if (longTapTimeout) clearTimeout(longTapTimeout)
        longTapTimeout = null
    }

    function cancelAll() {
        if (touchTimeout) clearTimeout(touchTimeout)
        if (tapTimeout) clearTimeout(tapTimeout)
        if (swipeTimeout) clearTimeout(swipeTimeout)
        if (longTapTimeout) clearTimeout(longTapTimeout)
        touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
        touch = {}
    }

    function isPrimaryTouch(event){
        return (event.pointerType == 'touch' ||
            event.pointerType == event.MSPOINTER_TYPE_TOUCH)
            && event.isPrimary
    }

    function isPointerEventType(e, type){
        return (e.type == 'pointer'+type ||
            e.type.toLowerCase() == 'mspointer'+type)
    }

    $(document).ready(function(){
        var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType

        if ('MSGesture' in window) {
            gesture = new MSGesture()
            gesture.target = document.body
        }

        $(document)
            .bind('MSGestureEnd', function(e){
                var swipeDirectionFromVelocity =
                        e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;
                if (swipeDirectionFromVelocity) {
                    touch.el.trigger('swipe')
                    touch.el.trigger('swipe'+ swipeDirectionFromVelocity)
                }
            })
            .on('touchstart MSPointerDown pointerdown', function(e){
                if((_isPointerType = isPointerEventType(e, 'down')) &&
                    !isPrimaryTouch(e)) return
                firstTouch = _isPointerType ? e : e.touches[0]
                if (e.touches && e.touches.length === 1 && touch.x2) {
                    // Clear out touch movement data if we have it sticking around
                    // This can occur if touchcancel doesn't fire due to preventDefault, etc.
                    touch.x2 = undefined
                    touch.y2 = undefined
                }
                now = Date.now()
                delta = now - (touch.last || now)
                touch.el = $('tagName' in firstTouch.target ?
                    firstTouch.target : firstTouch.target.parentNode)
                touchTimeout && clearTimeout(touchTimeout)
                touch.x1 = firstTouch.pageX
                touch.y1 = firstTouch.pageY
                if (delta > 0 && delta <= 250) touch.isDoubleTap = true
                touch.last = now
                longTapTimeout = setTimeout(longTap, longTapDelay)
                // adds the current touch contact for IE gesture recognition
                if (gesture && _isPointerType) gesture.addPointer(e.pointerId);
            })
            .on('touchmove MSPointerMove pointermove', function(e){
                if((_isPointerType = isPointerEventType(e, 'move')) &&
                    !isPrimaryTouch(e)) return
                firstTouch = _isPointerType ? e : e.touches[0]
                cancelLongTap()
                touch.x2 = firstTouch.pageX
                touch.y2 = firstTouch.pageY

                deltaX += Math.abs(touch.x1 - touch.x2)
                deltaY += Math.abs(touch.y1 - touch.y2)
            })
            .on('touchend MSPointerUp pointerup', function(e){
                if((_isPointerType = isPointerEventType(e, 'up')) &&
                    !isPrimaryTouch(e)) return
                cancelLongTap()

                // swipe
                if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
                    (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))

                    swipeTimeout = setTimeout(function() {
                        touch.el.trigger('swipe')
                        touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
                        touch = {}
                    }, 0)

                // normal tap
                else if ('last' in touch)
                // don't fire tap when delta position changed by more than 30 pixels,
                // for instance when moving to a point and back to origin
                    if (deltaX < 30 && deltaY < 30) {
                        // delay by one tick so we can cancel the 'tap' event if 'scroll' fires
                        // ('tap' fires before 'scroll')
                        tapTimeout = setTimeout(function() {

                            // trigger universal 'tap' with the option to cancelTouch()
                            // (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
                            var event = $.Event('tap')
                            event.cancelTouch = cancelAll
                            touch.el.trigger(event)

                            // trigger double tap immediately
                            if (touch.isDoubleTap) {
                                if (touch.el) touch.el.trigger('doubleTap')
                                touch = {}
                            }

                            // trigger single tap after 250ms of inactivity
                            else {
                                touchTimeout = setTimeout(function(){
                                    touchTimeout = null
                                    if (touch.el) touch.el.trigger('singleTap')
                                    touch = {}
                                }, 250)
                            }
                        }, 0)
                    } else {
                        touch = {}
                    }
                deltaX = deltaY = 0

            })
            // when the browser window loses focus,
            // for example when a modal dialog is shown,
            // cancel all ongoing events
            .on('touchcancel MSPointerCancel pointercancel', cancelAll)

