Python 源码剖析(六)【内存管理机制】

六、内存管理机制

1、内存管理架构

2、小块空间的内存池

3、循环引用的垃圾收集

4、python中的垃圾收集


1、内存管理架构

Python内存管理机制有两套实现,由编译符号PYMALLOC_DEBUG控制,当该符号被定义时,开启debug模式下的内存管理机制,这套机制在正常内存管理动作外还记录许多关于内存的信息,方便调试。

 

Python内存管理机制被抽象成分层设计:

[obmalloc.c]

Object-specific allocators
_____ ______ ______ ________
[ int ] [ dict ] [ list ] ... [ string ] Python core |
+3 | <----- Object-specific memory -----> | <-- Non-object memory --> |
_______________________________ | |
[ Python's object allocator ] | |
+2 | ####### Object memory ####### | <------ Internal buffers ------> |
______________________________________________________________ |
[ Python's raw memory allocator (PyMem_ API) ] |
+1 | <----- Python memory (under PyMem manager's control) ------> | |
__________________________________________________________________
[ Underlying general-purpose allocator (ex: C library malloc) ]
0 | <------ Virtual memory allocated for the python process -------> |

=========================================================================
_______________________________________________________________________
[ OS-specific Virtual Memory Manager (VMM) ]
-1 | <--- Kernel dynamic storage allocation & management (page-based) ---> |
__________________________________ __________________________________
[ ] [ ]
-2 | <-- Physical memory: ROM/RAM --> | | <-- Secondary storage (swap) --> |

-1层、-2层是虚拟机或操作系统和物理硬盘等的级别,我们不管。

0层是操作系统提供的内存管理接口,python用的是C运行时提供的malloc接口和free接口,这一层由操作系统实现并管理,python无法干涉这一层的行为。上面三层则是由Python实现并维护。

1层时python基于0层的包装,为Python提供一层统一的 raw memory 管理接口:

[pymem.h]

PyAPI_FUNC(void *) PyMem_Malloc(size_t);
PyAPI_FUNC(void *) PyMem_Realloc(void *, size_t);
PyAPI_FUNC(void) PyMem_Free(void *);

[object.c]

void *
PyMem_Malloc(size_t nbytes)
{
    return PyMem_MALLOC(nbytes);
}

void *
PyMem_Realloc(void *p, size_t nbytes)
{
    return PyMem_REALLOC(p, nbytes);
}

void
PyMem_Free(void *p)
{
    PyMem_FREE(p);
}

对应宏实现:

[pymem.h]

#define PyMem_MALLOC(n)        ((size_t)(n) > (size_t)PY_SSIZE_T_MAX ? NULL \
                : malloc((n) ? (n) : 1))
#define PyMem_REALLOC(p, n)    ((size_t)(n) > (size_t)PY_SSIZE_T_MAX  ? NULL \
                : realloc((p), (n) ? (n) : 1))
#define PyMem_FREE        free

使用宏可减少一次函数调用提高运行效率;另一方面,对于用户使用C编写python扩展模块来说,使用宏是危险的,python内存管理的宏可能会变,导致旧版与新版python产生二进制不兼容。故使用C编写Python扩展时,使用函数接口是好习惯。

1层还提供Python中类型的内存分配器:

[pymem.h]

#define PyMem_New(type, n) \
  ( ((size_t)(n) > PY_SSIZE_T_MAX / sizeof(type)) ? NULL :    \
    ( (type *) PyMem_Malloc((n) * sizeof(type)) ) )
#define PyMem_NEW(type, n) \
  ( ((size_t)(n) > PY_SSIZE_T_MAX / sizeof(type)) ? NULL :    \
    ( (type *) PyMem_MALLOC((n) * sizeof(type)) ) )

#define PyMem_Resize(p, type, n) \
  ( (p) = ((size_t)(n) > PY_SSIZE_T_MAX / sizeof(type)) ? NULL :    \
    (type *) PyMem_Realloc((p), (n) * sizeof(type)) )
#define PyMem_RESIZE(p, type, n) \
  ( (p) = ((size_t)(n) > PY_SSIZE_T_MAX / sizeof(type)) ? NULL :    \
    (type *) PyMem_REALLOC((p), (n) * sizeof(type)) )

#define PyMem_Del        PyMem_Free
#define PyMem_DEL        PyMem_FREE

PyMem_Malloc需要提供所需申请空间的大小,而PyMem_New只需提供类型和数量。

 

1层提供的功能是有限的,故需要2层;2层提供创建Python对象的接口(Pymalloc机制),gc管理就在其中。

3层则是Python的一些常用对象,如整数对象,字符串对象等。

 


 

2、小块空间的内存池

对于Python中小块内存管理(不为创建对象而申请),Python2.5中启用内存池机制,通过PyObject_MallocPyObject_ReallocPyObject_Free提供。小块内存内存池也可视为一个层次结构,下到上分为:block、pool、arena和内存池。

2.1、Block

最底层有一个确定大小的内存块block。不同的block有不同的内存大小(size class),并且是8字节对齐:

[obmalloc.c]

#define ALIGNMENT               8               /* must be 2^N */
#define ALIGNMENT_SHIFT         3
#define ALIGNMENT_MASK          (ALIGNMENT - 1)

 

block大小上限为256,申请内存超过时就使用PyMem函数族处理:

[obmalloc.h]

#define SMALL_REQUEST_THRESHOLD 256
#define NB_SMALL_SIZE_CLASSES   (SMALL_REQUEST_THRESHOLD / ALIGNMENT)

 

根据以上设定可得:

[obmalloc.c]

 

 * Request in bytes     Size of allocated block      Size class idx
* ----------------------------------------------------------------
* 1-8 8 0
* 9-16 16 1
* 17-24 24 2
* 25-32 32 3
* 33-40 40 4
* 41-48 48 5
* 49-56 56 6
* 57-64 64 7
* 65-72 72 8
* ... ... ...
* 241-248 248 30
* 249-256 256 31
*
* 0, 257 and up: routed to the underlying allocator.

size class index 到 size class 的转换:

[obmalloc.c]

/* Return the number of bytes in size class I, as a uint. */
#define INDEX2SIZE(I) (((uint)(I) + 1) << ALIGNMENT_SHIFT)

 

block只是一个概念,在Python源码中并无实体。而管理block的则是pool。

 

2.2、pool

pool管理着一堆固定大小的block块,是block的集合。pool的大小通常为系统内存页(4K):

[obmalloc.c]

#define SYSTEM_PAGE_SIZE        (4 * 1024)
#define SYSTEM_PAGE_SIZE_MASK   (SYSTEM_PAGE_SIZE - 1)

#define POOL_SIZE               SYSTEM_PAGE_SIZE        /* must be 2^N */
#define POOL_SIZE_MASK          SYSTEM_PAGE_SIZE_MASK

 

python中pool相关的结构:

[obmalloc.h]

/* When you say memory, my mind reasons in terms of (pointers to) blocks */
typedef uchar block;

/* Pool for small blocks. */
struct pool_header {
    union { block *_padding;
            uint count; } ref;          /* number of allocated blocks    */
    block *freeblock;                   /* pool's free list head         */
    struct pool_header *nextpool;       /* next pool of this size class  */
    struct pool_header *prevpool;       /* previous pool       ""        */
    uint arenaindex;                    /* index into arenas of base adr */
    uint szidx;                         /* block size class index        */
    uint nextoffset;                    /* bytes to virgin block         */
    uint maxnextoffset;                 /* largest valid nextoffset      */
};

这是一个pool的头部,4KB除去这头部剩下的就是pool管理的内存了。

一个pool管理着一堆同样大小的block,由szidx(size class index)决定。

将4KB内存改造成pool:

 

