触摸事件和手势(UITouch)

概要

       本章主要简示了IOS里面的触摸手势部分,触摸分为:开始触摸、移动、结束、取消,四个部分,本章主要根据这四个方法的信息监测触摸手势,按自己理解的,不知道正确的是怎么识别的,以后可以去对比对比,看和这里的方法有什么不同的地方。


结果展示



流程概要

1.因为触摸事件是逐渐向上层传递的,所以可以直接在UIView里面处理,也可以在UIViewController里面处理,本例子在控制类处理;

2.先在处理的四个方法里面打印触摸的信息,感受一下触摸动作对应的触摸信息及事件;

3.本例子使用cancelPreviousPerformRequestsWithTarget方法取消延迟调用performSelector,可以记一下该类型的使用


主要代码

h文件

//
//  ViewController.h
//  TouchDetect
//
//  Created by God Lin on 14/12/16.
//  Copyright (c) 2014年 arbboter. All rights reserved.
//

#import <UIKit/UIKit.h>

typedef enum
{
    TOUCH_TYPE_CLICK,       // 单击
    TOUCH_TYPE_DBCLICK,     // 双击
    TOUCH_TYPE_MOVE_LEFT,   // 左滑
    TOUCH_TYPE_MOVE_RIGHT,  // 右滑
    TOUCH_TYPE_MOVE_TOP,    // 上滑
    TOUCH_TYPE_MOVE_BOTTOM, // 下滑
    TOUCH_TYPE_ZOOM_IN,     // 缩小
    TOUCH_TYPE_ZOOM_OUT,    // 放大
    TOUCH_TYPE_TOUCH_ON     // 长按
}TOUCH_TYPE;

@interface ViewController : UIViewController
{
    BOOL _bZoom;
    CGPoint _lastPoint;
    CGFloat _fLastDistance;
    TOUCH_TYPE _eTouchType;
    UITextField* _textBox;
}

@property (nonatomic, readwrite) BOOL _bZoom;
@property (nonatomic, readwrite) CGFloat _fLastDistance;
@property (nonatomic, readwrite) CGPoint _lastPoint;
@property (nonatomic, readwrite) TOUCH_TYPE _eTouchType;

@property (nonatomic, retain) UITextField* _textBox;

@end

m文件

//
//  ViewController.m
//  TouchDetect
//
//  Created by God Lin on 14/12/16.
//  Copyright (c) 2014年 arbboter. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

@synthesize _bZoom;
@synthesize _fLastDistance;
@synthesize _eTouchType;
@synthesize _textBox;
@synthesize _lastPoint;

- (void)printTouch:(UIEvent *)event
{
#if 0
    NSSet* touchs = [event allTouches];
    CGPoint viewPoint;
    CGPoint screenPoint;
    
    NSLog(@"touch count = %lu", (unsigned long)touchs.count);
    for (UITouch* touch in touchs)
    {
        viewPoint = [touch locationInView:self.view];
        screenPoint = [touch locationInView:nil];
        NSLog(@"view   position : [%.2f, %.2f]", viewPoint.x, viewPoint.y);
        NSLog(@"screen position : [%.2f, %.2f]", screenPoint.x, screenPoint.y);
        NSLog(@"tab count       : %ld", touch.tapCount);
        NSLog(@"tab phase       : %ld", touch.phase);
        NSLog(@"tab timestamp   : %f", touch.timestamp);
    }
#endif
}

- (void)showTouchType
{
#if 0
    NSArray* array = [[NSArray alloc] initWithObjects:@"TOUCH_TYPE_CLICK",
                      @"TOUCH_TYPE_DBCLICK",
                      @"TOUCH_TYPE_MOVE_LEFT",
                      @"TOUCH_TYPE_MOVE_RIGHT",
                      @"TOUCH_TYPE_MOVE_TOP",
                      @"TOUCH_TYPE_MOVE_BOTTOM",
                      @"TOUCH_TYPE_ZOOM_IN",
                      @"TOUCH_TYPE_ZOOM_OUT",
                      @"TOUCH_TYPE_TOUCH_ON",
                      nil];
    NSString* strMsg = [[NSString alloc] initWithFormat:@"Touch type : %@", [array objectAtIndex:(NSUInteger)_eTouchType]];
    
