写了个简单游戏界面
#include<stdio.h>
int main()
{
int input;
printf("开始新游戏(1)\n");
printf("继续游戏(2)\n");
printf("设置(3)\n");
printf("退出游戏(4)\n");
scanf_s("%d", &input);
if (input == 1)
{
int choose1;
printf("选择难度\n");
printf("easy(11)\n");
printf("normal(12)\n");
printf("hard(l3)\n");
scanf_s("%d", &choose1);
if (choose1 == 11)
{
printf("是/否\n");
}
else if (choose1 == 12)
{
printf("是/否\n");
}
else if (choose1 == 13)
{
printf("是/否\n");
}
}
else if (input == 2)
{
int action1;
printf("\t选择存档)\n");
printf("\t存档1(21)\n");
printf("\t存档2(22)\n");
printf("\t存档3(23)\n");
scanf_s("%d", &action1);
if (action1 == 21)
{
printf("是/否\n");
}
else if (action1 == 22)
{
printf("是/否\n");
}
else if (action1 == 23)
{
printf("是/否\n");
}
}
else if (input == 3)
{
int coding1;
printf("声音(31)\n");
printf("画面(32)\n");
printf("按键(33)\n");
printf("返回(34)\n");
scanf_s("%d", &coding1);
if (coding1 == 31)
{
printf("\t声音-\t/\t声音+\n");
printf("\t角色配音-\t/\t角色配音+\n");
printf("\t背景音乐-\t/\t背景音乐+\n");
printf("\t特效音乐-\t/\t特效音乐+\n");
}
else if (coding1 == 32)
{
printf("\t画质-\t/\t画质+\n");
printf("\t阴影-\t/\t阴影+\n");
printf("\t环境处理-\t/\t环境处理+\n");
printf("\t人物处理-\t/\t人物处理+\n");
printf("\t光追-\t/\t光追+\n");
printf(" \n");
printf("\t确定\t/\t返回\n");
}
else if (coding1 == 33)
{
printf("\t自定义按键\t/\t推荐按键\n");
}
else if (input == 4)
{
printf("确定离开游戏?\n");
printf("\t是\t/\t否\t");
}
}
system("pause");
return 0;
}