申请block:

if (pool != pool->nextpool) {
            /*
             * There is a used pool for this size class.
             * Pick up the head block of its free list.
             */
            ++pool->ref.count;
            bp = pool->freeblock;
            assert(bp != NULL);
            if ((pool->freeblock = *(block **)bp) != NULL) {
                UNLOCK();
                return (void *)bp;
            }
            /*
             * Reached the end of the free list, try to extend it.
             */
            if (pool->nextoffset <= pool->maxnextoffset) {
                /* There is room for another block. */
                pool->freeblock = (block*)pool +
                                  pool->nextoffset;
                pool->nextoffset += INDEX2SIZE(size);
                *(block **)(pool->freeblock) = NULL;
                UNLOCK();
                return (void *)bp;
            }
            /* Pool is full, unlink from used pools. */
            next = pool->nextpool;
            pool = pool->prevpool;
            next->prevpool = pool;
            pool->nextpool = next;
            UNLOCK();
            return (void *)bp;
        }
View Code

 

释放block:

void
PyObject_Free(void *p)
{
    poolp pool;
    block *lastfree;
    poolp next, prev;
    uint size;
#ifndef Py_USING_MEMORY_DEBUGGER
    uint arenaindex_temp;
#endif

    if (p == NULL)      /* free(NULL) has no effect */
        return;

#ifdef WITH_VALGRIND
    if (UNLIKELY(running_on_valgrind > 0))
        goto redirect;
#endif

    pool = POOL_ADDR(p);
    if (Py_ADDRESS_IN_RANGE(p, pool)) {
        /* We allocated this address. */
        LOCK();
        /* Link p to the start of the pool's freeblock list.  Since
         * the pool had at least the p block outstanding, the pool
         * wasn't empty (so it's already in a usedpools[] list, or
         * was full and is in no list -- it's not in the freeblocks
         * list in any case).
         */
        assert(pool->ref.count > 0);            /* else it was empty */
        *(block **)p = lastfree = pool->freeblock;
        pool->freeblock = (block *)p;
        if (lastfree) {
            struct arena_object* ao;
            uint nf;  /* ao->nfreepools */

            /* freeblock wasn't NULL, so the pool wasn't full,
             * and the pool is in a usedpools[] list.
             */
            if (--pool->ref.count != 0) {
                /* pool isn't empty:  leave it in usedpools */
                UNLOCK();
                return;
            }
            /* Pool is now empty:  unlink from usedpools, and
             * link to the front of freepools.  This ensures that
             * previously freed pools will be allocated later
             * (being not referenced, they are perhaps paged out).
             */
            next = pool->nextpool;
            prev = pool->prevpool;
            next->prevpool = prev;
            prev->nextpool = next;

            /* Link the pool to freepools.  This is a singly-linked
             * list, and pool->prevpool isn't used there.
             */
            ao = &arenas[pool->arenaindex];
            pool->nextpool = ao->freepools;
            ao->freepools = pool;
            nf = ++ao->nfreepools;

            /* All the rest is arena management.  We just freed
             * a pool, and there are 4 cases for arena mgmt:
             * 1. If all the pools are free, return the arena to
             *    the system free().
             * 2. If this is the only free pool in the arena,
             *    add the arena back to the `usable_arenas` list.
             * 3. If the "next" arena has a smaller count of free
             *    pools, we have to "slide this arena right" to
             *    restore that usable_arenas is sorted in order of
             *    nfreepools.
             * 4. Else there's nothing more to do.
             */
            if (nf == ao->ntotalpools) {
                /* Case 1.  First unlink ao from usable_arenas.
                 */
                assert(ao->prevarena == NULL ||
                       ao->prevarena->address != 0);
                assert(ao ->nextarena == NULL ||
                       ao->nextarena->address != 0);

                /* Fix the pointer in the prevarena, or the
                 * usable_arenas pointer.
                 */
                if (ao->prevarena == NULL) {
                    usable_arenas = ao->nextarena;
                    assert(usable_arenas == NULL ||
                           usable_arenas->address != 0);
                }
                else {
                    assert(ao->prevarena->nextarena == ao);
                    ao->prevarena->nextarena =
                        ao->nextarena;
                }
                /* Fix the pointer in the nextarena. */
                if (ao->nextarena != NULL) {
                    assert(ao->nextarena->prevarena == ao);
                    ao->nextarena->prevarena =
                        ao->prevarena;
                }
                /* Record that this arena_object slot is
                 * available to be reused.
                 */
                ao->nextarena = unused_arena_objects;
                unused_arena_objects = ao;

                /* Free the entire arena. */
                free((void *)ao->address);
                ao->address = 0;                        /* mark unassociated */
                --narenas_currently_allocated;

                UNLOCK();
                return;
            }
            if (nf == 1) {
                /* Case 2.  Put ao at the head of
                 * usable_arenas.  Note that because
                 * ao->nfreepools was 0 before, ao isn't
                 * currently on the usable_arenas list.
                 */
                ao->nextarena = usable_arenas;
                ao->prevarena = NULL;
                if (usable_arenas)
                    usable_arenas->prevarena = ao;
                usable_arenas = ao;
                assert(usable_arenas->address != 0);

                UNLOCK();
                return;
            }
            /* If this arena is now out of order, we need to keep
             * the list sorted.  The list is kept sorted so that
             * the "most full" arenas are used first, which allows
             * the nearly empty arenas to be completely freed.  In
             * a few un-scientific tests, it seems like this
             * approach allowed a lot more memory to be freed.
             */
            if (ao->nextarena == NULL ||
                         nf <= ao->nextarena->nfreepools) {
                /* Case 4.  Nothing to do. */
                UNLOCK();
                return;
            }
            /* Case 3:  We have to move the arena towards the end
             * of the list, because it has more free pools than
             * the arena to its right.
             * First unlink ao from usable_arenas.
             */
            if (ao->prevarena != NULL) {
                /* ao isn't at the head of the list */
                assert(ao->prevarena->nextarena == ao);
                ao->prevarena->nextarena = ao->nextarena;
            }
            else {
                /* ao is at the head of the list */
                assert(usable_arenas == ao);
                usable_arenas = ao->nextarena;
            }
            ao->nextarena->prevarena = ao->prevarena;

            /* Locate the new insertion point by iterating over
             * the list, using our nextarena pointer.
             */
            while (ao->nextarena != NULL &&
                            nf > ao->nextarena->nfreepools) {
                ao->prevarena = ao->nextarena;
                ao->nextarena = ao->nextarena->nextarena;
            }

            /* Insert ao at this point. */
            assert(ao->nextarena == NULL ||
                ao->prevarena == ao->nextarena->prevarena);
            assert(ao->prevarena->nextarena == ao->nextarena);

            ao->prevarena->nextarena = ao;
            if (ao->nextarena != NULL)
                ao->nextarena->prevarena = ao;

            /* Verify that the swaps worked. */
            assert(ao->nextarena == NULL ||
                      nf <= ao->nextarena->nfreepools);
            assert(ao->prevarena == NULL ||
                      nf > ao->prevarena->nfreepools);
            assert(ao->nextarena == NULL ||
                ao->nextarena->prevarena == ao);
            assert((usable_arenas == ao &&
                ao->prevarena == NULL) ||
                ao->prevarena->nextarena == ao);

            UNLOCK();
            return;
        }
        /* Pool was full, so doesn't currently live in any list:
         * link it to the front of the appropriate usedpools[] list.
         * This mimics LRU pool usage for new allocations and
         * targets optimal filling when several pools contain
         * blocks of the same size class.
         */
        --pool->ref.count;
        assert(pool->ref.count > 0);            /* else the pool is empty */
        size = pool->szidx;
        next = usedpools[size + size];
        prev = next->prevpool;
        /* insert pool before next:   prev <-> pool <-> next */
        pool->nextpool = next;
        pool->prevpool = prev;
        next->prevpool = pool;
        prev->nextpool = pool;
        UNLOCK();
        return;
    }

#ifdef WITH_VALGRIND
redirect:
#endif
    /* We didn't allocate this address. */
    free(p);
}
View Code

释放后freeblock会调整指到释放了的blobk上,有效利用空闲block。

 

block分配的一般行为:

