view.post执行时机以及可能产生的内存泄露问题

两篇主要博文:

通过View.post()获取View的宽高引发的两个问题:1post的Runnable何时被执行,2为何View需要layout两次;以及发现Android的一个小bug

这一篇详细讲解了view.post方法的调用流程,以及在该方法中获取view的宽高的实例分析。

里面所说的android的小bug在api 25已经被修复,具体看代码:

public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }

        // Postpone the runnable until we know on which thread it needs to run.
        // Assume that the runnable will be successfully placed after attach.
        getRunQueue().post(action);
        return true;
    }

区别就是getRunQueue这个方法,在上篇文章中是通过ViewRootImpl.getRunQueue得到runnable队列的,该队列跟线程绑定:

public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }
        // Assume that post will succeed later
        ViewRootImpl.getRunQueue().post(action);
        return true;
    }
static HandlerActionQueue getRunQueue() {
        HandlerActionQueue rq = sRunQueues.get();
        if (rq != null) {
            return rq;
        }
        rq = new HandlerActionQueue();
        sRunQueues.set(rq);
        return rq;
    }

而最新的post代码是直接使用的view中的getRunQueue方法,里面是这样的:

private HandlerActionQueue getRunQueue() {
        if (mRunQueue == null) {
            mRunQueue = new HandlerActionQueue();
        }
        return mRunQueue;
    }

这个view的成员变量mRunQueue存储中所有的待执行的runnable,然后在view的dispatchAttachedToWindow中被加入到handler的队列中等待执行:

void dispatchAttachedToWindow(AttachInfo info, int visibility) {
        mAttachInfo = info;
        if (mOverlay != null) {
            mOverlay.getOverlayView().dispatchAttachedToWindow(info, visibility);
        }
        mWindowAttachCount++;
        // We will need to evaluate the drawable state at least once.
        mPrivateFlags |= PFLAG_DRAWABLE_STATE_DIRTY;
        if (mFloatingTreeObserver != null) {
            info.mTreeObserver.merge(mFloatingTreeObserver);
            mFloatingTreeObserver = null;
        }

        registerPendingFrameMetricsObservers();

        if ((mPrivateFlags&PFLAG_SCROLL_CONTAINER) != 0) {
            mAttachInfo.mScrollContainers.add(this);
            mPrivateFlags |= PFLAG_SCROLL_CONTAINER_ADDED;
        }
        // Transfer all pending runnables.
        if (mRunQueue != null) {
            mRunQueue.executeActions(info.mHandler); // 在这里加入handler消息队列
            mRunQueue = null;
        }
        performCollectViewAttributes(mAttachInfo, visibility);
        onAttachedToWindow();

        ListenerInfo li = mListenerInfo;
        final CopyOnWriteArrayList<OnAttachStateChangeListener> listeners =
                li != null ? li.mOnAttachStateChangeListeners : null;
        if (listeners != null && listeners.size() > 0) {
            // NOTE: because of the use of CopyOnWriteArrayList, we *must* use an iterator to
            // perform the dispatching. The iterator is a safe guard against listeners that
            // could mutate the list by calling the various add/remove methods. This prevents
            // the array from being modified while we iterate it.
            for (OnAttachStateChangeListener listener : listeners) {
                listener.onViewAttachedToWindow(this);
            }
        }

        int vis = info.mWindowVisibility;
        if (vis != GONE) {
            onWindowVisibilityChanged(vis);
            if (isShown()) {
                // Calling onVisibilityAggregated directly here since the subtree will also
                // receive dispatchAttachedToWindow and this same call
                onVisibilityAggregated(vis == VISIBLE);
            }
        }

        // Send onVisibilityChanged directly instead of dispatchVisibilityChanged.
        // As all views in the subtree will already receive dispatchAttachedToWindow
        // traversing the subtree again here is not desired.
        onVisibilityChanged(this, visibility);

        if ((mPrivateFlags&PFLAG_DRAWABLE_STATE_DIRTY) != 0) {
            // If nobody has evaluated the drawable state yet, then do it now.
            refreshDrawableState();
        }
        needGlobalAttributesUpdate(false);
    }

View#post与Handler#post的区别,以及导致的内存泄漏分析

这一篇讲解了view.post的执行时机,不同的时机得到的效果不一样,总体来说就是当view已经attach到window的时候,view的post和handler的post是一致的,都是通过handler来进行消息分发,而但view未attach到window的时候,就是走的另外的消息机制.这种情况下就有可能产生内存泄露.

具体的区别就是在post方法中做的判断:

 

public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }
        // Assume that post will succeed later
        ViewRootImpl.getRunQueue().post(action);
        return true;
    }

 

 

 

 

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值