    UIAlertView* alert = [[UIAlertView alloc] initWithTitle:@"Infomation" message:strMsg delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
    [alert show];
    [alert release];
    [strMsg release];
    [array release];
#else
    NSLog(@"touch type : %d",_eTouchType);
    CGFloat x = _textBox.frame.origin.x;
    CGFloat y = _textBox.frame.origin.y;
    CGFloat w = _textBox.frame.size.width;
    CGFloat h = _textBox.frame.size.height;
    
    switch (_eTouchType)
    {
        case TOUCH_TYPE_DBCLICK:
            if(_bZoom)
            {
                w += 10;
                h += 10;
            }
            else
            {
                w -= 10;
                h -= 10;
            }
            _bZoom = !_bZoom;
            break;
        case TOUCH_TYPE_ZOOM_OUT:
            w += 10;
            h += 10;
            break;
        case TOUCH_TYPE_ZOOM_IN:
            w -= 10;
            h -= 10;
            break;
        case TOUCH_TYPE_MOVE_BOTTOM:
            y += 10;
            break;
        case TOUCH_TYPE_MOVE_TOP:
            y -= 10;
            break;
        case TOUCH_TYPE_MOVE_LEFT:
            x -= 10;
            break;
        case TOUCH_TYPE_MOVE_RIGHT:
            x += 10;
            break;
        default:
            break;
    }
    _textBox.frame = CGRectMake(x, y, w, h);
#endif
}

#pragma touch events
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSLog(@"touchesBegan");
    [self printTouch:event];
    
    CGPoint point1;
    CGPoint point2;
    NSArray* arrayTouchs = [[event allTouches] allObjects];
    UITouch* touch1 = nil;
    UITouch* touch2 = nil;
    switch (arrayTouchs.count)
    {
        case 1:
            {
                touch1 = [arrayTouchs objectAtIndex:0];
                if(touch1.tapCount == 1)
                {
                    _eTouchType = TOUCH_TYPE_CLICK;
                    [self performSelector:@selector(showTouchType) withObject:self afterDelay:0.3];
                }
                else
                {
                    _eTouchType = TOUCH_TYPE_DBCLICK;
                    [[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(showTouchType) object:self];
                    [self showTouchType];
                }
                _lastPoint = [touch1 locationInView:self.view];
            }
            break;
        case 2:
            {
                touch1 = [arrayTouchs objectAtIndex:0];
                point1 = [touch1 locationInView:self.view];
                
                touch2 = [arrayTouchs objectAtIndex:1];
                point2 = [touch2 locationInView:self.view];
                
                CGFloat x = point1.x - point2.x;
                CGFloat y = point1.y - point2.y;
                
                _fLastDistance = sqrt(x*x + y*y);
            }
            break;
        default:
            break;
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSLog(@"touchesMoved");
    [self printTouch:event];
    
    [[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(showTouchType) object:self];
    
    
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSLog(@"touchesEnded");
    [self printTouch:event];
    
    CGPoint point1;
    CGPoint point2;
    NSArray* arrayTouchs = [[event allTouches] allObjects];
    UITouch* touch1 = nil;
    UITouch* touch2 = nil;
    switch (arrayTouchs.count)
    {
            // 滑动
        case 1:
            {
                touch1 = [arrayTouchs objectAtIndex:0];
                point1 = [touch1 locationInView:self.view];
                
                CGFloat xMove = point1.x - _lastPoint.x;
                CGFloat yMove = point1.y - _lastPoint.y;
                
                if(ABS(xMove)>10 || ABS(yMove)>10)
                {
                    // 横移动
                    if(ABS(yMove) > ABS(xMove))
                    {
                        if(yMove > 0)
                        {
                            _eTouchType = TOUCH_TYPE_MOVE_BOTTOM;
                        }
                        else
                        {
                            _eTouchType = TOUCH_TYPE_MOVE_TOP;
                        }
                    }
                    else
                    {
                        
                        if(xMove > 0)
                        {
                            _eTouchType = TOUCH_TYPE_MOVE_RIGHT;
                        }
                        else
                        {
                            _eTouchType = TOUCH_TYPE_MOVE_LEFT;
                        }
                    }
                    [self showTouchType];
                }
                
            }
            break;
        case 2:
            {
                touch1 = [arrayTouchs objectAtIndex:0];
                point1 = [touch1 locationInView:self.view];
                
                touch2 = [arrayTouchs objectAtIndex:1];
                point2 = [touch2 locationInView:self.view];
                
                CGFloat x = point1.x - point2.x;
                CGFloat y = point1.y - point2.y;
                
                CGFloat fNowDistance = sqrt(x*x + y*y);
                if(fNowDistance > _fLastDistance)
                {
                    _eTouchType = TOUCH_TYPE_ZOOM_OUT;
                }
                else if(fNowDistance < _fLastDistance)
                {
                    _eTouchType = TOUCH_TYPE_ZOOM_IN;
                }
                else
                {
                    break;
                }
                [self showTouchType];
            }
            break;
        default:
            break;
    }
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSLog(@"touchesCancelled");
    [self printTouch:event];
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    UITextField* textBox = [[UITextField alloc] initWithFrame:CGRectMake(30, 100, 200, 40)];
    self._textBox = textBox;
    _textBox.layer.borderWidth = 2;
    _textBox.layer.cornerRadius = 5;
    _textBox.text = @"I will move";
    _textBox.userInteractionEnabled = NO;
    _textBox.textAlignment = NSTextAlignmentCenter;
    [self.view addSubview:_textBox];
    
    _bZoom = YES;
    
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)dealloc
{
    [_textBox release];
    [super dealloc];
}
@end



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