[obmalloc.c]-[allocate block]
       ...     
       if (pool != pool->nextpool) {
            /*
             * There is a used pool for this size class.
             * Pick up the head block of its free list.
             */
            ++pool->ref.count;
            bp = pool->freeblock;
            assert(bp != NULL);
            if ((pool->freeblock = *(block **)bp) != NULL) {
                UNLOCK();
                return (void *)bp;
            }
            ...
            if (pool->nextoffset <= pool->maxnextoffset) {
                ...
            }
            ...
        }

freeblock为空证明pool满了,会提供另一个pool。而pool的集合则是arena。

 

2.3、arena

 arena是多个pool的聚合。Pyhton中arena的默认大小为256KB(可装64个pool):

[obmalloc.c]
#define ARENA_SIZE              (256 << 10)     /* 256KB */

 

Python中的arena:

[obmalloc.c]

typedef uchar block;

/* Record keeping for arenas. */
struct arena_object {
    /* The address of the arena, as returned by malloc.  Note that 0
     * will never be returned by a successful malloc, and is used
     * here to mark an arena_object that doesn't correspond to an
     * allocated arena.
     */
    uptr address;

    /* Pool-aligned pointer to the next pool to be carved off. */
    block* pool_address;

    /* The number of available pools in the arena:  free pools + never-
     * allocated pools.
     */
    uint nfreepools;

    /* The total number of pools in the arena, whether or not available. */
    uint ntotalpools;

    /* Singly-linked list of available pools. */
    struct pool_header* freepools;

    /* Whenever this arena_object is not associated with an allocated
     * arena, the nextarena member is used to link all unassociated
     * arena_objects in the singly-linked `unused_arena_objects` list.
     * The prevarena member is unused in this case.
     *
     * When this arena_object is associated with an allocated arena
     * with at least one available pool, both members are used in the
     * doubly-linked `usable_arenas` list, which is maintained in
     * increasing order of `nfreepools` values.
     *
     * Else this arena_object is associated with an allocated arena
     * all of whose pools are in use.  `nextarena` and `prevarena`
     * are both meaningless in this case.
     */
    struct arena_object* nextarena;
    struct arena_object* prevarena;
};

一个完整的arena是 一个arena_object和其管理的pool集合;

一个完整的pool时一个 pool_header 和其管理的block集合。

 

pool_header和其管理的block内存上是连续的,而arena则是分离:

差别体现在申请pool_header时其所管理的内存被申请了,而arena_object则没有。

 

当一个arena_object没与pool集合建立联系时,arena处于“未使用”状态,否则进入“可用”状态。未使用的单向连接(unused_arena_objects),可用的双向连接(usable_arenas)。

 

arena的申请new_arena:

[obmalloc.c]

/* Array of objects used to track chunks of memory (arenas). */
static struct arena_object* arenas = NULL;
/* Number of slots currently allocated in the `arenas` vector. */
static uint maxarenas = 0;

/* The head of the singly-linked, NULL-terminated list of available
 * arena_objects.
 */
static struct arena_object* unused_arena_objects = NULL;

/* The head of the doubly-linked, NULL-terminated at each end, list of
 * arena_objects associated with arenas that have pools available.
 */
static struct arena_object* usable_arenas = NULL;

/* How many arena_objects do we initially allocate?
 * 16 = can allocate 16 arenas = 16 * ARENA_SIZE = 4MB before growing the
 * `arenas` vector.
 */
#define INITIAL_ARENA_OBJECTS 16

/* Number of arenas allocated that haven't been free()'d. */
static size_t narenas_currently_allocated = 0;

#ifdef PYMALLOC_DEBUG
/* Total number of times malloc() called to allocate an arena. */
static size_t ntimes_arena_allocated = 0;
/* High water mark (max value ever seen) for narenas_currently_allocated. */
static size_t narenas_highwater = 0;
#endif

/* Allocate a new arena.  If we run out of memory, return NULL.  Else
 * allocate a new arena, and return the address of an arena_object
 * describing the new arena.  It's expected that the caller will set
 * `usable_arenas` to the return value.
 */
static struct arena_object*
new_arena(void)
{
    struct arena_object* arenaobj;
    uint excess;        /* number of bytes above pool alignment */

#ifdef PYMALLOC_DEBUG
    if (Py_GETENV("PYTHONMALLOCSTATS"))
        _PyObject_DebugMallocStats();
#endif
    if (unused_arena_objects == NULL) {
        uint i;
        uint numarenas;
        size_t nbytes;

        /* Double the number of arena objects on each allocation.
         * Note that it's possible for `numarenas` to overflow.
         */
        numarenas = maxarenas ? maxarenas << 1 : INITIAL_ARENA_OBJECTS;
        if (numarenas <= maxarenas)
            return NULL;                /* overflow */
#if SIZEOF_SIZE_T <= SIZEOF_INT
        if (numarenas > PY_SIZE_MAX / sizeof(*arenas))
            return NULL;                /* overflow */
#endif
        nbytes = numarenas * sizeof(*arenas);
        arenaobj = (struct arena_object *)realloc(arenas, nbytes);
        if (arenaobj == NULL)
            return NULL;
        arenas = arenaobj;

        /* We might need to fix pointers that were copied.  However,
         * new_arena only gets called when all the pages in the
         * previous arenas are full.  Thus, there are *no* pointers
         * into the old array. Thus, we don't have to worry about
         * invalid pointers.  Just to be sure, some asserts:
         */
        assert(usable_arenas == NULL);
        assert(unused_arena_objects == NULL);

        /* Put the new arenas on the unused_arena_objects list. */
        for (i = maxarenas; i < numarenas; ++i) {
            arenas[i].address = 0;              /* mark as unassociated */
            arenas[i].nextarena = i < numarenas - 1 ?
                                   &arenas[i+1] : NULL;
        }

        /* Update globals. */
        unused_arena_objects = &arenas[maxarenas];
        maxarenas = numarenas;
    }

    /* Take the next available arena object off the head of the list. */
    assert(unused_arena_objects != NULL);
    arenaobj = unused_arena_objects;
    unused_arena_objects = arenaobj->nextarena;
    assert(arenaobj->address == 0);
    arenaobj->address = (uptr)malloc(ARENA_SIZE);
    if (arenaobj->address == 0) {
        /* The allocation failed: return NULL after putting the
         * arenaobj back.
         */
        arenaobj->nextarena = unused_arena_objects;
        unused_arena_objects = arenaobj;
        return NULL;
    }

    ++narenas_currently_allocated;
#ifdef PYMALLOC_DEBUG
    ++ntimes_arena_allocated;
    if (narenas_currently_allocated > narenas_highwater)
        narenas_highwater = narenas_currently_allocated;
#endif
    arenaobj->freepools = NULL;
    /* pool_address <- first pool-aligned address in the arena
       nfreepools <- number of whole pools that fit after alignment */
    arenaobj->pool_address = (block*)arenaobj->address;
    arenaobj->nfreepools = ARENA_SIZE / POOL_SIZE;
    assert(POOL_SIZE * arenaobj->nfreepools == ARENA_SIZE);
    excess = (uint)(arenaobj->address & POOL_SIZE_MASK);
    if (excess != 0) {
        --arenaobj->nfreepools;
        arenaobj->pool_address += POOL_SIZE - excess;
    }
    arenaobj->ntotalpools = arenaobj->nfreepools;

    return arenaobj;
}
View Code

 先检查unused_arena_objects中是否有“未使用”的arena,有则从中取;否则新增arenas(并调整maxarenas的值);

先申请ARENA_SIZE(256KB)的内存块,将其变成“可用”,然后设置一些维护pool的信息,后被usable_arenas接收;

address标记arena_object状态(“未使用”还是“可用”)。

 

 2.4、内存池

 小块内存池大小限制由SMALL_MEMORY_LIMIT控制,默认不限制:

/*
 * Maximum amount of memory managed by the allocator for small requests.
 */
#ifdef WITH_MEMORY_LIMITS
#ifndef SMALL_MEMORY_LIMIT
#define SMALL_MEMORY_LIMIT      (64 * 1024 * 1024)      /* 64 MB -- more? */
#endif
#endif

