数字左对齐

 

void CPlay::ScoreTwoPaint()
{
 if(999999<ScoreTwo)
  ScoreTwo=999999;
 int PlayTwoScoreSW=ScoreTwo/100000;
 int PlayTwoScoreW=(ScoreTwo/10000)%10;
 int PlayTwoScoreQ=(ScoreTwo/1000)%10;
 int PlayTwoScoreB=(ScoreTwo/100)%10;
 int PlayTwoScoreS=(ScoreTwo/10)%10;
 int PlayTwoScoreG=ScoreTwo%10;
 PlayTwoScoreXY.x=320;
 PlayTwoScoreXY.y=440;
 int ScorePictureWide=81;
 
  if(PlayTwoScoreSW>0)
  PlayTwoScoreXY.x=320+ScorePictureWide*5;
  else if(PlayTwoScoreW>0)
  PlayTwoScoreXY.x=320+ScorePictureWide*4;
  else if(PlayTwoScoreQ>0)
  PlayTwoScoreXY.x=320+ScorePictureWide*3;
  else if(PlayTwoScoreB>0)
  PlayTwoScoreXY.x=320+ScorePictureWide*2;
  else if(PlayTwoScoreS>0)
  PlayTwoScoreXY.x=320+ScorePictureWide;

 if(PlayTwoScoreSW>0)
 gBack.Image_sp[PlayTwoScoreSW+PlayTwoScoreFrame]->RenderEx(PlayTwoScoreXY.x-ScorePictureWide*5,PlayTwoScoreXY.y,0,bs,bs);
 if(PlayTwoScoreSW+PlayTwoScoreW>0)
 gBack.Image_sp[PlayTwoScoreW+PlayTwoScoreFrame]->RenderEx(PlayTwoScoreXY.x-ScorePictureWide*4,PlayTwoScoreXY.y,0,bs,bs);
 if(PlayTwoScoreSW+PlayTwoScoreW+PlayTwoScoreQ>0)
 gBack.Image_sp[PlayTwoScoreQ+PlayTwoScoreFrame]->RenderEx(PlayTwoScoreXY.x-ScorePictureWide*3,PlayTwoScoreXY.y,0,bs,bs);
 if(PlayTwoScoreSW+PlayTwoScoreW+PlayTwoScoreQ+PlayTwoScoreB>0)
 gBack.Image_sp[PlayTwoScoreB+PlayTwoScoreFrame]->RenderEx(PlayTwoScoreXY.x-ScorePictureWide*2,PlayTwoScoreXY.y,0,bs,bs);
 if(PlayTwoScoreSW+PlayTwoScoreW+PlayTwoScoreQ+PlayTwoScoreB+PlayTwoScoreS>0)
 gBack.Image_sp[PlayTwoScoreS+PlayTwoScoreFrame]->RenderEx(PlayTwoScoreXY.x-ScorePictureWide,PlayTwoScoreXY.y,0,bs,bs);
 
 gBack.Image_sp[PlayTwoScoreG+PlayTwoScoreFrame]->RenderEx(PlayTwoScoreXY.x,PlayTwoScoreXY.y,0,bs,bs);
}

转载于:https://www.cnblogs.com/byfei/archive/2011/10/31/3112306.html

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