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cocos2d
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cocos2d 中用 图片数字 作为 Lable 显示
LabelAtlasabelAtlasIntroductionCCLabelAtlas was the 1st fast label added into cocos2d. But it was superseded byCCBitmapFontAtlas.It is being maintained for backwards compatibility, but原创 2013-07-30 11:10:29 · 1683 阅读 · 0 评论 -
Make Games With Us Tutorials
https://www.makeschool.com/tutorials/getting-started-with-spritebuilder/installing-spritebuilder原创 2015-03-30 05:05:18 · 438 阅读 · 0 评论 -
How to delete cocos2d templates?
Template Location:Code: Select all ~/Library/Developer/Xcode/Templates/File Templates/cocos2d/http://www.raywenderlich.com/forums/viewtopic.php?t=1441#p10226原创 2014-10-22 07:43:23 · 389 阅读 · 0 评论 -
cocos2d游戏开发,常用工具集合
http://www.cocoachina.com/bbs/read.php?tid=68951转载 2014-09-22 09:15:21 · 418 阅读 · 0 评论 -
Using PhysicsEditor with Cocos2D V3
点击打开链接转载 2014-06-27 19:21:45 · 402 阅读 · 0 评论 -
How to resume my game after call ended
http://stackoverflow.com/questions/3244716/how-to-resume-my-game-after-call-ended转载 2014-06-03 10:37:56 · 540 阅读 · 0 评论 -
Cocos2D & SpriteBuilder Developer Guide
https://www.makegameswith.us/docs/#!/cocos2d/1.0/overview转载 2014-05-15 14:12:16 · 1022 阅读 · 0 评论 -
Dynamic Layouts with SpriteBuilder and Cocos2d 3.0
点击打开链接转载 2014-04-24 14:09:36 · 1252 阅读 · 0 评论 -
讲解 Box2D (iOS) 的好站
http://www.iforce2d.net/b2dtut/setup-ios原创 2013-11-12 17:09:01 · 602 阅读 · 0 评论 -
Cocos2D: Additive Coloring & Flash Style Tinting
http://digitallybold.com/314/cocos2d-additive-sprite-color-tinting转载 2013-08-13 15:31:06 · 582 阅读 · 0 评论 -
cocos2d 中原点是在左下角,ios sdk 中默认是在左上角
cocos2d 中原点是在左下角,ios sdk 中默认是在左上角原创 2013-08-22 09:06:42 · 914 阅读 · 0 评论 -
cocos2d v3 fixed size screen mode
// Use v3's new fixed size screen mode to make it easier to support multiple device scales and resolutions. // It sets up Cocos2D with a 568x384 point "design size"原创 2015-04-15 20:27:01 · 383 阅读 · 0 评论