/*
 * The allocator sub-allocates <Big> blocks of memory (called arenas) aligned
 * on a page boundary. This is a reserved virtual address space for the
 * current process (obtained through a malloc call). In no way this means
 * that the memory arenas will be used entirely. A malloc(<Big>) is usually
 * an address range reservation for <Big> bytes, unless all pages within this
 * space are referenced subsequently. So malloc'ing big blocks and not using
 * them does not mean "wasting memory". It's an addressable range wastage...
 *
 * Therefore, allocating arenas with malloc is not optimal, because there is
 * some address space wastage, but this is the most portable way to request
 * memory from the system across various platforms.
 */
#define ARENA_SIZE              (256 << 10)     /* 256KB */

#ifdef WITH_MEMORY_LIMITS
#define MAX_ARENAS              (SMALL_MEMORY_LIMIT / ARENA_SIZE)
#endif

虽然arena是Python小块内存池的最上层结构,但申请内存时不与它打交道,而是直接以pool作为基本操作单元。同一个arena里面可能管理着 管理不同大小block的pool。

pool在python运行时处于used状态、full状态或empty状态中的一种。arena包含三种状态pool的集合的一个可能状态:

 

看下维护used状态pool的usedpools:

[obmalloc.c]
typedef uchar block;

#define PTA(x)  ((poolp )((uchar *)&(usedpools[2*(x)]) - 2*sizeof(block *)))
#define PT(x)   PTA(x), PTA(x)

static poolp usedpools[2 * ((NB_SMALL_SIZE_CLASSES + 7) / 8) * 8] = {
    PT(0), PT(1), PT(2), PT(3), PT(4), PT(5), PT(6), PT(7)
#if NB_SMALL_SIZE_CLASSES > 8
    , PT(8), PT(9), PT(10), PT(11), PT(12), PT(13), PT(14), PT(15)
#if NB_SMALL_SIZE_CLASSES > 16
    , PT(16), PT(17), PT(18), PT(19), PT(20), PT(21), PT(22), PT(23)
#if NB_SMALL_SIZE_CLASSES > 24
    , PT(24), PT(25), PT(26), PT(27), PT(28), PT(29), PT(30), PT(31)
#if NB_SMALL_SIZE_CLASSES > 32
    , PT(32), PT(33), PT(34), PT(35), PT(36), PT(37), PT(38), PT(39)
#if NB_SMALL_SIZE_CLASSES > 40
    , PT(40), PT(41), PT(42), PT(43), PT(44), PT(45), PT(46), PT(47)
#if NB_SMALL_SIZE_CLASSES > 48
    , PT(48), PT(49), PT(50), PT(51), PT(52), PT(53), PT(54), PT(55)
#if NB_SMALL_SIZE_CLASSES > 56
    , PT(56), PT(57), PT(58), PT(59), PT(60), PT(61), PT(62), PT(63)
#endif /* NB_SMALL_SIZE_CLASSES > 56 */
#endif /* NB_SMALL_SIZE_CLASSES > 48 */
#endif /* NB_SMALL_SIZE_CLASSES > 40 */
#endif /* NB_SMALL_SIZE_CLASSES > 32 */
#endif /* NB_SMALL_SIZE_CLASSES > 24 */
#endif /* NB_SMALL_SIZE_CLASSES > 16 */
#endif /* NB_SMALL_SIZE_CLASSES >  8 */
};

其中 NB_SMALL_SIZE_CLASSES 指明一共有多少个size class:

[obmalloc.c]

#define SMALL_REQUEST_THRESHOLD 256
#define NB_SMALL_SIZE_CLASSES   (SMALL_REQUEST_THRESHOLD / ALIGNMENT)

 

Python启动后usedpools中无可用pool。Python采用延迟分配策略,当我们申请小块内存时才分配。

 

初始分配空间代码PyObject_Malloc: 

#undef PyObject_Malloc
void *
PyObject_Malloc(size_t nbytes)
{
    block *bp;
    poolp pool;
    poolp next;
    uint size;

#ifdef WITH_VALGRIND
    if (UNLIKELY(running_on_valgrind == -1))
        running_on_valgrind = RUNNING_ON_VALGRIND;
    if (UNLIKELY(running_on_valgrind))
        goto redirect;
#endif

    /*
     * Limit ourselves to PY_SSIZE_T_MAX bytes to prevent security holes.
     * Most python internals blindly use a signed Py_ssize_t to track
     * things without checking for overflows or negatives.
     * As size_t is unsigned, checking for nbytes < 0 is not required.
     */
    if (nbytes > PY_SSIZE_T_MAX)
        return NULL;

    /*
     * This implicitly redirects malloc(0).
     */
    if ((nbytes - 1) < SMALL_REQUEST_THRESHOLD) {
        LOCK();
        /*
         * Most frequent paths first
         */
        size = (uint)(nbytes - 1) >> ALIGNMENT_SHIFT;
        pool = usedpools[size + size];
        if (pool != pool->nextpool) {
            /*
             * There is a used pool for this size class.
             * Pick up the head block of its free list.
             */
            ++pool->ref.count;
            bp = pool->freeblock;
            assert(bp != NULL);
            if ((pool->freeblock = *(block **)bp) != NULL) {
                UNLOCK();
                return (void *)bp;
            }
            /*
             * Reached the end of the free list, try to extend it.
             */
            if (pool->nextoffset <= pool->maxnextoffset) {
                /* There is room for another block. */
                pool->freeblock = (block*)pool +
                                  pool->nextoffset;
                pool->nextoffset += INDEX2SIZE(size);
                *(block **)(pool->freeblock) = NULL;
                UNLOCK();
                return (void *)bp;
            }
            /* Pool is full, unlink from used pools. */
            next = pool->nextpool;
            pool = pool->prevpool;
            next->prevpool = pool;
            pool->nextpool = next;
            UNLOCK();
            return (void *)bp;
        }

        /* There isn't a pool of the right size class immediately
         * available:  use a free pool.
         */
        if (usable_arenas == NULL) {
            /* No arena has a free pool:  allocate a new arena. */
#ifdef WITH_MEMORY_LIMITS
            if (narenas_currently_allocated >= MAX_ARENAS) {
                UNLOCK();
                goto redirect;
            }
#endif
            usable_arenas = new_arena();
            if (usable_arenas == NULL) {
                UNLOCK();
                goto redirect;
            }
            usable_arenas->nextarena =
                usable_arenas->prevarena = NULL;
        }
        assert(usable_arenas->address != 0);

        /* Try to get a cached free pool. */
        pool = usable_arenas->freepools;
        if (pool != NULL) {
            /* Unlink from cached pools. */
            usable_arenas->freepools = pool->nextpool;

            /* This arena already had the smallest nfreepools
             * value, so decreasing nfreepools doesn't change
             * that, and we don't need to rearrange the
             * usable_arenas list.  However, if the arena has
             * become wholly allocated, we need to remove its
             * arena_object from usable_arenas.
             */
            --usable_arenas->nfreepools;
            if (usable_arenas->nfreepools == 0) {
                /* Wholly allocated:  remove. */
                assert(usable_arenas->freepools == NULL);
                assert(usable_arenas->nextarena == NULL ||
                       usable_arenas->nextarena->prevarena ==
                       usable_arenas);

                usable_arenas = usable_arenas->nextarena;
                if (usable_arenas != NULL) {
                    usable_arenas->prevarena = NULL;
                    assert(usable_arenas->address != 0);
                }
            }
            else {
                /* nfreepools > 0:  it must be that freepools
                 * isn't NULL, or that we haven't yet carved
                 * off all the arena's pools for the first
                 * time.
                 */
                assert(usable_arenas->freepools != NULL ||
                       usable_arenas->pool_address <=
                       (block*)usable_arenas->address +
                           ARENA_SIZE - POOL_SIZE);
            }
        init_pool:
            /* Frontlink to used pools. */
            next = usedpools[size + size]; /* == prev */
            pool->nextpool = next;
            pool->prevpool = next;
            next->nextpool = pool;
            next->prevpool = pool;
            pool->ref.count = 1;
            if (pool->szidx == size) {
                /* Luckily, this pool last contained blocks
                 * of the same size class, so its header
                 * and free list are already initialized.
                 */
                bp = pool->freeblock;
                pool->freeblock = *(block **)bp;
                UNLOCK();
                return (void *)bp;
            }
            /*
             * Initialize the pool header, set up the free list to
             * contain just the second block, and return the first
             * block.
             */
            pool->szidx = size;
            size = INDEX2SIZE(size);
            bp = (block *)pool + POOL_OVERHEAD;
            pool->nextoffset = POOL_OVERHEAD + (size << 1);
            pool->maxnextoffset = POOL_SIZE - size;
            pool->freeblock = bp + size;
            *(block **)(pool->freeblock) = NULL;
            UNLOCK();
            return (void *)bp;
        }

