一个师兄放弃了出国的机会,他有了自己的选择。其实我知道自己的心志这段时间也在转变着,在生活里内敛着。马上是端午,给别人的回答都是不过。压力的事情继续不断的累加着,我理解了ting当时那个选择的感受了。找个机会告诉ling,今天得到了那个面试机会,可惜导师逼得太紧,到时只能pass掉了。
ACE在huihoo.com上有一些安装配置的文档,不过感觉有点乱和杂,也都是从很早前水木上转载的,不过在http: //www.cppblog.com/fwxjj/archive/2007/08/18/30324.html上的这篇文章写的比较符合我今天的流程,也参考了他的一些方法。希望快些上手把导师要求的demo做出来:
环境:
Windows XP sp2 Professional + VS .NET 2005 Professional +ACE ACE+TAO+CIAO-5.6
一、ACE编译
a) 下载ACE源文件,你可以从官方网站下载,我的是ACE+TAO+CIAO-5.6。
默认
ACE
使用多字节字符集
ACE在huihoo.com上有一些安装配置的文档,不过感觉有点乱和杂,也都是从很早前水木上转载的,不过在http: //www.cppblog.com/fwxjj/archive/2007/08/18/30324.html上的这篇文章写的比较符合我今天的流程,也参考了他的一些方法。希望快些上手把导师要求的demo做出来:
环境:
Windows XP sp2 Professional + VS .NET 2005 Professional +ACE ACE+TAO+CIAO-5.6
一、ACE编译
a) 下载ACE源文件,你可以从官方网站下载,我的是ACE+TAO+CIAO-5.6。
下载地址:
注意我这里下载的是.zip作为扩展名的版本,这是适用于Windows 2000, XP (MSVC++ 7.1, and 8)。
b) 将你下载的ACE.zip解压缩,假设目录为:
E:/ACE_wrappers
在该目录下你可以发现ACE-INSTALL.html文件,这个文件介绍了如何编译ACE,如果你英文不错的话,可以参考该文档。
c) 设置环境变量:
ACE_ROOT:ACE_wrappers所在的目录,这里是E:/ACE_wrappers
PATH:%ACE_ROOT%/lib
设置ACE_ROOT是为了便于设置ACE有关的include头文件目录
设置PATH,是为了当你的基于ACE的应用程序执行时,系统可以找到相应的ACE动态连接库,发布版本对应的是ACE的发布版本DLL(ACE.dll),调试版本对应的是ACE的调试版本DLL(ACEd.dll)
d) 打开%ACE_ROOT%,找到ACE_vc8.sln,即ACE对应的
VC8 for desktop/server的解决方案。
找到ACE项目,并且在头文件目录添加一个头文件config.h,文件内添加如下内容:
i. (必选)包含ACE 在WIN32平台上的配置文件
#include
"
ace/config-win32.h
"
ii. (可选)如果你想使用标准C++头文件(标准 C++ 草案2中和MSVC一致的iostream, cstdio等,可移植、跨平台应用目的),在config.h文件中的
所有#include语句之前添加下面一行:
#define ACE_HAS_STANDARD_CPP_LIBRARY 1
iii. (可选)如果你不想展开ACE内联函数,在config.h文件中的
所有#include语句之前添加下面一行:
#define
ACE_NO_INLINE
这在当你选择将ACE编译为静态连接库(或者使用ACE)的静态连接库ACE.lib或者ACEd.lib时可以减小程序占用的空间。
如果你想将ACE编译为静态连接库,晴添加下面这行:
#define
ACE_AS_STATIC_LIBS 1
某任情况下你将得到动态和静态两个连接库
iv. (可选)如果你想使用带有MFC库的ACE,请添加如下一行:
#define
ACE_HAS_MFC 1
默认情况下ACE使用MSVC动态运行库(因为任何NT平台都有)
如果你想使用MFC静态库,请添加下面一行:
建议使用默认。
v. (可选)如果你想ACE
使用
Unicode
字符集,请添加如下两行:
#define
ACE_HAS_WCHAR
#define ACE_USE_WCHAR
#define ACE_USE_WCHAR
注意,如果你设置了该项,那么在使用
ACE
的项目中,记得
在
"
项目属性
->
配置属性
->
项目默认值
->
字符集
"
中配置为相应的
使用
Unicode
字符集
。如果使用默认,将使用的
ACE
项目配置为
使用多字节字符集
。
下面是我的%ACE_ROOT%/ace/config.h内容
e) 最后选择Debug或者Release生成ACE项目,构建完后,你会在%ACE_ROOT%/lib目录看到相应版本的ACE动态连接库和静态连接库:
