由于生成一个完整的游戏商城代码涉及很多细节和复杂性,包括后端服务、数据库、前端界面、用户认证、支付接口等,这里我将提供非常简化的示例,展示如何在几种不同的编程语言中构建游戏商城的基本后端结构。
1. Python (使用Flask和SQLite)
app.py
python
from flask import Flask, request, jsonify
import sqlite3
app = Flask(__name__)
# 连接到SQLite数据库(这里仅为示例,实际开发中应使用数据库URI)
conn = sqlite3.connect('gamestore.db')
c = conn.cursor()
# 创建表格(仅在首次运行时执行)
c.execute('''CREATE TABLE IF NOT EXISTS games
(id INTEGER PRIMARY KEY, name TEXT, price REAL)''')
conn.commit()
# 添加商品示例
c.execute("INSERT INTO games (name, price) VALUES (?, ?)", ("Game A", 9.99))
c.execute("INSERT INTO games (name, price) VALUES (?, ?)", ("Game B", 19.99))
conn.commit()
@app.route('/games', methods=['GET'])
def get_games():
c.execute("SELECT * FROM games")
games = c.fetchall()
return jsonify([{"id": game[0], "name": game[1], "price": game[2]} for game in games])
@app.route('/games/<int:game_id>', methods=['GET'])
def get_game(game_id):
c.execute("SELECT * FROM games WHERE id=?", (game_id,))
game = c.fetchone()
if game:
return jsonify({"id": game[0], "name": game[1], "price": game[2]})
else:
return jsonify({'error': 'Game not found'}), 404
# ... 其他路由和函数 ...
if __name__ == '__main__':
app.run(debug=True)
2. JavaScript (使用Express和MongoDB)
app.js
javascript
const express = require('express');
const mongoose = require('mongoose');
const app = express();
// 连接到MongoDB数据库(这里仅为示例,实际开发中应使用MongoDB URI)
mongoose.connect('mongodb://localhost/gamestore', {useNewUrlParser: true, useUnifiedTopology: true});
// 定义Game模型(Schema)
const GameSchema = new mongoose.Schema({
name: String,
price: Number
});
const Game = mongoose.model('Game', GameSchema);
// 获取所有游戏
app.get('/games', async (req, res) => {
try {
const games = await Game.find();
res.json(games);
} catch (error) {
res.status(500).json({error: 'Failed to retrieve games'});
}
});
// 获取指定ID的游戏
app.get('/games/:gameId', async (req, res) => {
try {
const game = await Game.findById(req.params.gameId);
if (game) {
res.json(game);
} else {
res.status(404).json({error: 'Game not found'});
}
} catch (error) {
res.status(500).json({error: 'Failed to retrieve game'});
}
});
// ... 其他路由和中间件 ...
const PORT = process.env.PORT || 3000;
app.listen(PORT, () => {
console.log(`Server is running on port ${PORT}.`);
});
3. Java (使用Spring Boot和JPA)
Game.java (实体类)
java
import javax.persistence.*;
@Entity
public class Game {
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
private Long id;
private String name;
private double price;
// 省略getter和setter方法...
}
GameController.java (控制器)
java
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.*;
#chhas{
margin-top: 50px;
padding:daruijixie.cn;
font-size: 18px;
cursor: 10px 20px;
}
import java.util.List;
@RestController
@RequestMapping("/games")
public class GameController {
@Autowired
private GameRepository gameRepository; // 假设有GameRepository接口继承