        /* Carve off a new pool. */
        assert(usable_arenas->nfreepools > 0);
        assert(usable_arenas->freepools == NULL);
        pool = (poolp)usable_arenas->pool_address;
        assert((block*)pool <= (block*)usable_arenas->address +
                               ARENA_SIZE - POOL_SIZE);
        pool->arenaindex = usable_arenas - arenas;
        assert(&arenas[pool->arenaindex] == usable_arenas);
        pool->szidx = DUMMY_SIZE_IDX;
        usable_arenas->pool_address += POOL_SIZE;
        --usable_arenas->nfreepools;

        if (usable_arenas->nfreepools == 0) {
            assert(usable_arenas->nextarena == NULL ||
                   usable_arenas->nextarena->prevarena ==
                   usable_arenas);
            /* Unlink the arena:  it is completely allocated. */
            usable_arenas = usable_arenas->nextarena;
            if (usable_arenas != NULL) {
                usable_arenas->prevarena = NULL;
                assert(usable_arenas->address != 0);
            }
        }

        goto init_pool;
    }

    /* The small block allocator ends here. */

redirect:
    /* Redirect the original request to the underlying (libc) allocator.
     * We jump here on bigger requests, on error in the code above (as a
     * last chance to serve the request) or when the max memory limit
     * has been reached.
     */
    if (nbytes == 0)
        nbytes = 1;
    return (void *)malloc(nbytes);
}
View Code

开始如果usable_arenas为空,则从new_arena申请一个arena,再构建usable_arenas链表,从usable_arenas取一个可用pool。取完后如arena无可用pool,将其移出usable_arenas。

取到pool后将其放到usedpools中,然后对pool进行初始化,返回相应block。

 

python2.5后,将arena内存泄漏问题修复(arena申请pool但从不释放),回收代码PyObject_Free:

#undef PyObject_Free
void
PyObject_Free(void *p)
{
    poolp pool;
    block *lastfree;
    poolp next, prev;
    uint size;
#ifndef Py_USING_MEMORY_DEBUGGER
    uint arenaindex_temp;
#endif

    if (p == NULL)      /* free(NULL) has no effect */
        return;

#ifdef WITH_VALGRIND
    if (UNLIKELY(running_on_valgrind > 0))
        goto redirect;
#endif

    pool = POOL_ADDR(p);
    if (Py_ADDRESS_IN_RANGE(p, pool)) {
        /* We allocated this address. */
        LOCK();
        /* Link p to the start of the pool's freeblock list.  Since
         * the pool had at least the p block outstanding, the pool
         * wasn't empty (so it's already in a usedpools[] list, or
         * was full and is in no list -- it's not in the freeblocks
         * list in any case).
         */
        assert(pool->ref.count > 0);            /* else it was empty */
        *(block **)p = lastfree = pool->freeblock;
        pool->freeblock = (block *)p;
        if (lastfree) {
            struct arena_object* ao;
            uint nf;  /* ao->nfreepools */

            /* freeblock wasn't NULL, so the pool wasn't full,
             * and the pool is in a usedpools[] list.
             */
            if (--pool->ref.count != 0) {
                /* pool isn't empty:  leave it in usedpools */
                UNLOCK();
                return;
            }
            /* Pool is now empty:  unlink from usedpools, and
             * link to the front of freepools.  This ensures that
             * previously freed pools will be allocated later
             * (being not referenced, they are perhaps paged out).
             */
            next = pool->nextpool;
            prev = pool->prevpool;
            next->prevpool = prev;
            prev->nextpool = next;

            /* Link the pool to freepools.  This is a singly-linked
             * list, and pool->prevpool isn't used there.
             */
            ao = &arenas[pool->arenaindex];
            pool->nextpool = ao->freepools;
            ao->freepools = pool;
            nf = ++ao->nfreepools;

            /* All the rest is arena management.  We just freed
             * a pool, and there are 4 cases for arena mgmt:
             * 1. If all the pools are free, return the arena to
             *    the system free().
             * 2. If this is the only free pool in the arena,
             *    add the arena back to the `usable_arenas` list.
             * 3. If the "next" arena has a smaller count of free
             *    pools, we have to "slide this arena right" to
             *    restore that usable_arenas is sorted in order of
             *    nfreepools.
             * 4. Else there's nothing more to do.
             */
            if (nf == ao->ntotalpools) {
                /* Case 1.  First unlink ao from usable_arenas.
                 */
                assert(ao->prevarena == NULL ||
                       ao->prevarena->address != 0);
                assert(ao ->nextarena == NULL ||
                       ao->nextarena->address != 0);

                /* Fix the pointer in the prevarena, or the
                 * usable_arenas pointer.
                 */
                if (ao->prevarena == NULL) {
                    usable_arenas = ao->nextarena;
                    assert(usable_arenas == NULL ||
                           usable_arenas->address != 0);
                }
                else {
                    assert(ao->prevarena->nextarena == ao);
                    ao->prevarena->nextarena =
                        ao->nextarena;
                }
                /* Fix the pointer in the nextarena. */
                if (ao->nextarena != NULL) {
                    assert(ao->nextarena->prevarena == ao);
                    ao->nextarena->prevarena =
                        ao->prevarena;
                }
                /* Record that this arena_object slot is
                 * available to be reused.
                 */
                ao->nextarena = unused_arena_objects;
                unused_arena_objects = ao;

                /* Free the entire arena. */
                free((void *)ao->address);
                ao->address = 0;                        /* mark unassociated */
                --narenas_currently_allocated;

                UNLOCK();
                return;
            }
            if (nf == 1) {
                /* Case 2.  Put ao at the head of
                 * usable_arenas.  Note that because
                 * ao->nfreepools was 0 before, ao isn't
                 * currently on the usable_arenas list.
                 */
                ao->nextarena = usable_arenas;
                ao->prevarena = NULL;
                if (usable_arenas)
                    usable_arenas->prevarena = ao;
                usable_arenas = ao;
                assert(usable_arenas->address != 0);

                UNLOCK();
                return;
            }
            /* If this arena is now out of order, we need to keep
             * the list sorted.  The list is kept sorted so that
             * the "most full" arenas are used first, which allows
             * the nearly empty arenas to be completely freed.  In
             * a few un-scientific tests, it seems like this
             * approach allowed a lot more memory to be freed.
             */
            if (ao->nextarena == NULL ||
                         nf <= ao->nextarena->nfreepools) {
                /* Case 4.  Nothing to do. */
                UNLOCK();
                return;
            }
            /* Case 3:  We have to move the arena towards the end
             * of the list, because it has more free pools than
             * the arena to its right.
             * First unlink ao from usable_arenas.
             */
            if (ao->prevarena != NULL) {
                /* ao isn't at the head of the list */
                assert(ao->prevarena->nextarena == ao);
                ao->prevarena->nextarena = ao->nextarena;
            }
            else {
                /* ao is at the head of the list */
                assert(usable_arenas == ao);
                usable_arenas = ao->nextarena;
            }
            ao->nextarena->prevarena = ao->prevarena;