ACEd.lib, ACEd.dll(Debug版本)或者ACE.lib ACE.dll(Release版本)
二、ACE测试
测试程序你可以在任何一本介绍ACE的教程中找到。
下面是在你出现问题时需要首先查看的内容:
a) “工具”->“选项”->“项目和解决方案” ->“VC++目录”->“选项”,在右边的“包含文件”中添加
$(ACE_ROOT)
这是为了让编译器找到ACE相关的头文件。
在右边的“库文件”中添加
$(ACE_ROOT)/lib
这是为了让编译器构建项目时链接ACE
b) 保证你当前项目的配置(Debug还是Release)是否和你为项目设置的“附加依赖项”对应的ACE静态库对应(Debug对应ACEd.lib,Release对应ACE.lib)
为了避免出现此类问题,最好在你的程序开始,加上下面几行预处理指令:
#ifdef _DEBUG
#pragma comment (lib,"ACEd.lib")
#else
#pragma comment (lib,"ACE.lib")
#endif
#pragma comment (lib,"ACEd.lib")
#else
#pragma comment (lib,"ACE.lib")
#endif
c) 最后给一个源码
这时ACE程序员教程中使用ACE_SOCK_Stream的服务器/客户端通信的代码,略加改动。
//ServerMain.cpp
#ifdef _DEBUG
#pragma comment (lib,"aced.lib")
#else
#pragma comment (lib,"ace.lib")
#endif
#include "ace/OS.h"
#include "ace/Log_Msg.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Stream.h"
#define SIZE_DATA 18
#define SIZE_BUF 1024
#define NO_ITERATIONS 5
class Server
{
public:
Server (int port): server_addr_(port),peer_acceptor_(server_addr_)
{
data_buf_= new char[SIZE_BUF];
}
//Handle the connection once it has been established. Here the
//connection is handled by reading SIZE_DATA amount of data from the
//remote and then closing the connection stream down.
int handle_connection()
{
// Read data from client
for(int i=0;i<NO_ITERATIONS;i++)
{
int byte_count=0;
if( (byte_count=new_stream_.recv_n (data_buf_, SIZE_DATA, 0))==-1)
ACE_ERROR ((LM_ERROR, "%p ", "Error in recv"));
else
{
data_buf_[byte_count]=0;
ACE_DEBUG((LM_DEBUG,"Server received %s ",data_buf_));
}
}
// Close new endpoint
if (new_stream_.close () == -1)
ACE_ERROR ((LM_ERROR, "%p ", "close"));
return 0;
}
//Use the acceptor component peer_acceptor_ to accept the connection
//into the underlying stream new_stream_. After the connection has been
//established call the handle_connection() method.
int accept_connections ()
{
if (peer_acceptor_.get_local_addr (server_addr_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,"%p ","Error in get_local_addr"),1);
ACE_DEBUG ((LM_DEBUG,"Starting server at port %d ",
server_addr_.get_port_number ()));
// Performs the iterative server activities.