        // scrolling the window indicates intention of the user
        // to scroll, not tap or swipe, so cancel all ongoing events
        $(window).on('scroll', cancelAll)
    })

    ;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
        'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){
            $.fn[eventName] = function(callback){ return this.on(eventName, callback) }
        })
})(Zepto)


详细分析:

根据zepto源码,我们很清楚地知道tap事件是通过绑定在document上的touch事件来模拟的。所以用户在点击tap事件(touchstart、touchend)时需要冒泡到document上才会触发。然而用户在touchstart和touchend时会触发click事件,但是此时click事件处于延时300ms,如果在这300ms之内tap事件已经完成,将上层元素删除或隐藏。在300ms到来之际,根据click事件的原则(当click事件的元素处于最上层时会处于click事件,所以有的时候错误的z-index的设置导致无法触发click事件),下层事件被执行,出现穿透现象。让下层是input元素,即使没有绑定click事件,由于其默认聚焦弹出键盘,穿透现象尤为严重。


解决方案:

1、github上有个fastclick插件,用来规避click事件的延时执行。引入文件后添加如下代码,并用click替代可能会导致穿透的tap事件元素。github地址:https://github.com/ftlabs/fastclick

$(function(){ new FastClick(document.body); })


2、监听touchend事件来替代tap,或者touchstart,并阻止冒泡

$("#close").on("touchend",function(e){

$("#alertBox").hide();

e.preventDefault();

});


3、使用css3的pointer-events : true   和 pointer-events : none交替使用对下层元素设置,阻止触发click事件。


4、延时消失上层元素,使得无法触发下层click事件,尽量在延时350ms以上(本人在ios9.2上微信6.3.15上测试过)。不过这样稍微有些体验不好,我们可以使用css3过度来改善体验。

setTimeout(function(){ $(#alertBox).hide(); } , 350 );


5、终极方案:用click替代所有tap。由于click的延时,导致体验问题,最好加上fastclick插件。


下面是我写了个简单的例子:可以用手机访问http://property.pingan.com/app/test/jltest/tap-through.html?a=1

通过例子,我们可以很明显的看到事件穿透后底层的button有按下的效果。在频繁的测试过程中,由于微信会缓存页面导致无法看到即时修改的内容,我们可以通过给url增加一些没用的参数如a=1,这样浏览器就会重新加载。

<!DOCTYPE html>
<html lang="cn">
<head>
	<meta charset="UTF-8">
	<meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=0">
	<title>test-tap-through</title>
	<script src="js/zepto.min.js" charset="utf-8"></script>
	<style media="screen">
	body{
		margin: 0;
		padding: 0;
	}
	.test1,.test2{
		position: relative;
	}
	.button{
		width: 90%;
		height: 75px;
		background-color: #00ffff;
		margin: 5%;
		line-height: 75px;
		text-align: center;
		font-size: 40px;
	}
	.box{
		position: absolute;
		top:0;
		left: 0;
		width: 50%;
		height: 200px;
		background-color: #ff00ff;
		margin: 5%;
		line-height: 100px;
		text-align: center;
		font-size: 40px;
		z-index: 100;
	}
	</style>
</head>
<body>
	<div class="test1">
		<input class="button" type="button" id="button1" value="button1">
		<input class="button" type="button" id="button2" value="button2">
		<div class="box" id="box1" style="display:none">box1</div>
		<div class="box" id="box2" style="display:none">box2</div>
	</div>
	<div class="test2">
		<input class="button" type="button" id="button3" value="button3">
		<input class="button" type="button" id="button4" value="button4">
		<div class="box" id="box3" style="display:none">box3</div>
		<div class="box" id="box4" style="display:none">box4</div>
	</div>
</body>
<script type="text/javascript">
		$("#button1").click(function(){
			$("#box2").hide();
			$("#box1").show();
		});
		$("#button2").click(function(){
			$("#box1").hide();
			$("#box2").show();
		});
		$("#box2").tap(function(){
			$("#box2").hide();
		});
		$("#box1").tap(function(){
			$("#box1").hide();
		});
		$("#button3").click(function(){
			$("#box4").hide();
			$("#box3").show();
		});
		$("#button4").click(function(){
			$("#box3").hide();
			$("#box4").show();
		});
		$("#box3").tap(function(){
			setTimeout(function(){$("#box3").hide();},350);
			
		});
		$("#box4").tap(function(){
			setTimeout(function(){$("#box4").hide();},350);
			
		});
</script>
</html>



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