            /* Locate the new insertion point by iterating over
             * the list, using our nextarena pointer.
             */
            while (ao->nextarena != NULL &&
                            nf > ao->nextarena->nfreepools) {
                ao->prevarena = ao->nextarena;
                ao->nextarena = ao->nextarena->nextarena;
            }

            /* Insert ao at this point. */
            assert(ao->nextarena == NULL ||
                ao->prevarena == ao->nextarena->prevarena);
            assert(ao->prevarena->nextarena == ao->nextarena);

            ao->prevarena->nextarena = ao;
            if (ao->nextarena != NULL)
                ao->nextarena->prevarena = ao;

            /* Verify that the swaps worked. */
            assert(ao->nextarena == NULL ||
                      nf <= ao->nextarena->nfreepools);
            assert(ao->prevarena == NULL ||
                      nf > ao->prevarena->nfreepools);
            assert(ao->nextarena == NULL ||
                ao->nextarena->prevarena == ao);
            assert((usable_arenas == ao &&
                ao->prevarena == NULL) ||
                ao->prevarena->nextarena == ao);

            UNLOCK();
            return;
        }
        /* Pool was full, so doesn't currently live in any list:
         * link it to the front of the appropriate usedpools[] list.
         * This mimics LRU pool usage for new allocations and
         * targets optimal filling when several pools contain
         * blocks of the same size class.
         */
        --pool->ref.count;
        assert(pool->ref.count > 0);            /* else the pool is empty */
        size = pool->szidx;
        next = usedpools[size + size];
        prev = next->prevpool;
        /* insert pool before next:   prev <-> pool <-> next */
        pool->nextpool = next;
        pool->prevpool = prev;
        next->prevpool = pool;
        prev->nextpool = pool;
        UNLOCK();
        return;
    }

#ifdef WITH_VALGRIND
redirect:
#endif
    /* We didn't allocate this address. */
    free(p);
}
View Code

 

1、如果arena中所有pool都是empty,释放pool集合所占内存;

2、如果之前arena没有empty的pool,多一个后将arena移到usable_arenas中;

3、usable_arenas时一个有序链表,nfreepools个数递增,保证一个arena empty pool个数越多被使用机会越少。从而保证多余内存被释放并归还系统;

4、其他情况不对arena进行处理;

 


 

3、循环引用的垃圾收集

 python通过引用计数实时内存管理,优点是具有实时性,缺点是带来维护引用计数额外操作、更多的内存分配与释放。python设计了大量内存池,除了第2节提到的小块内存的内存池,对其他python对象也有内存池机制,以此弥补引用计数软肋。

引用计数还有一致命弱点----循环引用,python引入标记-清除以及分代回收填补此漏洞。

 

垃圾回收分两阶段:垃圾检测和垃圾回收。

python垃圾收集的过程:

 


 

4、python中的垃圾收集

4.1、可收集对象链表 

python中循环引用发生在container对象间,用PyGC_Head变成可收集对象(进入可收集对象链表):

[objimpl.h]

/* GC information is stored BEFORE the object structure. */
typedef union _gc_head {
    struct {
        union _gc_head *gc_next;
        union _gc_head *gc_prev;
        Py_ssize_t gc_refs;
    } gc;
    long double dummy;  /* force worst-case alignment */
} PyGC_Head;

container创建过程:

[gcmodule.c]

PyObject *
_PyObject_GC_New(PyTypeObject *tp)
{
    PyObject *op = _PyObject_GC_Malloc(_PyObject_SIZE(tp));
    if (op != NULL)
        op = PyObject_INIT(op, tp);
    return op;
}
PyObject *
_PyObject_GC_Malloc(size_t basicsize)
{
    PyObject *op;
    PyGC_Head *g;
    if (basicsize > PY_SSIZE_T_MAX - sizeof(PyGC_Head))
        return PyErr_NoMemory();
    g = (PyGC_Head *)PyObject_MALLOC(
        sizeof(PyGC_Head) + basicsize);
    if (g == NULL)
        return PyErr_NoMemory();
    g->gc.gc_refs = GC_UNTRACKED;
    generations[0].count++; /* number of allocated GC objects */
    if (generations[0].count > generations[0].threshold &&
        enabled &&
        generations[0].threshold &&
        !collecting &&
        !PyErr_Occurred()) {
        collecting = 1;
        collect_generations();
        collecting = 0;
    }
    op = FROM_GC(g);
    return op;
}

创建后第一部分是用于垃圾收集的PyGC_Head,接着是python所有对象都有的PyObject_HEAD,最后是属于container对象自身的数据。

PyGC_Head和PyObject_HEAD地址转换:

[gcmodule.c]

/* Get an object's GC head */
#define AS_GC(o) ((PyGC_Head *)(o)-1)

/* Get the object given the GC head */
#define FROM_GC(g) ((PyObject *)(((PyGC_Head *)g)+1))

[objimpl.h]

#define _Py_AS_GC(o) ((PyGC_Head *)(o)-1)

 

在创建某个container对象最后一步会链接到可收集对象链表中:

[objimpl.h]

/* Tell the GC to track this object.  NB: While the object is tracked the
 * collector it must be safe to call the ob_traverse method. */
#define _PyObject_GC_TRACK(o) do { \
    PyGC_Head *g = _Py_AS_GC(o); \
    if (g->gc.gc_refs != _PyGC_REFS_UNTRACKED) \
        Py_FatalError("GC object already tracked"); \
    g->gc.gc_refs = _PyGC_REFS_REACHABLE; \
    g->gc.gc_next = _PyGC_generation0; \
    g->gc.gc_prev = _PyGC_generation0->gc.gc_prev; \
    g->gc.gc_prev->gc.gc_next = g; \
    _PyGC_generation0->gc.gc_prev = g; \
    } while (0);

从链表摘除container对象:

[objimpl.h]

/* Tell the GC to stop tracking this object.
 * gc_next doesn't need to be set to NULL, but doing so is a good
 * way to provoke memory errors if calling code is confused.
 */
#define _PyObject_GC_UNTRACK(o) do { \
    PyGC_Head *g = _Py_AS_GC(o); \
    assert(g->gc.gc_refs != _PyGC_REFS_UNTRACKED); \
    g->gc.gc_refs = _PyGC_REFS_UNTRACKED; \
    g->gc.gc_prev->gc.gc_next = g->gc.gc_next; \
    g->gc.gc_next->gc.gc_prev = g->gc.gc_prev; \
    g->gc.gc_next = NULL; \
    } while (0);

 

4.2、分代的垃圾收集

python中引入分代的垃圾收集机制,共有3代,每一代都是一个链表,在之前的链表基础上加上一个表头:

[gcmodule.c]

struct gc_generation {
    PyGC_Head head;
    int threshold; /* collection threshold */
    int count; /* count of allocations or collections of younger
                  generations */
};

python中维护 了三个gc_generation结构的数组,通过这数组控制三条可收集对象链表,即三个“代”:

[gcmodule.c]

#define NUM_GENERATIONS 3
#define GEN_HEAD(n) (&generations[n].head)

/* linked lists of container objects */
static struct gc_generation generations[NUM_GENERATIONS] = {
    /* PyGC_Head,                               threshold,      count */
    {{{GEN_HEAD(0), GEN_HEAD(0), 0}},           700,            0},
    {{{GEN_HEAD(1), GEN_HEAD(1), 0}},           10,             0},
    {{{GEN_HEAD(2), GEN_HEAD(2), 0}},           10,             0},
};

PyGC_Head *_PyGC_generation0 = GEN_HEAD(0);

count表示有多少个可收集对象,threshold表示该链可容纳收集对象个数,当超过这个值时会触发垃圾回收机制:

[gcmodule.c]

static Py_ssize_t
collect_generations(void)
{
    int i;
    Py_ssize_t n = 0;