while(1)
{
ACE_Time_Value timeout (ACE_DEFAULT_TIMEOUT);
if (peer_acceptor_.accept (new_stream_, &client_addr_, &timeout)== -1)
{
ACE_ERROR ((LM_ERROR, "%p ", "accept"));
continue;
}
else
{
ACE_DEBUG((LM_DEBUG,
"Connection established with remote %s:%d ",
client_addr_.get_host_name(),client_addr_.get_port_number()));
//Handle the connection
handle_connection();
}
}
}
private:
char *data_buf_;
ACE_INET_Addr server_addr_;
ACE_INET_Addr client_addr_;
ACE_SOCK_Acceptor peer_acceptor_;
ACE_SOCK_Stream new_stream_;
} ;
int run_main (int argc, ACE_TCHAR * argv[]);
int
ACE_TMAIN ( int argc, ACE_TCHAR * argv[])
{
return run_main (argc, argv);
}
int run_main (int argc, ACE_TCHAR * argv[])
{
if(argc<2)
{
ACE_ERROR((LM_ERROR,"Usage %s <port_num>", argv[0]));
ACE_OS::exit(1);
}
Server server(ACE_OS::atoi(argv[1]));
server.accept_connections();
return 0;
}
#ifdef _DEBUG
#pragma comment (lib,"aced.lib")
#else
#pragma comment (lib,"ace.lib")
#endif
#include "ace/OS.h"
#include "ace/Log_Msg.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Stream.h"
#define SIZE_DATA 18
#define SIZE_BUF 1024
#define NO_ITERATIONS 5
class Server
{
public:
Server (int port): server_addr_(port),peer_acceptor_(server_addr_)
{
data_buf_= new char[SIZE_BUF];
}
//Handle the connection once it has been established. Here the
//connection is handled by reading SIZE_DATA amount of data from the
//remote and then closing the connection stream down.
int handle_connection()
{
// Read data from client
for(int i=0;i<NO_ITERATIONS;i++)
{
int byte_count=0;
if( (byte_count=new_stream_.recv_n (data_buf_, SIZE_DATA, 0))==-1)
ACE_ERROR ((LM_ERROR, "%p ", "Error in recv"));
else
{
data_buf_[byte_count]=0;
ACE_DEBUG((LM_DEBUG,"Server received %s ",data_buf_));
}
}
// Close new endpoint
if (new_stream_.close () == -1)
ACE_ERROR ((LM_ERROR, "%p ", "close"));
return 0;
}
//Use the acceptor component peer_acceptor_ to accept the connection
//into the underlying stream new_stream_. After the connection has been
//established call the handle_connection() method.
int accept_connections ()
{
if (peer_acceptor_.get_local_addr (server_addr_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,"%p ","Error in get_local_addr"),1);
ACE_DEBUG ((LM_DEBUG,"Starting server at port %d ",
server_addr_.get_port_number ()));
// Performs the iterative server activities.
while(1)
{
ACE_Time_Value timeout (ACE_DEFAULT_TIMEOUT);
if (peer_acceptor_.accept (new_stream_, &client_addr_, &timeout)== -1)
{
ACE_ERROR ((LM_ERROR, "%p ", "accept"));
continue;
}
else
{
ACE_DEBUG((LM_DEBUG,
"Connection established with remote %s:%d ",
client_addr_.get_host_name(),client_addr_.get_port_number()));
//Handle the connection
handle_connection();
}
}
}
private:
char *data_buf_;
ACE_INET_Addr server_addr_;
ACE_INET_Addr client_addr_;
ACE_SOCK_Acceptor peer_acceptor_;
ACE_SOCK_Stream new_stream_;
} ;
int run_main (int argc, ACE_TCHAR * argv[]);
int
ACE_TMAIN ( int argc, ACE_TCHAR * argv[])
{
return run_main (argc, argv);
}
int run_main (int argc, ACE_TCHAR * argv[])
{
if(argc<2)
{
ACE_ERROR((LM_ERROR,"Usage %s <port_num>", argv[0]));
ACE_OS::exit(1);
}
Server server(ACE_OS::atoi(argv[1]));
server.accept_connections();
return 0;
}
//ClientMain.cpp
#ifdef _DEBUG
#pragma comment (lib,"aced.lib")
#else
#pragma comment (lib,"ace.lib")
#endif
#include "ace/OS.h"
#include "ace/Log_Msg.h"
#include "ace/SOCK_Connector.h"
#include "ace/INET_Addr.h"
#define SIZE_BUF 128
#define NO_ITERATIONS 5
class Client
{
public:
Client(char *hostname, int port):remote_addr_(port,hostname)
{
data_buf_="Hello from Client";
}
//Uses a connector component `connector_’ to connect to a
//remote machine and pass the connection into a stream
//component client_stream_
int connect_to_server()
{
// Initiate blocking connection with server.