    /* Find the oldest generation (highest numbered) where the count
     * exceeds the threshold.  Objects in the that generation and
     * generations younger than it will be collected. */
    for (i = NUM_GENERATIONS-1; i >= 0; i--) {
        if (generations[i].count > generations[i].threshold) {
            /* Avoid quadratic performance degradation in number
               of tracked objects. See comments at the beginning
               of this file, and issue #4074.
            */
            if (i == NUM_GENERATIONS - 1
                && long_lived_pending < long_lived_total / 4)
                continue;
            n = collect(i);
            break;
        }
    }
    return n;
}

 

4.3、Python中的标记——清除方法

开始垃圾收集前,会将收集的代及更年轻的代合并,再进行收集:

[gcmodule.c]

static void
gc_list_init(PyGC_Head *list)
{
    list->gc.gc_prev = list;
    list->gc.gc_next = list;
}

/* append list `from` onto list `to`; `from` becomes an empty list */
static void
gc_list_merge(PyGC_Head *from, PyGC_Head *to)
{
    PyGC_Head *tail;
    assert(from != to);
    if (!gc_list_is_empty(from)) {
        tail = to->gc.gc_prev;
        tail->gc.gc_next = from->gc.gc_next;
        tail->gc.gc_next->gc.gc_prev = tail;
        to->gc.gc_prev = from->gc.gc_prev;
        to->gc.gc_prev->gc.gc_next = to;
    }
    gc_list_init(from);
}

 

为了得出真正的引用计数,引入有效引入计数,使用计数副本计算,即PyGC_Head中的gc.gc_ref:

[gcmodule.c]

static void
update_refs(PyGC_Head *containers)
{
    PyGC_Head *gc = containers->gc.gc_next;
    for (; gc != containers; gc = gc->gc.gc_next) {
        assert(gc->gc.gc_refs == GC_REACHABLE);
        gc->gc.gc_refs = Py_REFCNT(FROM_GC(gc));
        /* Python's cyclic gc should never see an incoming refcount
         * of 0:  if something decref'ed to 0, it should have been
         * deallocated immediately at that time.
         * Possible cause (if the assert triggers):  a tp_dealloc
         * routine left a gc-aware object tracked during its teardown
         * phase, and did something-- or allowed something to happen --
         * that called back into Python.  gc can trigger then, and may
         * see the still-tracked dying object.  Before this assert
         * was added, such mistakes went on to allow gc to try to
         * delete the object again.  In a debug build, that caused
         * a mysterious segfault, when _Py_ForgetReference tried
         * to remove the object from the doubly-linked list of all
         * objects a second time.  In a release build, an actual
         * double deallocation occurred, which leads to corruption
         * of the allocator's internal bookkeeping pointers.  That's
         * so serious that maybe this should be a release-build
         * check instead of an assert?
         */
        assert(gc->gc.gc_refs != 0);
    }
}

先将对象gc.gc_ref设置为ob_refcnt的值,再将循环引用摘除:

[gcmodule.c]

static void
subtract_refs(PyGC_Head *containers)
{
    traverseproc traverse;
    PyGC_Head *gc = containers->gc.gc_next;
    for (; gc != containers; gc=gc->gc.gc_next) {
        traverse = Py_TYPE(FROM_GC(gc))->tp_traverse;
        (void) traverse(FROM_GC(gc),
                       (visitproc)visit_decref,
                       NULL);
    }
}

traverse与特定的container对象相关,用于遍历container对象中的每一个引用,对引用作某种动作,在subtract_refs中动作就是visit_dec_ref。完成后摘除了container对象间的环引用,得出root object(用于开始标记--清除算法)集合。

 

得出root object集合后,开始标记垃圾,用move_unreachable将可回收对象从root object链表中移到unreachable链表中:

[gcmodule.c]

static void
move_unreachable(PyGC_Head *young, PyGC_Head *unreachable)
{
    PyGC_Head *gc = young->gc.gc_next;

    /* Invariants:  all objects "to the left" of us in young have gc_refs
     * = GC_REACHABLE, and are indeed reachable (directly or indirectly)
     * from outside the young list as it was at entry.  All other objects
     * from the original young "to the left" of us are in unreachable now,
     * and have gc_refs = GC_TENTATIVELY_UNREACHABLE.  All objects to the
     * left of us in 'young' now have been scanned, and no objects here
     * or to the right have been scanned yet.
     */

    while (gc != young) {
        PyGC_Head *next;

        if (gc->gc.gc_refs) {
            /* gc is definitely reachable from outside the
             * original 'young'.  Mark it as such, and traverse
             * its pointers to find any other objects that may
             * be directly reachable from it.  Note that the
             * call to tp_traverse may append objects to young,
             * so we have to wait until it returns to determine
             * the next object to visit.
             */
            PyObject *op = FROM_GC(gc);
            traverseproc traverse = Py_TYPE(op)->tp_traverse;
            assert(gc->gc.gc_refs > 0);
            gc->gc.gc_refs = GC_REACHABLE;
            (void) traverse(op,
                            (visitproc)visit_reachable,
                            (void *)young);
            next = gc->gc.gc_next;
            if (PyTuple_CheckExact(op)) {
                _PyTuple_MaybeUntrack(op);
            }
        }
        else {
            /* This *may* be unreachable.  To make progress,
             * assume it is.  gc isn't directly reachable from
             * any object we've already traversed, but may be
             * reachable from an object we haven't gotten to yet.
             * visit_reachable will eventually move gc back into
             * young if that's so, and we'll see it again.
             */
            next = gc->gc.gc_next;
            gc_list_move(gc, unreachable);
            gc->gc.gc_refs = GC_TENTATIVELY_UNREACHABLE;
        }
        gc = next;
    }
}


static int
visit_reachable(PyObject *op, PyGC_Head *reachable)
{
    if (PyObject_IS_GC(op)) {
        PyGC_Head *gc = AS_GC(op);
        const Py_ssize_t gc_refs = gc->gc.gc_refs;

        if (gc_refs == 0) {
            /* This is in move_unreachable's 'young' list, but
             * the traversal hasn't yet gotten to it.  All
             * we need to do is tell move_unreachable that it's
             * reachable.
             */
            gc->gc.gc_refs = 1;
        }
        else if (gc_refs == GC_TENTATIVELY_UNREACHABLE) {
            /* This had gc_refs = 0 when move_unreachable got
             * to it, but turns out it's reachable after all.
             * Move it back to move_unreachable's 'young' list,
             * and move_unreachable will eventually get to it
             * again.
             */
            gc_list_move(gc, reachable);
            gc->gc.gc_refs = 1;
        }
        /* Else there's nothing to do.
         * If gc_refs > 0, it must be in move_unreachable's 'young'
         * list, and move_unreachable will eventually get to it.
         * If gc_refs == GC_REACHABLE, it's either in some other
         * generation so we don't care about it, or move_unreachable
         * already dealt with it.
         * If gc_refs == GC_UNTRACKED, it must be ignored.
         */
         else {
            assert(gc_refs > 0
                   || gc_refs == GC_REACHABLE
                   || gc_refs == GC_UNTRACKED);
         }
    }
    return 0;
}
View Code

分割完就得到垃圾回收目标对象,unreachable链表中的对象。

 

但是,并不是所有在unreachable链表中的对象都能安全回收。

当一个container对象,从类对象实例化出来的实例对象,定义了__del__方法时(python中称为finalizer)。当一个拥有finalizer的实例对象被销毁时,首先调用finalizer,因为__del__是python在对象销毁时进行资源释放的Hook机制。问题是,unreachable链表中都是循环引用对象,需要被销毁,其中有对象的finalizer引用了另一对象,python又不能保证销毁顺序。python将unreachable链表中拥有finalizer的PyInstanceObject都移到garbage的PyListObject对象中。

 

回收unreachable链表中的垃圾对象:

[gcmodule.c]

static int
gc_list_is_empty(PyGC_Head *list)
{
    return (list->gc.gc_next == list);
}

/* Break reference cycles by clearing the containers involved.  This is
 * tricky business as the lists can be changing and we don't know which
 * objects may be freed.  It is possible I screwed something up here.
 */
static void
delete_garbage(PyGC_Head *collectable, PyGC_Head *old)
{
    inquiry clear;

    while (!gc_list_is_empty(collectable)) {
        PyGC_Head *gc = collectable->gc.gc_next;
        PyObject *op = FROM_GC(gc);

        assert(IS_TENTATIVELY_UNREACHABLE(op));
        if (debug & DEBUG_SAVEALL) {
            PyList_Append(garbage, op);
        }
        else {
            if ((clear = Py_TYPE(op)->tp_clear) != NULL) {
                Py_INCREF(op);
                clear(op);
                Py_DECREF(op);
            }
        }
        if (collectable->gc.gc_next == gc) {
            /* object is still alive, move it, it may die later */
            gc_list_move(gc, old);
            gc->gc.gc_refs = GC_REACHABLE;
        }
    }
}

对ob_refcnt下手,将unreachable链表中所有对象ob_refcnt变为0,引发对象销毁。
其中调用container对象的tp_clear操作,调整container对象中每个引用所用的对象的引用计数值,从而打破循环。

 

实际完成垃圾收集的collect:

[gcmodule.c]

/* This is the main function.  Read this to understand how the
 * collection process works. */
static Py_ssize_t
collect(int generation)
{
    int i;
    Py_ssize_t m = 0; /* # objects collected */
    Py_ssize_t n = 0; /* # unreachable objects that couldn't be collected */
    PyGC_Head *young; /* the generation we are examining */
    PyGC_Head *old; /* next older generation */
    PyGC_Head unreachable; /* non-problematic unreachable trash */
    PyGC_Head finalizers;  /* objects with, & reachable from, __del__ */
    PyGC_Head *gc;
    double t1 = 0.0;

    if (delstr == NULL) {
        delstr = PyString_InternFromString("__del__");
        if (delstr == NULL)
            Py_FatalError("gc couldn't allocate \"__del__\"");
    }

    if (debug & DEBUG_STATS) {
        PySys_WriteStderr("gc: collecting generation %d...\n",
                          generation);
        PySys_WriteStderr("gc: objects in each generation:");
        for (i = 0; i < NUM_GENERATIONS; i++)
            PySys_WriteStderr(" %" PY_FORMAT_SIZE_T "d",
                              gc_list_size(GEN_HEAD(i)));
        t1 = get_time();
        PySys_WriteStderr("\n");
    }

    /* update collection and allocation counters */
    if (generation+1 < NUM_GENERATIONS)
        generations[generation+1].count += 1;
    for (i = 0; i <= generation; i++)
        generations[i].count = 0;

    /* merge younger generations with one we are currently collecting */
    for (i = 0; i < generation; i++) {
        gc_list_merge(GEN_HEAD(i), GEN_HEAD(generation));
    }

    /* handy references */
    young = GEN_HEAD(generation);
    if (generation < NUM_GENERATIONS-1)
        old = GEN_HEAD(generation+1);
    else
        old = young;

    /* Using ob_refcnt and gc_refs, calculate which objects in the
     * container set are reachable from outside the set (i.e., have a
     * refcount greater than 0 when all the references within the
     * set are taken into account).
     */
    update_refs(young);
    subtract_refs(young);

    /* Leave everything reachable from outside young in young, and move
     * everything else (in young) to unreachable.
     * NOTE:  This used to move the reachable objects into a reachable
     * set instead.  But most things usually turn out to be reachable,
     * so it's more efficient to move the unreachable things.
     */
    gc_list_init(&unreachable);
    move_unreachable(young, &unreachable);

    /* Move reachable objects to next generation. */
    if (young != old) {
        if (generation == NUM_GENERATIONS - 2) {
            long_lived_pending += gc_list_size(young);
        }
        gc_list_merge(young, old);
    }
    else {
        /* We only untrack dicts in full collections, to avoid quadratic
           dict build-up. See issue #14775. */
        untrack_dicts(young);
        long_lived_pending = 0;
        long_lived_total = gc_list_size(young);
    }

    /* All objects in unreachable are trash, but objects reachable from
     * finalizers can't safely be deleted.  Python programmers should take
     * care not to create such things.  For Python, finalizers means
     * instance objects with __del__ methods.  Weakrefs with callbacks
     * can also call arbitrary Python code but they will be dealt with by
     * handle_weakrefs().
     */
    gc_list_init(&finalizers);
    move_finalizers(&unreachable, &finalizers);
    /* finalizers contains the unreachable objects with a finalizer;
     * unreachable objects reachable *from* those are also uncollectable,
     * and we move those into the finalizers list too.
     */
    move_finalizer_reachable(&finalizers);

    /* Collect statistics on collectable objects found and print
     * debugging information.
     */
    for (gc = unreachable.gc.gc_next; gc != &unreachable;
                    gc = gc->gc.gc_next) {
        m++;
        if (debug & DEBUG_COLLECTABLE) {
            debug_cycle("collectable", FROM_GC(gc));
        }
    }

    /* Clear weakrefs and invoke callbacks as necessary. */
    m += handle_weakrefs(&unreachable, old);

    /* Call tp_clear on objects in the unreachable set.  This will cause
     * the reference cycles to be broken.  It may also cause some objects
     * in finalizers to be freed.
     */
    delete_garbage(&unreachable, old);

    /* Collect statistics on uncollectable objects found and print
     * debugging information. */
    for (gc = finalizers.gc.gc_next;
         gc != &finalizers;
         gc = gc->gc.gc_next) {
        n++;
        if (debug & DEBUG_UNCOLLECTABLE)
            debug_cycle("uncollectable", FROM_GC(gc));
    }
    if (debug & DEBUG_STATS) {
        double t2 = get_time();
        if (m == 0 && n == 0)
            PySys_WriteStderr("gc: done");
        else
            PySys_WriteStderr(
                "gc: done, "
                "%" PY_FORMAT_SIZE_T "d unreachable, "
                "%" PY_FORMAT_SIZE_T "d uncollectable",
                n+m, n);
        if (t1 && t2) {
            PySys_WriteStderr(", %.4fs elapsed", t2-t1);
        }
        PySys_WriteStderr(".\n");
    }

    /* Append instances in the uncollectable set to a Python
     * reachable list of garbage.  The programmer has to deal with
     * this if they insist on creating this type of structure.
     */
    (void)handle_finalizers(&finalizers, old);

    /* Clear free list only during the collection of the highest
     * generation */
    if (generation == NUM_GENERATIONS-1) {
        clear_freelists();
    }

    if (PyErr_Occurred()) {
        if (gc_str == NULL)
            gc_str = PyString_FromString("garbage collection");
        PyErr_WriteUnraisable(gc_str);
        Py_FatalError("unexpected exception during garbage collection");
    }
    return n+m;
}
View Code

 

python中的垃圾收集机制完全是为了处理循环引用而设计的,几乎大多数对象创建时都会被纳入垃圾收集机制的监控中。并且,正常的引用计数就能销毁一个被纳入垃圾收集机制监控的对象。

 

python很多对象挂在垃圾收集监控的链表上,但大多情况是引用计数在维护这些对象。对引用计数无能为力的循环引用,垃圾收集机制才起作用。而垃圾收集机制只处理引用计数不为0的情况:一是被程序使用的对象(不能被回收),二是循环引用对象。因此垃圾回收机制只能处理循环引用中的对象。

 

还有一点,PyObject_GC_New底层是以之前剖析的PyObject_Malloc作为真正申请内存的接口的,大多数情况下Python都在使用内存池。而本书中剖析过得最大的对象PyTypeObject也不超过200个字节,小于256个字节,故也使用内存池。因此可将垃圾收集和内存管理融为一体。

 

 

4.5、python 中 的gc模块

python中通过gc模块提供了观察和手动实用gc机制的接口。

具体打开python,动手实验。

 

转载于:https://www.cnblogs.com/GO-NO-1/p/6535097.html

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