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Starting connect to %s:%d ",
remote_addr_.get_host_name(),remote_addr_.get_port_number()));
if (connector_.connect (client_stream_, remote_addr_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,"(%P|%t) %p ","connection failed"),-1);
else
ACE_DEBUG ((LM_DEBUG,"(%P|%t) connected to %s ",
remote_addr_.get_host_name ()));
return 0;
}
//Uses a stream component to send data to the remote host.
int send_to_server()
{
// Send data to server
for(int i=0;i<NO_ITERATIONS; i++)
{
if (client_stream_.send_n (data_buf_,
ACE_OS::strlen(data_buf_)+1, 0) == -1)
{
ACE_ERROR_RETURN ((LM_ERROR,"(%P|%t) %p ","send_n"),0);
break;
}
}
//Close down the connection
close();
return 0;
}
//Close down the connection properly.
int close()
{
if (client_stream_.close () == -1)
ACE_ERROR_RETURN ((LM_ERROR,"(%P|%t) %p ","close"),-1);
else
return 0;
}
private:
ACE_SOCK_Stream client_stream_;
ACE_INET_Addr remote_addr_;
ACE_SOCK_Connector connector_;
char *data_buf_;
} ;
int run_main (int argc, ACE_TCHAR * argv[]);
int
ACE_TMAIN ( int argc, ACE_TCHAR * argv[])
{
return run_main (argc, argv);
}
int run_main (int argc, ACE_TCHAR * argv[])
{
if(argc<3)
{
ACE_DEBUG((LM_DEBUG,"Usage %s <hostname> <port_number> ", argv[0]));
ACE_OS::exit(1);
}
Client client(argv[1],ACE_OS::atoi(argv[2]));
client.connect_to_server();
client.send_to_server();
return 0;
}
#ifdef _DEBUG
#pragma comment (lib,"aced.lib")
#else
#pragma comment (lib,"ace.lib")
#endif
#include "ace/OS.h"
#include "ace/Log_Msg.h"
#include "ace/SOCK_Connector.h"
#include "ace/INET_Addr.h"
#define SIZE_BUF 128
#define NO_ITERATIONS 5
class Client
{
public:
Client(char *hostname, int port):remote_addr_(port,hostname)
{
data_buf_="Hello from Client";
}
//Uses a connector component `connector_’ to connect to a
//remote machine and pass the connection into a stream
//component client_stream_
int connect_to_server()
{
// Initiate blocking connection with server.
ACE_DEBUG ((LM_DEBUG, "(%P|%t) Starting connect to %s:%d ",
remote_addr_.get_host_name(),remote_addr_.get_port_number()));
if (connector_.connect (client_stream_, remote_addr_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,"(%P|%t) %p ","connection failed"),-1);
else
ACE_DEBUG ((LM_DEBUG,"(%P|%t) connected to %s ",
remote_addr_.get_host_name ()));
return 0;
}
//Uses a stream component to send data to the remote host.
int send_to_server()
{
// Send data to server
for(int i=0;i<NO_ITERATIONS; i++)
{
if (client_stream_.send_n (data_buf_,
ACE_OS::strlen(data_buf_)+1, 0) == -1)
{
ACE_ERROR_RETURN ((LM_ERROR,"(%P|%t) %p ","send_n"),0);
break;
}
}
//Close down the connection
close();
return 0;
}
//Close down the connection properly.
int close()
{
if (client_stream_.close () == -1)
ACE_ERROR_RETURN ((LM_ERROR,"(%P|%t) %p ","close"),-1);
else
return 0;
}
private:
ACE_SOCK_Stream client_stream_;
ACE_INET_Addr remote_addr_;
ACE_SOCK_Connector connector_;
char *data_buf_;
} ;
int run_main (int argc, ACE_TCHAR * argv[]);
int
ACE_TMAIN ( int argc, ACE_TCHAR * argv[])
{
return run_main (argc, argv);
}
int run_main (int argc, ACE_TCHAR * argv[])
{
if(argc<3)
{
ACE_DEBUG((LM_DEBUG,"Usage %s <hostname> <port_number> ", argv[0]));
ACE_OS::exit(1);
}
Client client(argv[1],ACE_OS::atoi(argv[2]));
client.connect_to_server();
client.send_to_server();
return 0;
}